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Made in se
Fresh-Faced New User




swedish forest

Hi all.

What the topic says.
Any input is welcome!
Need tips on how to play with the henchmens.
And if I schould deep strike with the Strike Squad.


++PRIMARY DETACHMENT++

++HQ++
- Coteaz 100

- Inquisitor 61
Psyker
2 Servo Skulls

++TROOPS++

- Henchmen I 147
3 Warriors
Plasma Guns
5 Psykers
Chimera

- Henchmen II 147
3 Warriors
Plasma Guns
5 Psykers
Chimera

-Strike Squad I 220
10 Men
Psycannon
Psycannon

++Heavy Support++

-Dreadnought 135
Assultcannon
Autocannon
Psybolts

-Dreadnought 135
Autocannon
Autocannon
Psybolts

++SECONDARY DETACHMENT++
+HQ+

-Company Command 80
Master of Ordinacne

+TROOPS+

-Platoon Command 30

-Infantry Squad I 65
Autocannon
Flamer

-Infantry Squad II 65
Autocannon
Flamer

-Infantry Squad III 60
Autocannon

+FAST ATTACK+

-Bane Wolf 130

+HEAVY SUPPORT+

-Basilisk 125

1500pts

This message was edited 1 time. Last update was at 2013/10/17 13:26:41


 
   
Made in gb
Eternally-Stimulated Slaanesh Dreadnought





UK

If you don't deepstrike with the Strike Squad then they're goign to be footslogging, and that means open to a lot of fire before they get to do anything. Conversely you can use them to guard an objective close to your starting lines...

The henchmen i'm a bit meh about. The psykers at 5 men mean you're throwing out a Str 7 AP2 large blast at 36", but your plasma gunners are at BS3 and can only reach 24".

I'd prefer either Plasma Cannon Servitors or upgrading the psykers to a full 7 or 8 man squad (Str 9 or Str 10 large blast!)

The 2 dreadnoughts should both have Autocannons. No point having asasult cannon if you're firing autocannons at beyond 24"

I'm almost wondering if it wouldn't be better to DROP coteaz, take 2 inquisitors to go with the henchmen as elites and get ANOTHER strike squad in....




Automatically Appended Next Post:
Inquisitor
Prescience
55

Inquisitor
Prescience
61

ELITES

- Henchmen I
3 Servitors w/ Plasma Cannons
5 Psykers
Chimera
165



- Henchmen II
3 Servitors w/ Plasma Cannons
5 Psykers
Chimera
165

TROOPS

Strike Squad (5 man)
Psycannons x 1
110

Strike Squad (5 man)
Psycannons x 1
110


++Heavy Support++

-Dreadnought 135
Autocannons
Psybolts


-Dreadnought 135
Autocannon
Autocannon
Psybolts


++Secondary Detachment++



+HQ+



-Company Command 80
Master of Ordinacne

+TROOPS+


(210)

-Platoon Command 30

-Infantry Squad I 65
Autocannon
Flamer


-Infantry Squad II 65
Autocannon
Flamer

-Infantry Squad II 65
Autocannon
Flamer

+FAST ATTACK+


-Bane Wolf 130


+HEAVY SUPPORT+



-Basilisk 125

1500pts

More firepower from the Chimaeras, with Reroll to hit and reroll on Scatter for Plasma Cannons and Pyskers!

Strike Squads are split but they can still take an objective or hit rear armour from deep strike

This message was edited 1 time. Last update was at 2013/10/17 09:52:07


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Sorry, but the lists are very hard to read. I'd prefer a list that fits on the screen.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in se
Fresh-Faced New User




swedish forest

 wuestenfux wrote:
Sorry, but the lists are very hard to read. I'd prefer a list that fits on the screen.

Done...


Automatically Appended Next Post:
 Corennus wrote:
If you don't deepstrike with the Strike Squad then they're goign to be footslogging, and that means open to a lot of fire before they get to do anything. Conversely you can use them to guard an objective close to your starting lines...

The henchmen i'm a bit meh about. The psykers at 5 men mean you're throwing out a Str 7 AP2 large blast at 36", but your plasma gunners are at BS3 and can only reach 24".

I'd prefer either Plasma Cannon Servitors or upgrading the psykers to a full 7 or 8 man squad (Str 9 or Str 10 large blast!)

The 2 dreadnoughts should both have Autocannons. No point having asasult cannon if you're firing autocannons at beyond 24"

I'm almost wondering if it wouldn't be better to DROP coteaz, take 2 inquisitors to go with the henchmen as elites and get ANOTHER strike squad in....



Henchmens: To keep the Plasma Guns gives me the option to move the chimeras and i combination with beeing Troops they can effectly move and capture objectives with this loadout. Unless im mistaken. I feel that if I give them Plasmacannons they are gonna be to stationary and wont have the ability to make a good Move->shoot-capture objective manouvre.

Tough im not to sure that the 2x flamers in the guards squad is worth it. 10pts.

Dreads: Agree. Really just took the Aussaultcannon is because the model has one.

This message was edited 1 time. Last update was at 2013/10/17 13:35:38


 
   
 
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