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Made in gb
Agile Revenant Titan






Ok, so I'm going to attempt to build a small faction from the world eaters legion. I quite love the upgrade packs from forgeworld, even if they are a nightmare to model. I'd like the lis to be semi competitive, but it will mostly be for local games and fun. Any suggestions are welcome.I tried desperately to fit in a daemon ally for a bloodthirster, but I just can't seem to make that work. SO, I have gone foe dual FOC from the CSM codex.

Here it is:


2000 Pts - Codex: Chaos Space Marines Roster

Total Roster Cost: 1999

HQ: Daemon Prince (1#, 280 pts)
1 Daemon Prince + Power Armour + Wings + Daemon of Khorne
1 Dimensional Key
1 Axe of Blind Fury

HQ: Kharn the Betrayer (1#, 160 pts)
1 Kharn the Betrayer

Troops: Khorne Berzerkers (9#, 223 pts)
8 Khorne Berzerkers + Plasma Pistol x1 + Chainaxe x3
1 Berzerker Champion + Chainaxe + Plasma Pistol

Troops: Khorne Berzerkers (9#, 190 pts)
8 Khorne Berzerkers + Chainaxe x2
1 Berzerker Champion + Chainaxe

Troops: Chaos Cultists (20#, 110 pts)
19 Chaos Cultists + Autogun x8 + Flamer x1 + Heavy Stubber x1
1 Cultist Champion + Shotgun

Troops: Chaos Cultists (20#, 110 pts)
19 Chaos Cultists + Autogun x8 + Flamer x1 + Heavy Stubber x1
1 Cultist Champion + Shotgun

Elite: Chaos Terminators (5#, 206 pts)
4 Chaos Terminators + Chainfist x1 + Power Fist x1 + Combi-Flamer x1 + Reaper Autocannon x1
1 Terminator Champion

Heavy Support: Maulerfiend (1#, 125 pts)
1 Maulerfiend

Heavy Support: Maulerfiend (1#, 125 pts)
1 Maulerfiend

Heavy Support: Chaos Land Raider (1#, 235 pts)
1 Chaos Land Raider + Dirge Caster

Heavy Support: Chaos Land Raider (1#, 235 pts)
1 Chaos Land Raider + Dirge Caster

So the cultists will either sit back field on terrain holding objectives and annoying anything that comes near, or they will act as an expendable meat shield in fitting with the theme. The idea is to pack both squads of bazerkers in to the two land raiders and have them hammering forwards with both maulerfiends. Should mean they are all hitting combat by turn two. I want the daemon prine to ideally make combat as soon as possible to unlock the key, as the terminators will be held in deep strike reserve. They can then arrive safely and start causing another nuisance. The dirge casters on the raiders should reduce the amount I lose to the pest that is 6ths overwatch!

All suggestions are welcomed of course! Let me know what you think.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
 
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