CupNBuns wrote:This is an extremely illegal list. You have no troops in your primary detachment and you're trying to join two units together which you can't do. You could however put all independent characters either with the crisis suits or with the centurions. Also what slot choice is an Ordo Xenos Inquisitor because he sounds like an independent character and most independent characters are HQ choices and you can only have one HQ choice per Allied Detachment and this Sevrin fellow sounds like a stock commander which is an HQ choice. And to cause less confusion would you please list everything appropriately and not with whatever you decide to name your models/units. And what on earth are you doing taking crisis suits without any guns? A flamer is a 5 pt upgrade not 6 making a crisis suit with flamer 27 pts instead of 28pts. I'll give you a hint: THE TAU EMPIRE IS MEANT TO SHOOT, SHOOT, AND SHOOT SOME MORE AND KEEP SHOOTING WHILE PRETENDING TO BE ASKING QUESTIONS.
Go check out the Farsight Enclave supplement and the Codex: Inquisition supplement, and then report to the servitor centre for re-processing
bocatt wrote:The crisis suits just need bonding knives to become troops. That's not extremely illegal lol. He is right about the bodyguard, but you can join Farsight just fine. Everything is good, you could even join Ovesa to the same unit.
It would be interesting to watch. I couldn't see it winning tourneys, but it'd be fun
Fixed. Why won't it win tourneys?
Thud wrote:Couple of things I notice:
If you find room for rad grenades as well, you can pretty much ensure that anything T6 and below will be terrified of charging you. Which is handy.
By giving the 3-man Crisis unit (which should be 69 points, btw) weapons, you can open up new tactical options against aggressive armies, by dropping them with Farsight, and having your death star wait for their advance. It's a bit situational, but in most other cases you could instead use them for hunting squishy troops. Give the Scouts a Storm as well, and your opponent really needs to watch his step.
Rad Grenades only work on the charge. Psychotroke on the Deathstar means units charging already face significant risks, and the deathstar has Counter-attack and a hell a lot of
str 5
ws 4 initiative attacks.
So far I've been underwhelmed by weapons on the crisis suits. I'd rather spend the points elsewhere.
I realise that Shavastos isn't actually needed in the list; While puretide engram is useful, I can get Hit and Run on a commander instead and not have to take his gakky loadout and 2 gundrones. I'll shuffle points around to make a second Riptide deathstar and a
CC/Buff Tau Commander.
Revised list:
1849
HQ
Farsight 624
O'vesa
Torchstar,
Commander, Fusion Blades, Talisman of Arthas Moloch, target lock, vectored retro-thrusters 150
Riptide, Ion 185
Crisis Suit, Knife 23
3 Crisis suits 69
Skyray, Blacksun 116
Skyray, Blacksun 116
SM Allies
Sevrin Loth 175
Scout Squad, 55
Dev Centurions, Grav, Omniscope 260
Ordo Xenos Inquisitor, Psyker, Psychotroke, 2 Servo Skulls, 76
Centurionstar Gates forward, while the solo Riptide does the unexpected and jumps
3d6 towards the enemy forces. in Turn 2, Farsight, Fusion Blade Commander and Sevrin Loth detach to form second Deathstar and charge things. This is going to be hilarious.