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So my first list was getting beaten mainly due to the Ethereal getting blown to bits by a Thunderfire cannon. I like all the bonuses he gives, but losing 2 VP every game and with only 3 scoring units on average (the Kroot usually getting blown off the board by the 3rd turn), i just couldnt kill enough or hold enough objectives. I'm giving a go at using a Commander attached to Crisis suits, and dropping the Misslesides and Kroot. My gaming group has 2 SM, 1 CSM, 1 Necron, 1 Ork green tide, and 1 chaos demons. The only army that should give me any trouble would be the Ork army because of the 60 boyz running down the field at me. That and the damned 2 Thunderfire cannon SM army...that thing decimates my troops. Oh and that stupid chaos chicken that burns people up...
+++ 1000 tau crisis (997pts) +++
+++ 1000pt Tau Empire 6th Ed (2013) Roster (Primary Detachment)) +++
Selections:
Tau Empire 6th Ed (2013) (Primary Detachment) Selections:
+ HQ + (179pts)
* Commander (179pts)
(Independent Character, Supporting Fire, Very Bulky)
Crisis battlesuit, Flamer, Fusion blaster, Multi-spectrum Sensor Suite, Target lock, XV8-02 Crisis 'Iridium' Battlesuit
* 2x Shield Drone
2x Shield generator
+ Elites + (346pts)
* XV104 Riptide (190pts)
(Nova Reactor, Supporting Fire)
Early warning override, Ion accelerator, Riptide battlesuit, Riptide Shield Generator, Twin-linked plasma rifle
* XV8 Crisis Team (156pts)
(Supporting Fire, Very Bulky)
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle
* Crisis Shas'ui
Crisis battlesuit, 2x Plasma rifle
+ Troops + (216pts)
* Fire Warrior Team (81pts)
(Supporting Fire)
9x Fire Warrior Shas'la with pulse rifle, Photon grenades
* Fire Warrior Team (81pts)
(Supporting Fire)
9x Fire Warrior Shas'la with pulse rifle, Photon grenades
* Fire Warrior Team (54pts)
(Supporting Fire)
6x Fire Warrior Shas'la with pulse rifle, Photon grenades
+ Fast Attack + (66pts)
* Pathfinder Team (66pts)
(Scouts, Supporting Fire)
Photon grenades
* 6x Pathfinder Shas'la
6x Pulse carbine with Markerlight
+ Heavy Support + (190pts)
* Hammerhead Gunship (190pts)
Disruption pod, Railgun with submunitions, Twin-linked smart missile system
* Longstrike
(Hammerhead Ace, Preferred Enemy (Imperial Guard), Tank Hunters)
XV02 Pilot Battlesuit (Supporting Fire)
The idea is have the commander and crisis suits either Deep Strike and deal with MEQ and Tanks if needed. The Hammerhead will just be posted up somewhere popping Tanks or pie plating mobs, the Riptide will jump up the side or middle away from the crisis suits to cause destraction, and the FWs will claim objectives. i still have to do a little configuring to get to 1000pts but this is the basic idea.
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