Switch Theme:

IG 2k Points - First Army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Humorless Arbite





Hull

Hi there, I've begun buying the models for my IG list -- basically infantry atm, so I can't go wrong as I'm planning a footslogger army based around Steel Legion Troop Models. Basically I have come up with the following 'Take all Comers' list. I'd like opinions and constructive criticism please. Ty.

CCS
Boltgun
Regimental Standard
Lascannon
MoO
Plasma Gun
BodyGuard x2
152pts


Storm Trooper Squad
Melta Gun X2
215pts

Storm Trooper Squad
Melta Gun X2
215pts

Guardsman Marbo
65pts

PCS
Commander Chenkov
Lascannon
Plasma Gun x2
130pts

Infantry Squad
Commissar
Grenade Launcher
Missile Launcher
105pts

Infantry Squad
Grenade Launcher
Missile Launcher
70pts

Infantry Squad
Grenade Launcher
Missile Launcher
70pts

Conscripts
SITNW
155pts

PCS
Lascannon
50pts

Infantry Squad
Commissar
Grenade Launcher
Autocannon
100pts

Infantry Squad
Grenade Launcher
Autocannon
65pts

Infantry Squad
Grenade Launcher
Autocannon
65pts

Conscripts
SITNW
155pts

Colossus
140pts

Manticore/ Deathstrike
160pts

Aegis Defence Line
Icarus Cannon
85pts

Basically, the plan would be for the arties to sit at the back, with Platoon 1 in front of them as a meatshield/gunline sitting behind the ADL. Platoon 2 would push forward, both delaying the enemy and securing objectives. Stormtroopers + Marbo would be deployed to Kill Tanks + High Value Targets.

I'm most worried about encountering Mech Armies as they seem to be FOTM atm.

What are your thoughts, opinions and constructive criticisms? Ty

   
Made in us
Stubborn Dark Angels Veteran Sergeant





first off I would drop the storm troopers and use vets they give you about the same for cheaper and with more men. (and more meltas) realize your art will be prime targets for their AV so think about bringing more. also make sure you have enough orders for those infantry blobs for FRFSRF I personally like mass vet squads with 3 meltas or plasma guns. bit more expensive points wise (specially if you get that 4+ armor which imo pays for itself) but I like them more. specially since I can run kasrkin models as them, (best looking infantry model in IG imho) conscripts are nice but BS 2 almost makes them worthless imo. though I am working off what I have seen IG players do and work well and from what I read and would do personally.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Not sure what your doing with this list looks like two Blobby Platoons ..not a Blobby and a Mobile group ..Have the Mobile Group have the Conscripts with Checknov and SITNW..
Have the Blobby Group Set up to take orders..
The Storm Troopers are cool and all ..but they really are not better than Veterans ..Especially if you stick the Vets in a Vendetta .. to be Grav Chutted behind the enemy on your terms.
Much better than trying to deepstrike ..



'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Greetings Otto, will add my thoughts to your list beneath each section in Bold. Let's get to the critique shall we?

Otto Weston wrote:
Hi there, I've begun buying the models for my IG list -- basically infantry atm, so I can't go wrong as I'm planning a footslogger army based around Steel Legion Troop Models. Basically I have come up with the following 'Take all Comers' list. I'd like opinions and constructive criticism please. Ty.

CCS
Boltgun
Regimental Standard
Lascannon
MoO
Plasma Gun
BodyGuard x2
152pts

Ok, a few questions: Why the boltgun? Unless you have no other way to spend those points I'd leave the CCS, specifically the commander, fairly up-grade free. Regimental standard is great, good choice there. As for the Master of Ordnance, I would honestly consider running either an astropath, or even better a Master of the Fleet in lieu of the Master of Ordnance. Screwing with your opponents reserve rolls is the best thing to do with this upgrade, hence the Master of the Fleet. I would also honestly consider dropping both body guards and using those points for an Astropath as well so you can have a bonus to your reserve rolls, and make it harder on your opponent to get their reserve rolls at the same time. Lastly, I would also suggest dropping the Plasma gun and putting a Voxcaster on that model, it'll save you points, let you re-roll orders if you sprinkle voxcasters elsewhere. Also: BS:4 Lascannon HWT for the win.

