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I think that terminators might be better than paladins in this case because they can score, and quite a few IG barrage weapons are S8+. Regardless, if you keep them on the field turn 1 they can join crowe and be a great source of LOS for barrage weapons with their 2+, or you could just keep crowe in reserve instead. They can hold back field objectives or advance to take midfield objectives.
I think you should change your purifier loadout to: 4x psycannons, 5x halberds, and 1x hammer (replace one of the halberds with staff if you want to). Then combat squad out a "shooty" (all the psycannons) and "assaulty" (with the hammer) squad. Your assault squad will be more efficient at close combat, while your shooting squad can remain stationary for 2x the psycannon shots.
Coteaz and henchmen could be a good investment, with Divination he can substantially buff your troops and potentially get scrier's gaze, which would help you out alot in being able to control your reserves. The main problem is that the best henchmen are usually either 1) mechanized or 2) in reserve. You don't have a ton of points to spare big squads in vehicles, and you probably can't keep them all in reserve due to the 50% rule. However, they would give you cheap scoring units to claim backfield objectives while your opponent is focused on your other more threatening things. You could field 2 squads of 3 acolytes in chimeras+Coteaz for the cost of the paladins.
It's an interesting list, and honestly I think the best thing would be to play it, and see how you do. Your biggest threat will be something shooting down your stormravens with either interceptor or in their shooting phase.
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