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![[Post New]](/s/i/i.gif) 2013/11/08 18:10:28
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Commoragh-bound Peer
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Hey guys, so i'm interested in trying a semi competitive/semi fun list with my Space Wolves and Eldar (space wolves being primary, Eldar being allied) now the concept is to have an aggressive army pushing them towards their side of the table while my long fangs, Wraithknight and Dire Avenger wave serpent pen them my Wraith Guard (w/ spirit seer for shrouded) wave serpent and 3 drop pods hit them head on. The Warp spiders will be the jack of all trades guys if they are needed somewhere they will go there with their amazing jump ability. so here is the list:
HQ:
Rune priest: Divination, Telekinesis or biomancy
Elites:
Wolf Guard pack: 1x terminator w/ storm shield & power axe(with the rune priest and long fangs), 2x power armor w/ combi weapons(split up with the 2 drop pods)
Troops:
Grey Hunters: 2x meltas, drop pod 10man
Grey Hunters: 1x melta, Drop pod 9man (Combi melta WG)
Grey hunters: 1x plasma, Drop pod 9man (combi Plasma WG)
Heavy support:
Long Fangs: 5x missile launchers (Rune priest & WG Terminator w/ them)
Eldar Allies:
HQ:
Spirit Seer
Troops:
Wraith Guard: D-Scythes, Wave serpent w/ holo fields and scatter laser (Spirit Seer with them)
Dire Avengers: wave serpent w/ Scatter laser holo fields
Fast attack:
Warp Spiders: 5man, exarch with fast shot & spinneret rifle
Heavy support
Wraith Knight: 2x HWC
1850 pts
I know not much anti air but I figure I may be able to handle that with the Serpents and prescience my Long fang missiles but we shall see.
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This message was edited 1 time. Last update was at 2013/11/08 18:16:53
"Violence does not need to be justified when it is in your nature"- Archon Severoth, Kabal of the Crimson Blade.
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![[Post New]](/s/i/i.gif) 2013/11/08 18:12:37
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Member of the Malleus
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The Rune Priest cannot take Divination and codex powers.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2013/11/08 18:15:11
Subject: Re:Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Commoragh-bound Peer
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Ah I thought as much, what would you suggest? I think I should go divination
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"Violence does not need to be justified when it is in your nature"- Archon Severoth, Kabal of the Crimson Blade.
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![[Post New]](/s/i/i.gif) 2013/11/08 19:09:04
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Member of the Malleus
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If the Rune Priest is going with the Long Fangs, I like Divination.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2013/11/08 19:12:49
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Longtime Dakkanaut
United States of America
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Divine powers are best no doubt about it.
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![[Post New]](/s/i/i.gif) 2013/11/08 19:18:54
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Executing Exarch
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Looks solid. I assume your taking just a 5 man avenger squad in the 2nd serpent?
The warp spiders don't really need an exarch or any of the gun upgrades. It usually best to just take more spiders. Alternatively, just drop the exarch to a regular spider and put a wolf standard on each GH squad. The standard can swing a combat HEAVILY in your favor if need be. Alternatively, mark of the wulfen has merit, but I would go for the standard first. Another option is to put your rune priest in terminator armor for more protection.
On your spiritseer, don't be so hasty to just auto take conceal. Sure, it is good to have the primaris be in your plan should you roll a bad power, but you should always roll and try to get protect. 2+ armor wraithguard is all kinds of nasty, and unless your fighting AP2 left and right keep it(and take conceal on top for 2+/5++cover!). Also, don't forget telepathy. Psychic shriek is a fantastic power to add even more ignore cover, ignore armor wounds. Invisibility is worth its weight in gold, and hallucination is not bad either. Do make sure to keep your rune priest and spiritseer far away from each other. The wording on the runic weapon means you will have to attempt to nullify the spiritseer's powers if you are in range.
For psychic powers on the priest, prescience is the go to. Forwarning and perfect timing are also great in the div tree if your roll either(then just take prescience). You could always try your luck on biomancy once you have prescience. Endurance on long fangs would be hilarious, but then again your probably going to prescience all game. Just options, however.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/11/08 19:23:31
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Dr. Serling wrote:Looks solid. I assume your taking just a 5 man avenger squad in the 2nd serpent?
The warp spiders don't really need an exarch or any of the gun upgrades. It usually best to just take more spiders. Alternatively, just drop the exarch to a regular spider and put a wolf standard on each GH squad. The standard can swing a combat HEAVILY in your favor if need be. Alternatively, mark of the wulfen has merit, but I would go for the standard first. Another option is to put your rune priest in terminator armor for more protection.
On your spiritseer, don't be so hasty to just auto take conceal. Sure, it is good to have the primaris be in your plan should you roll a bad power, but you should always roll and try to get protect. 2+ armor wraithguard is all kinds of nasty, and unless your fighting AP2 left and right keep it(and take conceal on top for 2+/5++cover!). Also, don't forget telepathy. Psychic shriek is a fantastic power to add even more ignore cover, ignore armor wounds. Invisibility is worth its weight in gold, and hallucination is not bad either. Do make sure to keep your rune priest and spiritseer far away from each other. The wording on the runic weapon means you will have to attempt to nullify the spiritseer's powers if you are in range.
For psychic powers on the priest, prescience is the go to. Forwarning and perfect timing are also great in the div tree if your roll either(then just take prescience). You could always try your luck on biomancy once you have prescience. Endurance on long fangs would be hilarious, but then again your probably going to prescience all game. Just options, however.
Don't forget Puppet Master...It seems like every other game I am facing a Riptide...and making it shoot at Broadsides
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![[Post New]](/s/i/i.gif) 2013/11/08 19:28:38
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Executing Exarch
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ductvader wrote:
Don't forget Puppet Master...It seems like every other game I am facing a Riptide...and making it shoot at Broadsides
I re read puppet master, and somehow I thought it was a malediction...then I read witchfire and yeah, puppet master is awesome. In a d scythe squad it depends on what you plan on shooting. Going for a riptide is risky, as you need to instadeath it from one of the scythes, and with only 5 and a 5++ the odds are against you. If you fail, the riptide will own the scytheguard. However, killing a unit AND forcing it to shoot something else is pretty awesome. Certainty worth considering based on the opponents list.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2013/11/08 19:32:22
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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If I'm being aggressive I always take guide and dual telepathy.
Defensive tends to means more divination for me.
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![[Post New]](/s/i/i.gif) 2013/11/08 20:54:40
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Commoragh-bound Peer
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yea, I usually take a farseer always! but I really like the option of wraith Guard...Especially d-scythes because I have melted so many faces with that. the Wraithknight is a king on the battlefield, even with the Grav gun spam going on as long as I keep them away they will be fine. and I feel like he coupled with the warp spiders will put so much pressure on everyone that way my long fangs & Avengers serpents are safe. As for the Rune priest Divination will be my go to because heck twin linked missiles will be nice. Y'allhave some great advice I appreciate it! Automatically Appended Next Post: Do you think the Wolf guard are a good idea or should I save the points?
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This message was edited 1 time. Last update was at 2013/11/08 21:07:25
"Violence does not need to be justified when it is in your nature"- Archon Severoth, Kabal of the Crimson Blade.
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![[Post New]](/s/i/i.gif) 2013/11/12 16:53:03
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Commoragh-bound Peer
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I could fit an Aegis Line in there if need be, by removing Wolf Guard
Here is a modded potential list:
Rune priest: Jaws, Living Lightening
2xGrey hunters 10man, flamer, plas, Mark of Wulfen drop pod
1xgrey hunters 10man, 2xmelta Drop Pod
Long Fangs- 5xmissiles
Eldar:
Spirit Seer
Wraight Guard: D-scythes, Wave Serpent, Holofields, TL-Scatt
Dire Avengers: 5man, Waveserpent Twinlink scat lasers
Warp Spiders: 5man
Wraith Knight: 2x Heavy Wraith Cannons
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This message was edited 1 time. Last update was at 2013/11/12 17:06:26
"Violence does not need to be justified when it is in your nature"- Archon Severoth, Kabal of the Crimson Blade.
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![[Post New]](/s/i/i.gif) 2013/11/12 16:59:13
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Wolf Guard
If you have a terminator sitting with long fangs...give him a cyclone.
I don't know that you need the other ones...I'd like to see some Wulfen.
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![[Post New]](/s/i/i.gif) 2013/11/12 17:08:36
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Commoragh-bound Peer
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yea, I edited the last past. i'm thinking an Aegis line with my Long fangs and priest sitting back I may take jaws and Living Lightening for my priest (increase the chance of downing a riptide)
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"Violence does not need to be justified when it is in your nature"- Archon Severoth, Kabal of the Crimson Blade.
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![[Post New]](/s/i/i.gif) 2013/11/12 17:17:12
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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It works...I would deepstrike those spiders most of your games.
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![[Post New]](/s/i/i.gif) 2013/11/12 17:32:08
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Commoragh-bound Peer
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I think that would be a good idea too, they can be more flexible that way
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"Violence does not need to be justified when it is in your nature"- Archon Severoth, Kabal of the Crimson Blade.
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![[Post New]](/s/i/i.gif) 2013/11/12 17:34:57
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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And they're only five dudes whereas most everything you're deploying has some kind of durability...first blood bait.
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![[Post New]](/s/i/i.gif) 2013/11/12 17:45:36
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Commoragh-bound Peer
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yea, that is true. you have helped a lot. I only have 5 right now and can't/wont proxy and that will keep them alive but also allow them to be effective in the turn they come in
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"Violence does not need to be justified when it is in your nature"- Archon Severoth, Kabal of the Crimson Blade.
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![[Post New]](/s/i/i.gif) 2013/11/12 17:52:24
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Not to mention you can still fleet/run away when you come down.
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![[Post New]](/s/i/i.gif) 2013/11/12 17:54:51
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Commoragh-bound Peer
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Battle Focus for the win! lol
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"Violence does not need to be justified when it is in your nature"- Archon Severoth, Kabal of the Crimson Blade.
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![[Post New]](/s/i/i.gif) 2013/11/17 16:14:22
Subject: Eldar and Space wolves 1850 Semi fun, hope to be a decent list lol
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Commoragh-bound Peer
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Well results from Saturdays tournament.
1st Game: CSM (Typhus horde)
Victory won all BPs and decimated the opponent
2nd Game: Eldar Serpent spam w/ 2 wraith knights
Close loss. made a last minute mistake with wraith knight instead of charging his dire avengers(his last troops on the table) I fell back. I destroyed 5 out of the 7 serpents andb oth wraith knights. his victory was 4-2
3rd game: Tau Tritide. This was hammer and anvil, I missed my melts and plasma shots from my guys and it ended badly, my rune priestfailed his psychic to kill 3 broad sides and his ethereal. and my guys couldn't finish off the rip tide in battle.
Crushing defeat 8-2 Tau
appreciate the advice guys!
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"Violence does not need to be justified when it is in your nature"- Archon Severoth, Kabal of the Crimson Blade.
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