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Since your setting up your commander as the buffmander, consider grabbing the onager gauntlet. Not sure why the target lock on the dual fusion crisis. Plan on deep striking and splitting? If so move the drones back to the commander or his squad to use the LD. Drones will help buffer bullets, but count for morale and if you get down to one suit and break its double 1's to regroup. Alternatively, bond them. The warriors in the devilfish are more for hiding inside and scoring late game, shooting as a second. Put the 10 man squad on the ground and the 6 in the fish for more shooting and resilience to fire. 3 troops at 1500 is sufficent, but you are a bit light. Give the kroot a hound to help outflank for linebreaker/objectives. Why only 1 velocity tracker on the sides? Why not drop the tracker and take EWO for each? Cheaper and it gives you a chance to shoot down the plane before the plane shoots you. Also negates drop pod squads and outflankers. I worry about the low ld of the squad for pinning and morale checks. An ethereal would be good here, also would help buff the rest of your gunline, but it is up to you. You have some good quality shooting power, JSJ and decent support. Your army could easily be picked apart piecemeal and is vulnerable to morale/pinning checks.
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