wuestenfux wrote:Sorry, but the lists are very hard to read. I'd prefer a list that fits on the screen.
Done...
Automatically Appended Next Post:
Corennus wrote:If you don't deepstrike with the Strike Squad then they're goign to be footslogging, and that means open to a lot of fire before they get to do anything. Conversely you can use them to guard an objective close to your starting lines...
The henchmen i'm a bit meh about. The psykers at 5 men mean you're throwing out a
Str 7 AP2 large blast at 36", but your plasma gunners are at BS3 and can only reach 24".
I'd prefer either Plasma Cannon Servitors or upgrading the psykers to a full 7 or 8 man squad (
Str 9 or
Str 10 large blast!)
The 2 dreadnoughts should both have Autocannons. No point having asasult cannon if you're firing autocannons at beyond 24"
I'm almost wondering if it wouldn't be better to DROP coteaz, take 2 inquisitors to go with the henchmen as elites and get ANOTHER strike squad in....
Henchmens: To keep the Plasma Guns gives me the option to move the chimeras and i combination with beeing Troops they can effectly move and capture objectives with this loadout. Unless im mistaken. I feel that if I give them Plasmacannons they are gonna be to stationary and wont have the ability to make a good Move->shoot-capture objective manouvre.
Tough im not to sure that the 2x flamers in the guards squad is worth it. 10pts.
Dreads: Agree. Really just took the Aussaultcannon is because the model has one.