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I just started an Eldar wraith army and have come up with these two lists. These are meant to be take all comers lists for a casual gaming group.
List 1
HQ
2 Spiritseers
Troops
5 Rangers
5 Wraithguard w/ D-Scythes in Wave Serpent (SL, SC, Holo Field)
5 Wraithguard in Wave Serpent (SL, SC, Holo Field)
Fast Attack
Crimson Hunter
Heavy Support
Wraithknight w/ SL, Suncannon and Shield
Wraithlord w/ 2 Brightlances
The rangers camp on a home objective while the wave serpents spend a few turns firing away at priority targets. The CH is there strictly for anti-air and extra Brightlances if the skies are clear.
List 2
HQ
Farseer
Spiritseer
Troops
5 Dire Avengers in Wave Serpent (SL, SC, Holo Field)
5 Dire Avengers in Wave Serpent (SL, SC, Holo Field)
10 Wraithguard
Fast
Crimson Hunter
Heavy
Fire Prism
Wraithknight w/ SL, Suncannon and Shield
This is a slight variation that puts the wraith guard on foot. The farseer and spirit seer accompany that blob of WG. I want to keep the Fire Prism close enough to the Farseer to take advantage of Guide. I'm thinking with the Fire Prism and the knight dropping templates plus the wave serpent shooting will force my opponent to leave the WG on foot alone for a few turns while I get close.
I'd love your thoughts on these lists. Is there any glaring weaknesses in them? Anything I am missing?
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