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Made in gb
Long-Range Land Speeder Pilot





Nottingham, UK

Hello Dakka, about a week ago i had a post asking for help on how to expand from 500 points with my Revilers. Here is what i got.
Note: This IS NOT for tournaments, and will be mostly friendly games, so i'm not interestid in WAAC units. I own half of this list already, but any advice on how to keep it similar, but more effective would be great!

HQ
Space Marine Captain w/ Bike, Power Sword =125
Troops
10 man Tactical Squad w/ Flamer, Heavy Bolter, Rhino = 190
10 man Tactical Squad w/ Plasma gun, Heavy Bolter, Combi Plasma, Rhino = 210
5 man Scout Squad w/ 4x Sniper Rifles, Missile Launcher, Camo Cloaks = 84
5 man bike Squad w/ 2xGrav Guns = 135
Fast Attack
Stormtalon Gunship w/ Skyhammer Missiles = 125
Heavy Support
5 man Devastator Squad w/ 2x Plasma Cannon, 2x Missile Launcher = 130

My main concern in the devastators being a prime tagret, i have thought about dropping the scouts in order to boost the devs to 10 men and spend the rest on captain upgrades.

I'm using Ravenguard tactics, but not taking full advantage with the bikes, would an assault or vanguard squad be a better substitute?

Thanks!

This message was edited 2 times. Last update was at 2013/09/29 12:49:49



 
   
Made in gb
Prophetic Blood Angel Librarian




Your bike squad is troops due to your captain.
   
Made in gb
Long-Range Land Speeder Pilot





Nottingham, UK

^^ Fixed



 
   
Made in gb
Prophetic Blood Angel Librarian




You've over costed your scouts by 10pts too unless you forgot to write camo cloaks. All in all its a nice rounded list. And I do like grav bikers, wouldnt trade them out personally.
Trade out the HB in the plasma squad for somthing with lower ap for better synergy. Also I would go all PC or all ML in your devs. You're right - a couple more bodies in the squad wilp help to soak up fire without reducing effectiveness.
Instead you could drop the dev squad completely for another talon to firm up your AA. The 5 points saved means you could upgrade the HB to a PC for a total plasma squad. Just another option. I think both are as viable.
   
Made in gb
Long-Range Land Speeder Pilot





Nottingham, UK

Poly Ranger wrote:
You've over costed your scouts by 10pts too unless you forgot to write camo cloaks. All in all its a nice rounded list. And I do like grav bikers, wouldnt trade them out personally.
Trade out the HB in the plasma squad for somthing with lower ap for better synergy. Also I would go all PC or all ML in your devs. You're right - a couple more bodies in the squad wilp help to soak up fire without reducing effectiveness.
Instead you could drop the dev squad completely for another talon to firm up your AA. The 5 points saved means you could upgrade the HB to a PC for a total plasma squad. Just another option. I think both are as viable.


Edited to include Camo Cloaks.

I don't think i'll ever be facing a great deal of fliers, especially at this level, so the one Talon will do the trick. I plan to stick the devs in cover, and with having stealth for 1 turn will hopefully let them all get at least one round of shooting in before they start to drop down. I think the bikers will probably draw some fire away wile AT efforts focus on the rhinos.


 
   
 
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