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Made in ca
Smokin' Skorcha Driver




Canada

Hi everyone!
I ended up with my hands on the Black crusade rule book, as well as the tomes of fate and blood. So naturally I gathered a few buds and started GMing a campaign for them. The basic parameters are the party is working towards a big ol' rebellion to free their hive world from imperial rule. They are all humans at this point. After looking around a bit I guess this would be more suited to Dark Heresy but this is the system I have. What I don't have is a decent way to run with cars, trucks, APC's, aircraft, or tanks. I was wondering if anyone had a good system/idea, or if they know where I can find rules for this stuff.
In a related question, can anyone who has the GM's kit give me a quick summary of specifically what's inside? And your opinion of whether or not it is useful or worthwhile would be awesome too.

TLDR: does anyone have any good ideas for vehicle rules in Black Crusade, and what exactly does the GM's kit have in it?

Thanks!

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The best and most up to date vehicle rules for the 40K RPG line are in the Only War Core Rulebook*. They contain a number of common vehicles, plus you should be able to use them to make up your own vehicles fairly easily.

The Black Crusade GM kit contains an adventure as well as a small section on running campaigns - some general GM advice really. The main draw is the GM screen, which is really nice.




*Full Disclosure: I wrote the vehicle rules.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ca
Smokin' Skorcha Driver




Canada

Lol, well thanks!

I'll have to look around and see if i can find one of those only war books then.

tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
 
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