GamingKeefer wrote:Was hoping to figure out strengths and weaknesses. I know
GK are not the strongest currently, but want to still have a good show with my army as I learn.
In general the biggest strength that
GK armies have is their flexibility. any "Grey Knight" unit is going to have good power in the shooting phase, good power in the assault phase and decent mobility as well.
You can out shoot fighty units. move back keeping the enemy just in range of your 24" guns, and pound away turn after turn.
You can close the gap and out fight shooty units. As you are moving up you can either shoot to take out priority units or run to close faster as needed.
GK armies in general have 2 big weaknesses that you can build around.
1) Short (ish) Range
2) Low model count
1) Short (ish) range
While 24" plus a 6" move is decent range, it is not really long range.
GK lists can have a lack of shooting over 24" which can give them issues with lists that have high mobility and 36" (think mech Dark Eldar)
You list has a number of things to counter act this.
Mobility from the Rhinos
Mobility from the Storm Raven
Long range shooting from the Psyker henchmen, the Chimera
Long Range shooting from the Vindicare assassin
2) Low model count
GK lists can get very low in model count. We have some of the the more expensive basic troops, and it is easy to go overboard with upgrades and the like.
You list does a number of things to counter act this as well
Only took the most cost effective upgrades
Transports to protect troops
Henchmen can add more cheap bodies to a list
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There is one big weakness that
GK lists have, that there is no good way to deal with. Flyers
GKs are a 5th edition book, and as such they do not have any Interceptor weapons, and only your Storm raven has Skyfire
Your best (only) options are the Storm Raven, Aegis line, and lots of psycannons/plasma
You will do fine against a list that has a reasonable number of flyers. The Psycannons, re-rolls from coteaz, and your Storm Raven will serve you well.
Against a Necron or Chaos Space Marine list with a lot of flyers, you may struggle.
Necron Air puts a lot of things on the table you can't kill easily. They will tear apart your tanks very fast.
Hell Drakes have an AP3 flamer that kills
GK's very fast. They will take out any exposed
GK unit very quickly. Terminators could be a consideration, but though they are better against hell drakes, they are worse overall.