| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/10/03 22:22:23
Subject: Another n00b with questions about starting
|
 |
Fresh-Faced New User
|
I'm new to wargaming in general. I've been a tabletop gamer for years upon years and picked up a few Infinity miniatures to paint for my wife, painting her a few miniatures for her characters in a number of cyberpunk games in the last few months. I've been buying 40k miniatures very slowly and steadily, mostly because I love the look of Orks and since they're just so attractive to me. A good friend of mine saw I was very anxious to play and steered me to look at the Infinity rules. While I've got the most rudimentary basics down and really appreciate the game, perhaps even moreso than 40k, I've been somewhat repelled by the miniatures. While they are excellently sculpted, they just aren't my cup of tea (which I've found is a very common complaint), that is until I started to dig into the Haqqislam faction.
I've gone and ordered the Haqqislam Starter Pack and the Haqqislam Support Pack, mostly for the miniatures themselves rather than worrying how they can help my "list" and the like. I was pleased to find out later (showing how much I liked the miniatures) that there isn't too much diversity in the units stats and it is more focused on "in play" than building a perfect team. Let me first say that I absolutely love this. I love this so much that, as a player starting up, I want to express my enthusiasm to play this game merely on this fact alone. Too many times in 40k would I see a miniature I really liked, buy it, paint it, and find out that I either need to shell out nearly 500 bucks to even have that model to see use or the like. While I generally like 40k miniatures (especially the Orks!), just the fact that I can go pick a model I like and I don't have to worry if it's outdated or useless without X model that costs a leg and an arm is so very nice.
I understand that I will get more use out of my miniatures by being aware of its strengths and weaknesses, I'm just tickled with the lack of "useless" models in Infinity.
Also, I'm a terrain-making maniac. I love making scenery and terrain for my games more than painting miniatures! So, I'm very glad I'm getting into Infinity and I am pretty confident this game is for me.
Just wanted to gush on my excitement for this game, as I can't wait to start playing!
Anyway, now to the real reason I'm posting: I picked up a Haqqislam Starter Pack and Haqqislam Support Pack (again, mostly just because I liked the models). I've been told that this is more than enough for low point games, but does anyone have any tips or suggestions on any other models I might consider picking up that would compliment what I've got so far? I'm not looking for an unstoppable force or an unbeatable team, but something that I could field that I could definitely have fun playing with as a newbie? I'm not at all concerned with winning; just learning the rules and having as much fun with them as I go.
Second, I'm having a hell of a time figuring out what paints I should use. I have a bunch of paints from the Orks I've been painting (mostly browns and greens, or course). I've mostly painted monsters, lizardmen, and Orcs from a number of different sources. I've looked up advice on painting Infinity miniatures and it all seems to be the same advice I always get. I'm not new at painting metal miniatures, just painting modern (my wives miniatures were mostly metallic, chrome, or white). Anyone got anything to share on painting Haqqislam? I will, of course, be customizing it to make it my own, but I'd like to hear what everyone's opinion on this is.
Either way, I'm stoked to start playing. Working on some scenery while I wait to get my models in the mail!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/03 23:43:38
Subject: Re:Another n00b with questions about starting
|
 |
Camouflaged Ariadna Scout
|
Hello.
I've made an army list with what you alreayd have and adding some stuff until reaching an standard army size, wich is 300pts.
