Switch Theme:

2K Deldar Tournament List Viability  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Material for Haemonculus Experiments




I was hoping to get some feedback on this list competativity and where I could make some improvements.

Archon w/Huskblade, Soul Trap and Shadow Field
Mounted in a Venom

3x 3 Trueborn with blasters in raiders

3x 10 Warriors with SC's in raiders

3x Ravagers with night shields, 1 with grisly trophies

Allied:
Farseer with Mantle (hide in the bushes and magic away!)

2x 5 windriders with SC's (to help eat infantry)

1x Crimson Hunter Exarch (to hunt fliers)
   
Made in us
Kabalite Conscript





Pretty sexy list. Very playable. Here are my questions/comments

- Are you concerned about your Archon having no friends? If not, that's awesome, I've just never run him sans a squad to be killy with.

- Why put the trueborn in a raider? For the points, 12 poisoned shots are far more effective than one dark lance shot. Anti Infantry/ anti Monstrous Creature is such a fun use.

- Give the Warriors' Raiders Splinter Racks. Auto Guide is most useful. If they shoot at something doomed or misfortuned, they'll eat it up. Yum!

- Why 5 windriders? groups of 3 unlock more cannons, so I'd suggest trying to go in multiples of 3.

Love this list. I'd probably take Spiders instead of the Crimson Hunter, but truth be told, thats just because I dont own one.

I'm tired of these monkey loving snakes on this monday to friday plane!

Thanks TV editors. 
   
Made in us
Material for Haemonculus Experiments




jberry wrote:
Pretty sexy list. Very playable. Here are my questions/comments

- Are you concerned about your Archon having no friends? If not, that's awesome, I've just never run him sans a squad to be killy with.

- Why put the trueborn in a raider? For the points, 12 poisoned shots are far more effective than one dark lance shot. Anti Infantry/ anti Monstrous Creature is such a fun use.

- Give the Warriors' Raiders Splinter Racks. Auto Guide is most useful. If they shoot at something doomed or misfortuned, they'll eat it up. Yum!

- Why 5 windriders? groups of 3 unlock more cannons, so I'd suggest trying to go in multiples of 3.

Love this list. I'd probably take Spiders instead of the Crimson Hunter, but truth be told, thats just because I dont own one.


Thanks for the reply! First post here so am excite haha. So to your points:

-yeah, I totally forgot to stick him with some homies. Initially the plan was to throw him at their IC's in challenge and suck up their souls then go ape s*@t on what's left of the squad.

-I stuck the TB in raiders because I want them to be dedicated AT/MEQ hunters, putting then in venoms deprives them of a further dark light attack.

-splinter racks are pretty awesome, but at 10 points on a flying cardboard box that may no make it through the first round I don't like the odds on that investment.

Originally I had them in 2 groups of 6 with full SC's, but I dropped some to make points for other stuff. I should have gone back and just consolidated to one group of six and picked something up with the free points.

-I definitely need to take another look at the spiders, but I love the rerolling pen on the hunter.

   
Made in us
Kabalite Conscript





You are making these choices for the right reasons. However...

- What if they don't accept the challenge? You're gonna see an ugly amount of storm shields and unless you roll very lucky and get misfortune with the farseer, that'll be over quickly.

- As far at AT goes, 18 darklight shots is honestly pretty damn close to 21, not even counting the Hunter. Yes 21 is more, but at the cost of 36 poisoned shots which is unbeatable when it comes to MC's. If we're talking about a tournament, you need to expect tons of Riptides, Wraithknights and Greater Daemons, which all fall to high volume of fire.

Furthermore, when it comes to MEQ hunting, splinter fire is more effective than a darklance.
3 darklances will score on average 2 hits and wounding 1.667 MEQ a turn.
36 Splinter cannons will score 24 hits, 12 wounds and 4 will miss their saves. More than twice the output.

You know what's really sweet about that? Splinter Cannons treat Wraithknights like 6 wound MEQs.

