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Trying to work out how best to use this character in my local league. The CCS has zero choices other than adding in the advisers, so I cannot drop the Standard or the Vox or the Melta or his powerfist, but he does get 3 orders per turn, without having to stomach the point cost of Creed.
The plan is to blob each platoon into 20 guys with 2 lascannons each, and then order both of them, and the PCS with its lascannon, either FOMT or BID, depending on targets.
The PCS with the Plasmaguns, Marbo, the LRs and maybe the Sentinels are the mobile section, leaving behind the static firebase of 5 lascannons and orders to help em stick. The CCS is likely to be manning the Quad on top of the Bastion, and issuing orders.
Here's the list.
HQ
General Myndoras Odon's Company Command Squad (IA 11)
- Meltagun, Regimental Standard, Powerfist, Vox-caster
- Astropath, Bodyguard x2, Master of Ordnance, Officer of the Fleet
Elites
Guardsman Marbo
Troops
Infantry Platoon
- Infantry Squad, Flamer, Lascannon, Vox-caster
- Infantry Squad, Lascannon
- Platoon Command Squad, Lascannon, Vox-caster
Infantry Platoon
- Infantry Squad, Lascannon, Vox-caster
- Infantry Squad, Lascannon
- Platoon Command Squad, 4x Plasmagun
Fast Attack
Armoured Sentinel, Lascannon
Armoured Sentinel, Autocannon
Heavy Support
Leman Russ Punisher, Heavy Bolter Sponsons, Heavy Stubber, Knight Commander Pask
Leman Russ Executioner, Plasma Cannon Sponsons
Fortifications
Imperial Bastion, Quad-Gun
So, what I am looking for is suggestions on what to add or remove to cover any weaknesses. I haven't run Odon before, but getting 3 orders rather than 2 appealed to me, so I am trying to take advantage of that, but still cover all my bases.
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