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1750pts White Scars with IG (Are the IG worth it?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Veteran Inquisitorial Tyranid Xenokiller





HQs:
Chapter Master Artificer Armor, Powerfist, Shield Eternal, Bike
Company Command Squad Camo Cloak, Astropath, Autocannon

Elites: N/A

Troops:
8x Bikes Attackbike 2x Gravrifle, Multimelta, Combi-grav
8x Bikes Attackbike 2x Gravrifle, Multimelta, Combi-grav
Platoon:
PCS 4x Flamer, Krak Grenades, Melta Bomb
Platoon Squad: Commissar. Autocannon, Krak Grenades
Platoon Squad: Autocannon, Krak Grenades

Fast:
Vendetta Gunship Heavy bolters

Heavy Support:
Thunderfire Cannon
Thunderfire Cannon
Manticore Camo

Fort:
Aegis Defense Line Quadgun

So I know bringing IG allies is a bit old school under the current meta. But I feel like they still bring so very good piece to the puzzle.

Big threats in the current meta:

Mechdar: I think between the scouting gravrifle platforms and some autocannon/ barrage support I can de-mech Eldar decently well.
Daemons: My Chapter Master can handle one maybe two, and the vendetta backup by support fire should be able to handle the rest.
Tau: I 'm confident between some savvy tactics (I've played Tau myself for the past couple years) I can beat them in a straight up shooting fight.
Space Marine: Bike armies should be interesting. Tough fight, depends on who goes first.

What other concerns should I have? Do you think the IG part is worth it? Recommendations for what I should change?

This message was edited 1 time. Last update was at 2013/11/13 11:41:51


Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in gb
Tunneling Trygon






Don't think full bike squads with AB is the way forward any more. 3 smaller squads would be better.

IG platoon can work with bikes, but really you want a 30-40 man blob rather than 20. Vendetta, manticore never a bad choice.

On the basis you have 1 unit in reserve I'm not sure astropath is worth it. Grenades not really needed on the platoon. If they get into CC with a dreadnaught then plenty else has already gone wrong.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





The krak grenades are for if the squad has to fight MCs. I do see your points though. I'll try to adjust my list a little.

HQs:
Chapter Master Artificer Armor, Thunderhammer, Auspex, Shield Eternal, Bike
Company Command Squad Camo Cloak, Autocannon

Elites: N/A

Troops:
5x Bikes 2x Gravrifle, Combi-grav
5x Bikes 2x Gravrifle, Combi-grav
5x Bikes 2x Gravrifle, Combi-grav
5x Bikes 2x Gravrifle, Combi-grav

(Platoon)
PCS 4x Flamer
Platoon Squad: Commissar. Autocannon
Platoon Squad: Autocannon

Fast:
Vendetta Gunship Heavy bolters

Heavy Support:
Thunderfire Cannon
Thunderfire Cannon
Manticore Camo

Fort:
Aegis Defense Line Quadgun

The nice thing about having the attack bikes is that I can split the unit off into combat squads or leave them together in KP mission. With this setup, I'm screwed.

This message was edited 5 times. Last update was at 2013/11/13 23:05:25


Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
 
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