Switch Theme:

Necrons 2k -- Maximum Threat Overload  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Humorless Arbite





Hull

1997pt Necron Army List

Anyone able to provide any thoughts/opinions?

HQ:
Zahndrek - Goes with Immortals (Non Night-Scythe)
Obyron - Goes with Spyders
Lord (Resurrection Orb) - Goes with Immortals (Night-Scythe)
Cryptek (Despair, Veil of Darkness) - Goes with Immortals (Non Night-Scythe)
Cryptek (Storm, Voltaic Staff) - Goes with Immortals (Night Scythe)
Cryptek (Despair, Abyssal Staff) - Goes with Deathmarks
520pts

Destroyer Lord - Goes with Flayed Ones
Sempiternal Weave
Mindshackle Scarabs
Resurrection Orb
190pts

Flayed One Pack x19
247pts

Deathmarks x5
95pts

Tomb Blades x6
Twin-Linked Gauss Blasters
Shield Vanes x6
180pts

Necron Immortals x10
Tesla Carbines
170pts

Necron Immortals x10
Night Scythe
270pts

Canoptek Spyders x3
150pts

Doomsday Ark
175pts

D-Lord + Flayed Ones -- deepstriking. Depending on opportunity and where they'd have the greatest effect. Utilising Phased Reinforcements most likely. Also could be used to tarpit.
Deathmarks + Despairtek -- deepstriking. Aim to intercept enemy deepstrikers or key enemy units and assassinate them.
Tomb Blades -- zipping around. Enemy armour being the primary target, but still being quite capable at taking on infantry.
Immortals (Non-scythe) -- teleporting around with Despairtek + Zahndrek. Killing enemy infantry, and being able to harass armour. Zahndrek providing USR's to units that need them. Can also cap objectives after harassment.
Immortals (Scythe) -- dropped on objectives or where they're needed. Could be dropped as an extra AT squad with Zahndrek 'Tank Hunters'.
Scythe - AA support + can fire on ground targets for added damage.
Canoptek Spyders + Obyron -- teleporting around with his ghostwalk mantle. Could tarpit, or engage TEQ, also ok for AT again.
Doomsday Ark - providing long range fire support, another major threat. S9 AP1 good enough to break TEQ blobs, killing massed infantry or splatting tanks. Basically something to attract the enemy's attention as well, except this one is on the other side of the board.

I wanted everything in the list to be a major threat to an opponent, and leave him confused + on the back foot. I also liked the idea of using less common units (Deliberately left out Wraiths, Scarabs and Annihilation Barges), and took Flayed Ones + D-ark as well.

What do people think of this list and how effective do you think it would be?

Thanks




This message was edited 1 time. Last update was at 2013/11/18 08:11:01


   
Made in ca
Irked Necron Immortal






Halifax, NS

With all the spiders you should have scarabs, and bring extras. You could be getting free units out of them

 
   
Made in gb
Tunneling Trygon






D-ark designed to remain static for best shooting which doesn't really fit with your list. Only a single night scythe? I'd go for at least two. Also why have 10 immortals and a lord in the scythe. 5 man units only for last turn dropping onto objectives.

I get you want to avoid the Anni barge, wraith type list, but 19 flayed ones is not a great use of 250 points. Beef up the deathmarks to a decent size and get a third troop choice in there.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gb
Humorless Arbite





Hull

I'll answer points in turn -

I could get Scarabs out of the spyders, but I don't really want to. I've seen so many scarab farm lists and scarab spam and I don't want to imitate that at all.

Considering I was planning my list to be filled with threats, I believed a D-ark on the other side of the table to all my other units who are either CC or 24" shooting, would either make my enemy have to ignore it or attempt to wipe it out. If he deepstrikes anything near it, my Deathmarks would intercept. It's bait/ a distraction. If ignored, it can actually provide fire support.

MMm, I only wanted the Night Scythe for some limited AA really, providing support against ground targets is secondary. Therefore I don't want to really be putting any more points into air.

Well, I was going to have the 10 immortals + lord in the scythe to be dropped early in the game, not just last turn. So that they could either cap and hold objectives, contest others or if it's a kp game - taking out vulnerable units.

I may have to consider the 19 flayed ones, but I was just thinking about the 76 odd attacks on the charge at S5 I3 with Zahndrek's 'Furious Charge'. Plus the res orb and preferred enemy from the D-lord would increase their effectiveness at both tar-pitting and killing.


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, to work according to maximum threat overload, the army is too slow. I suggest to look into the lists of jy2. He had lots of Wraiths and a unit of Nob Bikers.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Tunneling Trygon






Otto Weston wrote:
I'll answer points in turn -

I could get Scarabs out of the spyders, but I don't really want to. I've seen so many scarab farm lists and scarab spam and I don't want to imitate that at all.