My suggestion for your CCS:
Commander, Laspistol
Regimental Standard
Lascannon
Voxcaster
Master of the Fleet
Astropath (Or master of Ordnance)
150 Pts



Storm Trooper Squad
Melta Gun X2
215pts

Storm Trooper Squad
Melta Gun X2
215pts

Would strongly suggest dropping these squads and replacing them with veteran squads. They're troops, so are scoring, and are far cheaper even with Grenadiers doctrine, giving them a 4+ save. They can't deep strike without the aid of a Valkyrie/Vendetta, sure, but you can get an extra meltagun in each squad to make up for the loss of the AP:3 lasguns. As an example: Veteran Squad, with 3x Meltaguns, and Grenadiers Doctrine comes in at 130 Points. You can shave off the 4+ armor saves and buy them a chimera to ride around in and they're STILL only 155 points total for the squad and attached transport. That's 60 points saved per squad right there. Even if you leave the 4+ saves on them they're 185 points, saving you 30 points per squad. That would be what I would suggest honestly. If you're dead set on using the Storm Troopers, I can get behind it, I just don't see them as being as effective as a chimera (Or Valkyrie/Vendetta preferably) borne Veteran Squad. Your mileage may vary, but that's my suggestion regarding that.

Guardsman Marbo
65pts

Can't go wrong with him, I don't run him personally as it doesn't match the theme of my army very well (Vostroyan First Born) but he's a solid elite choice.

PCS
Commander Chenkov
Lascannon
Plasma Gun x2
130pts

Infantry Squad
Commissar
Grenade Launcher
Missile Launcher
105pts

Infantry Squad
Grenade Launcher
Missile Launcher
70pts

Infantry Squad
Grenade Launcher
Missile Launcher
70pts

Conscripts
SITNW
155pts

Ok, Liking this so far, but I'd shuffle some things. First, put a Voxcaster in Chenkov's squad and one of the infantry platoons so you can benefit from the reroll on "Bring it Down!" and give the option to re-roll the orders for those missile launchers if you blob the infantry squads up so the voxcaster can work for all weapons in the blob squad. Second, I'd remove the plasma guns from Chenkov's unit and spread them into two of the infantry platoons (I don't like having too much high strength, low AP weaponry concentrated in my Infantry platoons, makes it harder for an opponent to focus down the more dangerous elements of your troops choice.) Let the PCS shoot a lascannon at something and the rest of the Platoon shoot something else with massed missiles and/or plasma. Leave the grenade launcher in the third infantry platoon or drop it all together and use those points for the Voxcaster in the squad. Lastly, I would combine the conscripts from the other infantry platoon (20 and 20) into one, GIANT conscripts unit of 40 models. You want that unit to be massive so it can take a shot or two or lose five or more models and not break and run immediately, as well as benefit more from orders such as "First Rank Fire! Second Rank Fire!". Also, that saves you 75 points from having to buy "Send in the Next Wave!" twice. That savings, coupled with the 60 points you can save from both Storm Trooper Squads nets you 195 points saved right there.

PCS
Lascannon
50pts

Infantry Squad
Commissar
Grenade Launcher
Autocannon
100pts

Infantry Squad
Grenade Launcher
Autocannon
65pts

Infantry Squad
Grenade Launcher
Autocannon
65pts

Conscripts
SITNW
155pts

As stated earlier, I would move the Conscripts to the Platoon with Chenkov so they're one big squad instead of two smaller squads and only buying the SITNW once. Otherwise I would just try and find a way to add a voxcaster to one of the infantry squads unit to help with orders in the event you blob the infantry squads into one 30 man group.

Colossus
140pts

Like the colossus, and it's a solid choice. I'd consider running two Griffon Mortars for +10 more points (2 of them are 150, a bargain in my view considering they re-roll the scatter dice). Just an alternative suggestion to consider, both are good options for sure.

Manticore/ Deathstrike
160pts

Again solid choice. Would suggest the manticore over the Deathstrike, but they're both fun and effective.

Aegis Defence Line
Icarus Cannon
85pts

You literally cannot go wrong with this option. Good call.