- To indulge the math conversation further, lets talk splinter racks. 3 squads without racks firing at Marines, in double tap range will score 36 hits on 54 shots, 18 wounds and 6 wont save. With racks, they will score 48 hits, 24 wounds and 8 wont save. Per turn.

At ten points a piece, the 2 extra marines you just took out (or 2 extra wounds you put onto the Wraithknights) makes up their points on the first turn of shooting.

I hear you loud and clear that the raiders themselves are paper thin and that investing in them is risky, but then again that's the MO of the whole army. We have to be more tactically sound, make better decisions and on the whole make less mistakes to win, but that's what makes it fun. Your warlord can be instant killed by a Scatterlaser! Space Marines can punch your tanks OUT OF THE SKY!! If you can get a turn worth of shots off with your Kabalites in that boat, it becomes instantly worth it.

As for the spiders, they can act, I think more versatilely than the Hunter, but I really love the hunter, especially in the strategy of this army, which is to alpha strike and pray that you can take out their heavy hitters really early on.

You should take all of this with a grain of salt. Everyone has their opinions, but it does come down to play testing and feeling out how you play best.

Best of luck.

I'm tired of these monkey loving snakes on this monday to friday plane!

Thanks TV editors. 
   
Made in us
Kabalite Conscript



Jacksonville, FL

Because this is my favorite point to bring up when I see Dark Eldar list.

So I will ask "Why no Flicker Fields?"
You will say "Because I get a jink save for moving."
I will then say "What about anti-cover weapons, immobilization, and crew stunned results?"
You will say "Um ... they are 10 point apiece."

Here is the deal on this that Dark Eldar players are forgetting that junk isn't a guarantee and can easily be taken away from you. Drop the Raiders to Venoms for the Trueborn for a well rounded unit type and take the extra points to add splinter racks and flicker fields to things. It is about survivability and taking every dirty little trick in the book we have to make it happen.

-KCCO 
   
Made in us
Material for Haemonculus Experiments




Well, I am still nonplused about the idea of mixing my tank hunters with my mob hunters, so here is the first revision, lemme know what you think.

Archon (same as before but now in a raider)
5 wych escort

5x 5 Warriors in venoms with extra SC's

3x 3 True born still in their raiders

3 Ravagers with their night shields and one GT

Allied:

Farseer with Mantle

6 windriders with 2 SC's

Crimson Hunter

I'm still debating the Hunter. It's a lot of points and it won't be part of the alpha strike, but it is a pretty potent answer to stragglers and other fliers. Really wont know how I feel about it till I get a chance to take the list to the table.
   
Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

Chaplain13 wrote:
Well, I am still nonplused about the idea of mixing my tank hunters with my mob hunters, so here is the first revision, lemme know what you think.

Archon (same as before but now in a raider)
5 wych escort

5x 5 Warriors in venoms with extra SC's

3x 3 True born still in their raiders

3 Ravagers with their night shields and one GT

Allied:

Farseer with Mantle

6 windriders with 2 SC's

Crimson Hunter

I'm still debating the Hunter. It's a lot of points and it won't be part of the alpha strike, but it is a pretty potent answer to stragglers and other fliers. Really wont know how I feel about it till I get a chance to take the list to the table.


I like this but still 3 ravagers is plenty of Anti Tank, get more cannons on the field with the trueborn, they can put out an ungodly amount of shots.
if you want the extra blasters put those on your troop squads.
   
Made in us
Kabalite Conscript





I see where your concerns are around putting the trueborn in venoms, but the lovely thing is that embarked units may fire at different targets than their transport. This makes for a wonderful strategy of the Trueborn opening up what ever mech you are aiming at and then the twin splinter cannons wailing away at the now disembarked unit within.

I'm tired of these monkey loving snakes on this monday to friday plane!

Thanks TV editors. 
   
Made in us
Material for Haemonculus Experiments




Huh, I thought they both had to fire on the same target. Is that a 6th edition change or have I been derping away like that for years now?

This message was edited 1 time. Last update was at 2013/10/01 07:15:36


 
   
 
Forum Index » 40K Army Lists
Go to: