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It took a while, but I found a list that I actually like, and it's grav-bikes and expensive HQs. Oh, and a Fortress of Redemption. You can't go wrong with a FoR. HQs Khan + Moondrakkan Chapter Master + Artificer Armor + Storm Shield + Teeth of Terra + Bike TROOPS 5x 5 Bikes + 2 Grav-guns + Veteran Sergeant + Power Lance + Melta Bomb Allied Detatchment (Iron Hands) HQ Chapter Master + Artificer Armor + Shield Eternal + Burning Blade + Auspex + Bike TROOPS 5 Tactical Marines 5 Scouts FORTIFICATION Fortress of Redemption +Krakstorm Missiles ------------------------------------------------ As you can see, I've dumped my points into my HQs and bikes. Since both Hit and Run and Scout confer to the entire unit if one model has it, neither are issues when it comes to sticking my Iron Hands CM in a unit. White Scars also allows for a very great use of a very unused weapon: Power Lances. Hit and Run allows you to get that S+1 and AP3 in the first round... the only downside is if I fail to disconnect from the assault, in which case I'm stuck with AP4 for a turn. The only other option would be to switch it to a Lightning Claw, though I lose an attack but I gain Shred. I'm also unsure about where to stick my HQs. All in one unit? Split them up into different ones? All in one unit makes for a large Hammer unit, but also a very large target to eradicate ASAP for my enemy. If I split them up, it's a much more MTO style build, since I would have Khan going balls deep with Hammer of Wrath hits, Teeth of Terra dude Rampaging all over, and Iron Hands CM Slicing things in half, all in separate units. As for the Fortress of Redemption, I may or may not take it out. As it is, it provides two things for my army: anti-air and anti-infantry. Those Krakstorm missiles, being Ordnance, could even take out tanks, though I'll leave Land Raiders to the Melta Bombs. The small Tactical squad will man the Icarus LC and the Scouts man the Missile silo, since BS means nothing when firing the missiles. If I take it out I would also take out the Scout squad, which would leave me room for some Heavy Support, and since I have two Orbital Bombardments to burn, I'm not sure how much damage I'll be able to do with the FoR. Regardless, it is nice and intimidating, and hopefully my opponents will try to kill it before they kill my bikes. Thoughts? Any suggestions or critiques are welcome! Automatically Appended Next Post: Anyone?
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