HAQQISLAM
──────────────────────────────────────────────────
GROUP 1    9  1  0
GHULAM Rifle + Light Shotgun / Pistol, Knife. ( 13)
GHULAM Rifle + Light Shotgun / Pistol, Knife. ( 13)
GHULAM Rifle + Light Shotgun / Pistol, Knife. ( 13)
HUNZAKUT (Deployable Repeater) Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
NAFFATÛN Rifle + Light Flamethrower / Pistol, Knife. ( 10)
LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 29)
DJANBAZAN HMG / Pistol, CCW. (1.5 | 36)
FIDAY Rifle + Light Shotgun, Smoke Grenades / Pistol, EXP CCW. ( 34)
SALADIN Lieutenant Combi Rifle, Nanopulser / Pistol, CCW. ( 37)
FARZAN (Chain of Command) Boarding Shotgun, Contender / Pistol, Knife. ( 32)
GROUP 2    3  0  0
GHULAM Doctor Rifle + Light Shotgun / Pistol, Knife. ( 17)
NASMAT Electric Pulse. ( 3)
NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. ( 17)
NASMAT Electric Pulse. ( 3)
HAFZA Rifle + Light Shotgun / Pistol, Knife. ( 17)
3.5 SWC | 299 Points
Open with Army 4
Ok, so, this would be like having the starter pack in one Combat Group and the Support pack in a secondary Combat group.
Then, I would suggest you to pick these blisters:
Saladin. This is the Best Lieutenant of the whole game.
In order to confuse your enemy about WHO is the real Saladin, use a Hafza.
This Fiday wil be a nightmare for your enemy. Because seh can impersonate an enemy troop and be deploy among the enemy troops and then, attack them by surprise. This allows you to make a very precise first kill in the battle. Probably the Enemy Lt.
Even if you loose your Lt. this guy has the Chain of Command skill. If your Saladin is killed, this guy will become instantly the new Lt. without suffering a loss of Lt. state.
This is a Djanbazan with HMG. A classic miniature from the early begining of the game. This guy is incredible effective. MSV L2 (He can see through smoke) and even regenerate his wounds.
This is the most effective Sniper from Haqqislam... some would even say best Sniper of the game. Lasiq Sniper. You need at least one of these.
With all these troops and the list above you would be able to deliver a considerable ammount of death and pain to your enemies in the battlefield, also, you will be pretty dificult to defeat.
|
|
This message was edited 1 time. Last update was at 2013/10/03 23:44:49
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 00:06:15
Subject: Another n00b with questions about starting
|
 |
Norn Queen
|
I started Haqqislam for the same reason. I wasn't blown away by the anime aesthetic, and Haqqislam is very un-anime aside from a few obvious units like the Maghariba.
Haqqislam is a great, mixed bag of units. You've got solid, dependable line infantry, infantry that do dirty tricks (like Hafzas and Fidays), you've got great options at all ranges with weapons (viral sniper rifles, heavy flamers, HMGs, Spitfires, etc).
What you'll notice a lack of is unit variety outside of the Light Infantry category. There's a few Heavy Infantry, but none of them are particularly special aside from the Asawira, which are known as 'Allahs Holy Terror' due to their speed and resilience from having Regenration. Similarly, Medium Infantry is also mostly solid units without many tricks. There's some good Remotes to choose from, but only 1 standard TAG for the faction.
But light infantry, that's where the goldmine is, mostly thanks to the Hassassins. There's lots of Hassassin types, and they all have very particular roles. You've also get other units like Odalisques - Light Infantry that behave a lot like Heavy Infantry thanks to high ARM values and No Wound Incapacitation. Hafzas that use holo projectors to look lik other models. TO Camo Tuaregs, AD1 Halqa.
As for what to go for - pick models you like, and make a list out of them. BobbaFets suggestion is good, but the Starter and Support pack is an incredibly solid start. You can add pretty much anything to it and still have a good list.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 12:51:37
Subject: Another n00b with questions about starting
|
 |
Fresh-Faced New User
|
BobbaFett wrote:
Thanks for the advice! I really like the look of Saladin. Heck, I love all the miniatures you're showing me from a basic aesthetic look. I really like the tactics your laying out for me and I will definitely consider getting these the next time I'm shopping.
-Loki- wrote:
Again, I'm really pleased to hear that they've put such versatility to their units. While I might not adore the design choices in some aspects, there's a lot of cyberpunk inspired figures that really got me chomping at the bit for this game. I do like the sleek design of many of the figures. I was a bit bummed to see only a single TAG for Haqqislam, but with how often they bring out miniatures, maybe I can look forward to a new one in the future (not that I don't like the TAG they have). Thanks for the advice and I'm really looking forward to play!
