|
Primary Detachment - Codex Space Marines
Iron Hands Chapter Tactics
HQ
Librarian 65
-Force Axe, Biomancy
Elites
Terminator Assault Squad 225
-5 w/ Thunder Hammer & Storm Shield
Terminator Assault Squad 225
-5 w/ Thunder Hammer & Storm Shield
Troops
Tactical Squad 125
-Flamer, Combi-Flamer, Meltabombs, Rhino
Tactical Squad 115
-Multi-Melta, Rhino
Tactical Squad 115
-Multi-Melta, Rhino
Heavy Support
Devastator Squad 110
-4 Missile Launchers
Land Raider Crusader 260
-Multi-Melta
Land Raider Crusader 260
-Multi-Melta
Roster Total: 1,500
I have a 1,500 point tournament approaching at the end of the month and this is the list I am likely to run. I like the Iron Hands chapter tactics for It Will Not Die on my vehicles... Regenerating hull points on Land Raiders is very good. I know one of the missions is Big Guns Never Tire, which is why the Land Raiders are in the Heavy Support section instead of being dedicated transports.
The Librarian has Biomancy for some CC buffs. He can either buff his unit (the Flamer Tacticals) or a unit of Terminators. The Flamer Tacticals are used for a smaller objective-clearing unit. They will not leave their Rhino til turn 4-5 (assuming they have the choice).
The Tacticals with Multi-Meltas set up 24" fire lanes after parking near an objective. Ideally they will never leave their Rhinos and fire from the hatch all game.
The Assault Terminators each embark in a Land Raider Crusader and do what they do best... break stuff! The Terminators and their rides will attract a lot of attention, which is exactly what I want them to do. They are the main hammer of the army and few lists can reliably take on 2 Raiders and 2x5 Termies at 1,500 points.
Any suggestions? Automatically Appended Next Post: After giving it more thought, should I replace the Devastator Squad with a fourth 5-man Tactical Squad in a Rhino? I would drop the Meltabombs on the Flamer squad and use the points to equip the new squad with a Multi-Melta. It would leave me with more scoring, but less firepower. Thoughts?
|