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2013/10/26 02:16:51
Subject: Looking for Suggestions for house rule to make assault faster
Can anyone think of ways to make assault go faster? I'm actually hesitant to play assault heavy armies just because it takes so damn long.
The key to strategy is not to choose a path to victory, but to choose so that all paths lead to a victory.
War is beautiful because it establishes man’s dominion over the subjugated machinery by means of gas masks, terrifying megaphones, flame throwers, and small tanks. War is beautiful because it initiates the dreamt-of metalization of the human body. War is beautiful because it enriches a flowering meadow with the fiery orchids of machine guns. War is beautiful because it combines the gunfire, the cannonades, the cease-fire, the scents, and the stench of putrefaction into a symphony.
-Filippo Tommaso Marinetti
2013/10/26 02:56:06
Subject: Re:Looking for Suggestions for house rule to make assault faster
One obvious starting point would be to go back to single pile-in moves instead of having to move models several times at different initiative steps.
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices.
2013/10/28 15:54:15
Subject: Looking for Suggestions for house rule to make assault faster