I'm in love with fun and useless lists. For this I'd like to hear some opinions on which chapter to take as an ally.
Primary Blood Angels
HQ
Mephiston with codex powers
Elite
3x Fragnought with hflamer in Drop Pod
Troops
2x 5 Assault Marines with Plasma Pistol and sarge 1 with
TH+
SS, sarge 2 power maul+
SS
in Razorbacks with #1 LasCan+
TL Plasma and #2
TL Heavy Bolter+
HK missile
Ally Space Marine
HQ
CM with bike,
AA, Shield Eternal,
TH, Auspex
Troops
5 bikers with 2 grav, 1 combi-grav
Heavy
3 Centurions with 3
ML + 3 grav cannon and omniscope
The list should be fun to run as everything except the cents are going to be putting pressure turn 1. It is weak on troops but I can live with that.
Now should I play the allies as White Scars for their movement, hit and run, and
HoW benefits OR as Imperial Fists because it benefits the bikers and centurions both OR as Iron Hands to make an even worse beatstick OR as Ultrasmurfs for obvious reasons.
Right now I am thinking they should be
WS or IF.
I've tried to put in elements that simply cannot be ignored. With the Fragnoughts,
CM and bikers making a nice alpha strike, I should have a turn to get my assault troops, Mephy and Centurions in better positions. I'll try to position my AV13 in such a way that they might survive a turn of shooting.
I am aware that this list falls apart against lists such as Wave Spam, but I'll try to take them out with grav,
ML and orbital. And hey, my Fragnoughts might get in some to their back armor