Anyway, thanks for the responses! I really appreciate the help and advice.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 18:17:56
Subject: Another n00b with questions about starting
|
 |
Kelne
|
That Bald Guy wrote:BobbaFett wrote:
Thanks for the advice! I really like the look of Saladin. Heck, I love all the miniatures you're showing me from a basic aesthetic look. I really like the tactics your laying out for me and I will definitely consider getting these the next time I'm shopping.
-Loki- wrote:
Again, I'm really pleased to hear that they've put such versatility to their units. While I might not adore the design choices in some aspects, there's a lot of cyberpunk inspired figures that really got me chomping at the bit for this game. I do like the sleek design of many of the figures. I was a bit bummed to see only a single TAG for Haqqislam, but with how often they bring out miniatures, maybe I can look forward to a new one in the future (not that I don't like the TAG they have). Thanks for the advice and I'm really looking forward to play!
Anyway, thanks for the responses! I really appreciate the help and advice.
Qapu Khalqi, one of the Haqqislam secotrial has access to extra TAGS, the Scarface and the Iguana.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 18:34:15
Subject: Another n00b with questions about starting
|
 |
Zealous Shaolin
|
-Loki- wrote:
But light infantry, that's where the goldmine is, mostly thanks to the Hassassins. There's lots of Hassassin types, and they all have very particular roles. You've also get other units like Odalisques - Light Infantry that behave a lot like Heavy Infantry thanks to high ARM values and No Wound Incapacitation. Hafzas that use holo projectors to look lik other models. TO Camo Tuaregs, AD1 Halqa.
While I understand what you meant and I agree, I strongly disagree the way you made your explanation.
The Hassasins aren't LI for the most part. Actually there's only two LI Hassassin unit (but quite awesome, I agree): the Muyib and the Barid; the rest are 2 MI (Ragik and Lasiq) and 2(3) SKirmishers (Fiday, Farzan (and character Fiday Hussein)). Also, the Tuareg is another SKirmisher unit. Still I agree the point you made: LI units is one of the strong points of this faction.
Let me elaborate a litle more on Haqqislam strong points:
- This faction has the biggest assortment of LI units covering many roles (for example, the Muttawi'ah are LI with Warband performance, the Bashi Bazouk are drop troopers, the Hafza allow deception tactics thanks to their Holoprojector shenanigans, ... , etc) some of them amongst the best LI profiles in the game such as Odalisques, Kaplan Tactical Services and Hassassin Muyibs which are LI with effectively MI profiles without being MIs or the Naffatum, that have a profile with a very good cost/effectivity ratio.
- Best doctors in the game and the greatest access to them. Haqqislam units have high WIP, which allows quite effcient doctors. Furthermore, while the other factions usually have their doctors as a dedicated unit profile (with counted exception such as PanO Hospitalliers or Nomad Tomcats), Haqqislam can have doctor profiles based on special units. Which makes for efficient combat doctors.
- Experts in biogenetic manipulation: expressed on some genetically modified soldiers such as the Djanbazan and their Regeneration or the Khawarij and their Superjump, as well as the Odalisques and their Sixth Sense/Vison 360 and No Wound Modification. Sadly there're a few of these units at moment, but it's been stated that the future Sectorial of the Caliphate of Al Medina Ad will bring a few more new units of these kind of supersoldiers.
To sum up, the Haqqislam force is a Low-Med Tech army based mainly on Light Infantry that allows great flexibility thanks to the different roles they can fulfill. That's the Anvil. Then the force has some quite decent MIs as well as a few exotic units such as the Fiday that fit the army out with the fangs needed to hit the enemy hard. That's the Hammer. High WIP, great availability of doctors and Religious troops are some of the characteristics that define the army.