Basically, the plan would be for the arties to sit at the back, with Platoon 1 in front of them as a meatshield/gunline sitting behind the ADL. Platoon 2 would push forward, both delaying the enemy and securing objectives. Stormtroopers + Marbo would be deployed to Kill Tanks + High Value Targets.

I'm most worried about encountering Mech Armies as they seem to be FOTM atm.

What are your thoughts, opinions and constructive criticisms? Ty


Honestly you've got a lot of bases covered, I would suggest running at least one or two vendettas in the future for the storm trooper/veteran squads to ride in and give you some additional anti-tank in the form of three twin-linked lascannons per vehicle.

Hopefully that helps ya sir. Good luck!

-Red__Thirst-

This message was edited 3 times. Last update was at 2013/10/13 03:04:04


You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in gb
Humorless Arbite





Hull

Some great responses here; I must give credit where it's due... -Red_Thirst- thanks a lot, you've provided a lot of well-supported suggestions that I will implement.


   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Glad they were helpful sir.

I might make a further suggestion and make the Platoon under Chenkov heavy-weapon less and instead use those missile launchers as a stand-alone heavy weapons squad under the second Platoon. That way you've got Chenkov, plus a 30 man guardsman squad, and then a 40 man conscript squad underneath him. You issue "first rank fire! second rank fire!" to the Guardsmen, and have the conscripts add their lasgun fire to the refrain, that's a LOT of shots downrange.

Let me know how your list fares Otto, you've kinda built your list in the opposite direction of mine and I'd like to know how it works by comparison.

Best of luck and I'll catch ya on the flipside if nothing else.

-RT-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
Made in us
Slaanesh Havoc with Blastmaster





New Castle, DE, USA

(HQ) CCS w/ regimental standard, lascannon, plasma gun, astropath - 130 pts

(E) Guardsmen Marbo - 65 pts

(T) PCS w/ chenkov, lascannon, (2) plasma gun - 130 pts
(Tsub) Infantry Squad w/ grenade launcher, autocannon, commissar - 100 pts
(Tsub) Infantry Squad w/ grenade launcher, autocannon -65 pts
(Tsub) Infantry Squad w/ grenade launcher, autocannon -65 pts
(Tsub) Conscripts (40) w/ SitNW - 235 pts = 595 pts

(T) PCS w/ (4) plasma gun, melta bomb - 95 pts
(Tsub) Infantry Squad w/ flamer, autocannon, commissar - 100 pts
(Tsub) Infantry Squad w/ flamer autocannon - 65 pts
(Tsub) Infantry Squad w/ flamer, autocannon, commissar - 100 pts
(Tsub) Infantry Squad w/ flamer autocannon - 65 pts = 425 pts

(T) Veteran Squad w/ (3) melta, demolitions - 130 pts

(FA) Vendetta - 130 pts

(HS) Griffon (2) - 150 pts

(HS) Manticore - 160 pts

(HS) Manticore - 160 pts

(Fort) Aegis Defense Line w/ icarus lascannon - 85 pts

2000

Figured I'd throw a list together for you. Just food for thought and what not

HQ lost the MoO since the large blast scatters 3D6 and you have enough arty coming down with just the 2 manticores. Added an astropath to get your vendetta on the field sooner.

Dropped the 2 storm trooper squads for a veteran squad with meltas and demo charge and put them in the vendetta. both of these units are much more effective tank hunters than the ST's. Plus it also gives you more anti-air.


All conscripts were moved into the first platoon. Missile launchers were swapped for autocannons as they are a little cheaper and at BS3, 2 shots have a better chance to hit than 1.

I spit the second blob into 2 blobs for more mobility, gave the PCS 4 plasma guns to counter TEQ/MC's you may encounter, and flamers to the blobs for defense against charging troops since they are going to be pushing forward into enemy territory.

2 griffons replaced the single Colossus as the ability to re-roll scatter and barrage off each other makes them very deadly.

2nd manticore added because.....well....why not? It's a manticore.

Hope it helps. If not, my feelings will not be hurt

Good luck to you and welcome to the Guard.

"I'm gonna bring that bitch the Emperor's light. Bitches love the Emperor's light." 
   
 
Forum Index » 40K Army Lists
Go to: