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Made in gb
Decrepit Dakkanaut




Swindon, Wiltshire, UK

I felt this should be shared with the forum as a whole.

 d-usa wrote:
Somebody go turn this into a full 4x6 table for awesome terrain purposes!


   
Made in us
Hangin' with Gork & Mork






It's freaking me out man!

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Member of the Ethereal Council






So, how did it work, was it a camera or something?

5000pts 6000pts 3000pts
 
   
Made in de
Camouflaged Zero






 hotsauceman1 wrote:
So, how did it work, was it a camera or something?


Probably camera(s) and a projected pattern (infrared since i couldn't see it in the video) akin to the xbox kinect sensor

Edit: i was talking about the 3d scanner on the side btw

This message was edited 1 time. Last update was at 2013/11/09 16:51:52


 
   
Made in gb
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

Really? Pick up your visual scanning! You can see the edge of the table and its workings at the start of the clip.

There's a set of the sticks set in the table which are raise or lowered appearantly according to whatever the scanner to the right is getting.

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in ca
Powerful Spawning Champion





Shred City.

Only a matter of time before an advanced version of this is used by generals and tacticians at their war tables to simulate 3-dimensional scenery/urban terrain as they formulate their battle plans. /geek

This message was edited 3 times. Last update was at 2013/11/09 18:21:35


 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

And why wouldn't they just use normal holograms? Seems like it would be a better medium for visualizing the situation.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Member of the Ethereal Council






 notprop wrote:
Really? Pick up your visual scanning! You can see the edge of the table and its workings at the start of the clip.

There's a set of the sticks set in the table which are raise or lowered appearantly according to whatever the scanner to the right is getting.

I got that, but what type of scanner is it? Is it a camera or what?

5000pts 6000pts 3000pts
 
   
Made in ca
Powerful Spawning Champion





Shred City.

 Grey Templar wrote:
And why wouldn't they just use normal holograms? Seems like it would be a better medium for visualizing the situation.


Those will be in use too.
   
Made in us
Nigel Stillman





Seattle WA

"Okay all your models are going to be making a dangerous terrain test right.....NOW."


Looks like it would be more devastating than a curious cat


See more on Know Your Meme 
   
Made in us
Kid_Kyoto






Probably work

 hotsauceman1 wrote:
 notprop wrote:
Really? Pick up your visual scanning! You can see the edge of the table and its workings at the start of the clip.

There's a set of the sticks set in the table which are raise or lowered appearantly according to whatever the scanner to the right is getting.

I got that, but what type of scanner is it? Is it a camera or what?


The problem is that you'd need at least two cameras to get depth of field. As you can only have one height for a given coordinate, it might be a kinect mounted directly over the top. Otherwise, it could be two cameras, though you'd have to write all the depth of field code yourself. Of course, libraries exist to handle things similar to that with the sensors in Wii remotes, so that's a possibility too.

From there, you just turn the image into a grid of however by however many squares, and then relay the information to a series of motors mounted under the table. That part is relatively easy by comparison.

Assume all my mathhammer comes from here: https://github.com/daed/mathhammer 
   
 
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