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Made in us
Fresh-Faced New User




First Tournament, here is my list. I know its very heavy on suits and very light on troops. My suits just do so much for me, but I know I'll have trouble taking objectives. Thoughts?

HQ: Crisis Commander (180 Pts)
VRT
Drone Controller
NWSJ
Repulser Impact Field
CCN
MSS
Iridium Suit

XV8 Team 216 pts (Commander joining unit)
Crisis Shas'Ui
-Cyclic Ion Blaster
-PR
Crisis Shas'Ui
-PR
-FB
Crisis Shas'Ui
-PR
-FB
5x Gun Drones

XV8 Team 138 pts.
Crisis Shas'Ui
-Flamer
-2xFB
Crisis Shas'Ui
-2x FB
-Target Lock
2x Shield Drones

Riptide (190 pts)
EWO
Ion Accelerator

Pathfinder 4x (44pts)
Pathfinder 4x (44pts)

FW 10x (195 pts)
Devilfish
-DP
-BSF
-SMS

FW 6x (54 pts)
Kroot 10x (60 pts)

Hammerhead (190 pts)
- Longstrike
- DP
-SMS
-Submunition

Broadside Team (198 pts)
Shas'Ui
-HYMP
-Velocity Tracker
Shas'Ui
-HYMP
4x Missile Drones

How do you think this will work out? What will be its problem areas? What are it's strengths?

This message was edited 1 time. Last update was at 2013/10/04 21:33:25


 
   
Made in us
Executing Exarch





The Twilight Zone

Since your setting up your commander as the buffmander, consider grabbing the onager gauntlet.

Not sure why the target lock on the dual fusion crisis. Plan on deep striking and splitting? If so move the drones back to the commander or his squad to use the LD. Drones will help buffer bullets, but count for morale and if you get down to one suit and break its double 1's to regroup. Alternatively, bond them.

The warriors in the devilfish are more for hiding inside and scoring late game, shooting as a second. Put the 10 man squad on the ground and the 6 in the fish for more shooting and resilience to fire. 3 troops at 1500 is sufficent, but you are a bit light.

Give the kroot a hound to help outflank for linebreaker/objectives.

Why only 1 velocity tracker on the sides? Why not drop the tracker and take EWO for each? Cheaper and it gives you a chance to shoot down the plane before the plane shoots you. Also negates drop pod squads and outflankers. I worry about the low ld of the squad for pinning and morale checks. An ethereal would be good here, also would help buff the rest of your gunline, but it is up to you.

You have some good quality shooting power, JSJ and decent support. Your army could easily be picked apart piecemeal and is vulnerable to morale/pinning checks.

This message was edited 1 time. Last update was at 2013/10/04 22:49:27


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Fresh-Faced New User




I've actually switched the role of buffing onto a 'vre, so fixed that problem. I'll update in a minute.

Sorry for my ignorance, but don't kroot have outflank anyways?

Well, tbh it's for price reasons. Looking at trying to find another 5 points for a target lock on the second one. VT are more effective than an EWO. Besides, the riptide already has EWO, and with its ability to drop pie plates on any deepstrikers, I figured some dedicated AA would be nice.

What could I add in for a bit "meatier" option? As an aside, one of my friend currently plays Ork and he likes bikers. I had quite a bit of trouble with them. How would you deal with bikers?
   
Made in gb
Pyromaniac Hellhound Pilot






More HYMP broadsides? They'd add some weight of fire and would be great at dealing with bikes if you could pair them up with an ignores-cover markerlight

The kroot hound makes them far more reliable when outflanking - they can outflank anyway, but there is a 1/3 chance they will go on the opposite side to where you want them and a 5pt hound helps this.

I personally dislike devilfish and they seem a bit overcosted and also prevent your FWs from firing each turn. Dropping it could make room for a second kroot squad to give you more bodies maybe?

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
 
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