Considering I was planning my list to be filled with threats, I believed a D-ark on the other side of the table to all my other units who are either CC or 24" shooting, would either make my enemy have to ignore it or attempt to wipe it out. If he deepstrikes anything near it, my Deathmarks would intercept. It's bait/ a distraction. If ignored, it can actually provide fire support.

MMm, I only wanted the Night Scythe for some limited AA really, providing support against ground targets is secondary. Therefore I don't want to really be putting any more points into air.

Well, I was going to have the 10 immortals + lord in the scythe to be dropped early in the game, not just last turn. So that they could either cap and hold objectives, contest others or if it's a kp game - taking out vulnerable units.

I may have to consider the 19 flayed ones, but I was just thinking about the 76 odd attacks on the charge at S5 I3 with Zahndrek's 'Furious Charge'. Plus the res orb and preferred enemy from the D-lord would increase their effectiveness at both tar-pitting and killing.



If someone DS near to the D-ark they will get to shoot their melta or whatever and roast it before the deathmarks get to shoot them. You then have a dead D-ark and deathmarks totally out of position for the potential loss of one enemy unit. That's not really fitting the threat overload.

Flayed ones, you need to a really good charge to get all of them into combat in the same turn. You also have to face a turn of shooting and overwatch before they get into CC - you then only go at I3 with pretty poor armour. Anyone I4 or above is going to go through that squad before they get to swing I fear. With the D-Lord in there as well that's a pretty ineffectual 450 pts to my mind unless attacking low initiative units with poor armour saves. That's a pretty narrow niche for them. One unit of wraiths is hardly spam and will give you so much more utility.

Other units to consider could be a monolith for screening/teleporting. A C'tan for the redeployment ability. Triarch stalker for twin-linking arounr 13 fun. None are massively competitive but that doesn't seem to be the point of this list.


"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gb
Humorless Arbite





Hull

I get why the FO's + DM's are slow after DS, but that's all...

Despairtek + Immortals teleporting.
The other Immortals could re-embark on the Night Scythe.
Spyders are teleporting with Obyron.
Tomb Blades aren't slow.

D-Ark doesn't move, but doesn't need to.

Would the two units, FO's and DM's being slow affect that much?


   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, teleporting can be a gamble. I wouldn't count too much on it. D'Arks are too slow to yield an impact in the opening of the game.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





You have a Cryptek and Lord in the same unit this is not possible with 1 royal court (Obyron doesn't get a court).

Tomb blades are max unit size 5 and a 50% increase in cost for +1 armour save isn't worth it. Keep them cheap. If they could be taken in tens then they'd be worth it.

As for massive threat overload. This really isn't it. It is massive random units moving slowly towards me that I can easily deal with overload.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Humorless Arbite





Hull

Ok, dropping the extra Tomb Blade (Don't know why I put an extra lol), dropping the storm Cryptek from list, also dropping Shield Vanes from Tomb Blades.

That leaves me with 95 pts spare. Any ideas to help tie the list together then?

I do want to take the Flayed Ones, even if not Competitive. Same with D-Ark really, I like the idea of the cannon.



Automatically Appended Next Post:
A monolith could be an interesting addition though, but squeezing it in would be the issue.

This message was edited 1 time. Last update was at 2013/11/19 10:56:27


   
Made in ca
Irked Necron Immortal






Halifax, NS

Another thought. With that many flayed ones, might as well take Immotek the Stormlord and make use of his bloodswarm nanoscarabs to make the best of the flayed ones.

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





If you want those things take them enmasse. Cause people problems by overloading with threats.

Take 60 Flayed Ones and 2 Doomsday Arks and 3 Sypders (to support FOs). Attach relevant characters. Support with other CC and short ranged units like Wraiths and Scarabs.

Something like this:

Overlord: Weave, MSS, Scythe, Orb
Lord: MSS, Scythe

20 Flayed Ones
20 Flayed Ones
20 Flayed Ones

10 Immortals: Tesla
10 Immortals: Tesla

10 Scarabs

Doomsday Ark
Doomsday Ark
3 Syders: 1 fabricator claw

Now you've got 3 units with 20 wounds in their face plus a unit with 30 wounds and a unit of 3 Monstrous Creatures. Along with two Arks dropping plates from turn 1. Immortals support the forward thrust with assault weapons and the Characters.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Humorless Arbite





Hull

Hmmm, whilst I must admit the idea tempts me--- I'm doing blobby guard, so kinda don't want to horde with Necron as well.


Automatically Appended Next Post:
I'd actually best say what Necron Units I have already -

6 Tomb blades (GW only selling in packs of 3 ><
10 Immortals
3 Spyders
2 Crypteks
1 Overlord (was planning to use as Zahndrek)
D-ark
12 Warriors (Was planning to convert to Flayed Ones)

Basically, I was trying to build a fluffy mobile/deepstrike/threat list that included Flayed Ones because I like them

This message was edited 2 times. Last update was at 2013/11/19 11:36:15


   
 
Forum Index » 40K Army Lists
Go to: