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1500pts DKOK siege list - engineer/centaur heavy  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Jealous that Horus is Warmaster




all over the world

Hi folks,

still looking at viable 1.5k point DKOK lists for my upcoming board expansion and general gaming progression. I think this may be an entertaining list to play

Commisaar General, Power Swd, MB 95

3 x thudds 165
3 x thudds 165
2 x rapier destroyers 90

Engineers (5) HF, PG, Centaur 115
Engineers (5) HF, PG, Centaur 115
Engineers (5) HF, PG, Centaur 115
Engineers (5) HF, PG, Centaur 115

3 x earthshaker carriages 225
3 x earthshaker carriages 225

Skyshield 75

Camping my thudds with 4++ on the landing pad should allow me some survivability whilst i use everything to pound the enemy into submission. The engineers have a fun day jumping onto an objective and trying to hold it. As usual i'm restricted with a city terrain board but the centaurs are pretty tiny and nippy for cutting about. a 250pt ugrade would see 2 more centaurs with grenadiers and melta's added as a quick reaction force.

i just threw points on equipment at the commisaar without any thought so a lot of flexibility in making changes here.

if a dolphin will jump out of water for fish, just imagine what it would do for chips? 
   
Made in us
Fresh-Faced New User




It looks like fun that's for sure. Your troops are incredibly squishy, but you also have a ton of fire power. I'd drop some of your artillery and ally in an IG platoon with Sabres for AA / AT.
   
Made in au
Navigator





Australia

That is an insane amount of artillery, though what about dropping one unit of 3 Earthshakers for 3 Medusas for some AP 2

This message was edited 1 time. Last update was at 2013/10/13 06:40:14


('');1750Elysian Inquisitional D-99 Task Force
('');1750 Red Scorpions
3500 HH Ordo Reductor
3000 HH Iron Warriors


 
   
Made in gb
Jealous that Horus is Warmaster




all over the world

it would save me some cash throwing medusa's in as i already have 3 of these so a good consideration by me.

I'd probably lose the rapiers to do this as i reckon the thudds are essential at trying to pin the enemy and hold them back long enough.

The engineers have some flexibility in roles and i expect a few to be used as sacrificial lambs to pull the enemy away from other targets so i can keep the endless rain of fire coming down.

the HQ is a bit of an issue still to me, i can trim him down or bump him up to a CCS with PG's as i expect something will DS in for the easy slaying of the warlord points.

if a dolphin will jump out of water for fish, just imagine what it would do for chips? 
   
 
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