That Bald Guy wrote: I was a bit bummed to see only a single TAG for Haqqislam, but with how often they bring out miniatures, maybe I can look forward to a new one in the future (not that I don't like the TAG they have).
Actually it's quite unlikely that Haqqislam is given another TAG. Haqqislam's TAG is the Maghariba Guard, that is an obsolete serie produced and sold by the Panoceanian weapon & defense industries. TAG technology is costly and in spite of the Silk production giving great benefits to the Haqqislam economy, Haqqislam owns only a planet, Bourak, and their defense budget is used mainly to furnish their big army of decently equipped and trained light infantry. However, you can later branch out into the sectorial armies. In that case, the Qapu Kalqi sectorial gives you acces to a pair of TAGs: the mercenary Joe Scarface&Cordelia and the Nomad Iguana.
|
|
This message was edited 1 time. Last update was at 2013/10/04 18:40:00
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/04 19:20:52
Subject: Another n00b with questions about starting
|
 |
Fresh-Faced New User
|
Janzerker wrote:Actually it's quite unlikely that Haqqislam is given another TAG. Haqqislam's TAG is the Maghariba Guard, that is an obsolete serie produced and sold by the Panoceanian weapon & defense industries. TAG technology is costly and in spite of the Silk production giving great benefits to the Haqqislam economy, Haqqislam owns only a planet, Bourak, and their defense budget is used mainly to furnish their big army of decently equipped and trained light infantry. However, you can later branch out into the sectorial armies. In that case, the Qapu Kalqi sectorial gives you acces to a pair of TAGs: the mercenary Joe Scarface&Cordelia and the Nomad Iguana.
Thanks for the the further understanding on the strengths on Haqqislam and I understand that they won't be getting any "new" units, I was more talking about a new sculpt or the like, perhaps something that's a bit more striking to see. Even if it doesn't, I like the base TAG well enough and while it maybe very unlikely there will be further TAGs for this faction, I can still hope. All else fails, I can veer into another faction for some cool robots.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/05 07:49:41
Subject: Another n00b with questions about starting
|
 |
Regular Dakkanaut
|
Welcome to Infinity and the Dakka forums. I would recommend that you check out the official Infinity forums as well for some painting advice too. There are some exceptional painters that frequent the official forums that don't come over her very often or at all unfortunately.
I can offer some advice foe painting the more modern military looking style and that would be to check out the Vallejo Model Color line of paints if you have access to them. The Hobby Lobby chain of stores has started carrying them in my area and the have some excellent colors for military themed armies. The colors are a little more subdued than the GW line but they are a superior product in my opinion. What part of the USA are you from if you don't mind my asking? We have a pretty good group of guys getting into Infinity in my area and we are always looking for more.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/05 08:41:00
Subject: Re:Another n00b with questions about starting
|
 |
Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
|
Re. Janzerker's point about the doctors, I've found other forces rather fragile to use after the Haqqislam. You may not have the number of HI units, but the regeneration, high WIP, combat medics, and 'religious' attribute (which means they won't retreat) makes them rather more tenacious.
Have had a few games where I look like I've been beaten on the first turn, my opponent has taken his foot off the gas and then I've managed to claw my way back into it - they're very tenacious in that regard, like some kind of Infinity cockroach..
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/05 11:03:10
Subject: Another n00b with questions about starting
|
 |
Anti-Armour Swiss Guard
|
You'll get that.
PanO has kevorkians, "Dr Death" for their trauma-docs. They tend to kill more than they save.
Not like a ghulam doc at all. That higher wip makes a big difference in their wounded getting back up again.
|
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/05 14:06:38
Subject: Another n00b with questions about starting
|
 |
Fresh-Faced New User
|
ephrael wrote:I can offer some advice foe painting the more modern military looking style and that would be to check out the Vallejo Model Color line of paints if you have access to them. The Hobby Lobby chain of stores has started carrying them in my area and the have some excellent colors for military themed armies. The colors are a little more subdued than the GW line but they are a superior product in my opinion. What part of the USA are you from if you don't mind my asking? We have a pretty good group of guys getting into Infinity in my area and we are always looking for more.
Thanks for the advice! I've been using citadel paints for a long time, but I've heard of Vallejo before and a lot of my friends say it is better (I actually forgot the actual name of the paints since it hasn't popped up in conversation in a long while!) . I live in Florida, more precisely the Tampa Bay area. I've seen a few games in the farther corners of my area, but not anywhere close-by.
Pacific wrote:Re. Janzerker's point about the doctors, I've found other forces rather fragile to use after the Haqqislam. You may not have the number of HI units, but the regeneration, high WIP, combat medics, and 'religious' attribute (which means they won't retreat) makes them rather more tenacious.
Have had a few games where I look like I've been beaten on the first turn, my opponent has taken his foot off the gas and then I've managed to claw my way back into it - they're very tenacious in that regard, like some kind of Infinity cockroach.. 
chromedog wrote:
Not like a ghulam doc at all. That higher wip makes a big difference in their wounded getting back up again.
I don't have my minis painted or my terrain made yet, but you guys have me really chomping at the bit to get it done! I'm still a fan of 40k (though it's gotten somewhat old-hat even with all the different scenarios and the like; probably because there's only players that spam Grey Knights or other internet lists in my area), but the more batreps and the more I learn about this game, the more I become convinced that this is definitely the game for me.
Something of an odd coincidence: I chose Haqqislam just because of the look, but the whole "combat medic" rings with me pretty well since that's what I was when I was in the Army. I guess it was made to be!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/05 19:25:31
Subject: Another n00b with questions about starting
|
 |
Kelne
|
That Bald Guy wrote:
Something of an odd coincidence: I chose Haqqislam just because of the look, but the whole "combat medic" rings with me pretty well since that's what I was when I was in the Army. I guess it was made to be!
I guess you'll like the integrated Doctors in the units, then, they very often make it difficult to kill our units - especially 2 Wound Heavy Infantry that you can heal, are stuff with V: NWI like Odalisques, that effectively also have 2 wounds on them
Just don;t take too many - 2 is the max I use usually. Also, if you don't mind running mercenaries and really like a fluffy doctor, there's always Avicenna - but I think she, even though being Haqqislami in the background, is a better pick for lower WIP armies that don't have too many good doctors.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/05 19:58:56
Subject: Another n00b with questions about starting
|
 |
Fresh-Faced New User
|
Alkasyn wrote:
Just don;t take too many - 2 is the max I use usually. Also, if you don't mind running mercenaries and really like a fluffy doctor, there's always Avicenna - but I think she, even though being Haqqislami in the background, is a better pick for lower WIP armies that don't have too many good doctors.
I've noticed that there's more emphasis on variation, which is awesome. I think I'm just going more for a balanced team with one or two dirty tricks at first. Kind of ease into the game before I start making diverse lists.
I really like the fluff in this game. I actually prefer the cyberpunk / imperial Sci-fi feel of this setting over any other wargame so far. While I might not be the biggest fan of the stylized feel of Anime in general, it's easy to see past that and see a really solid science fiction setting with some real depth.
|
|
This message was edited 1 time. Last update was at 2013/10/05 19:59:16
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/10/05 20:50:42
Subject: Another n00b with questions about starting
|
 |
Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
|
That Bald Guy wrote:
Something of an odd coincidence: I chose Haqqislam just because of the look, but the whole "combat medic" rings with me pretty well since that's what I was when I was in the Army. I guess it was made to be!
Well, there we go then! You shouldn't argue with providence
Re. terrain, there is an absolute ton of good quality stuff out there now. There is a pretty good terrain thread http://www.dakkadakka.com/dakkaforum/posts/list/439930.page, but if you search for any of these you should get some idea of what's out there: Sarissa, Warmill, Micro Arts Studio, Spartan, Antenociti, Ainsty Castings (to name but a few - there are lots out there!)
|
|
|
|
 |
 |
|
|
|