| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/12/13 15:21:32
Subject: Space Marine MSU Escalation list. 1750pts
|
 |
Ground Crew
Kent
|
Hq
Captain with a Bike (120)
Troops
5 × 5 scouts with bolters (275)
Bikes 8 + Attack Bike (213)
Fast Attack
3 × Stormtalon Skyhammer (375)
LoW
Thunderhawk with D weapon (775)
Tactics
Bike captain plus combat squaded bike sqaud in the thunderhawk (if attack bikes are only very bulky still)
Scouts split up and try to hide out of los until the thunderhawk comes in.
Spend the rest of the game trying to contest or take objective until turn 4, thunderhawk then sets up between two objects.
Turn 5 the thunderhawk hovers so that the combat sqaud bikes can take/contest two objectives.
|
Codex Space Marines - Astral Skulls
9500 points. Full 4th Company ready to deploy!
Codex Tyranids
3000 points. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/13 17:54:23
Subject: Space Marine MSU Escalation list. 1750pts
|
 |
Regular Dakkanaut
Northern MN
|
not enough troops on the table.. against the eldar titan you could honestly not make it past turn 2.
You need to turn those stormtalons into cheap tanks or something. Doesn't matter as they are just there to die untill the thunderhawk comes in. Preds with lascannons for 100 would threaten a superheavy to want to kill them first so there ya go.
|
|
This message was edited 2 times. Last update was at 2013/12/13 17:57:54
RAWRR! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/13 18:30:18
Subject: Space Marine MSU Escalation list. 1750pts
|
 |
Ground Crew
Kent
|
I only need to make it to turn two. You dont lose until the end of your turn with no models on the table. The thing im scared of is Cronair, which will eat my thunderhawk alive if its on its own.
|
Codex Space Marines - Astral Skulls
9500 points. Full 4th Company ready to deploy!
Codex Tyranids
3000 points. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/13 20:01:19
Subject: Space Marine MSU Escalation list. 1750pts
|
 |
Boom! Leman Russ Commander
|
No reserve manipulation and 1400+ pts in reserve is risky to say the least. Remember that there is a warlord trait that add +1 to your reserve roll. IG can also pay 30pts for an OotF to give you another +1.
|
|
This message was edited 1 time. Last update was at 2013/12/13 20:01:32
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/13 20:09:50
Subject: Space Marine MSU Escalation list. 1750pts
|
 |
Prophetic Blood Angel Librarian
|
Or just get an ADL with comms...
Quick question though. Why would you spend so many points on a bike squad if you are only going to use them on turn 5 to capture objectives? Why not just spend 110pts on 10 scouts that can be combat squaded to do the same job? If you are placing objectives you can make sure they are close enough together so the scouts can reach them. It just seems like a huge waste of 333pts (about 1/5 of your total) if you don't want to even put them down until turn 5!
|
|
|
 |
 |
|
|