My buddies and I are trying to set up a Kill Team event at the local
GW. I was having trouble constructing a team that I thought would be decent, fluffy, and fun. I have managed to come up with two lists using models I already have, but I am possibly interested in getting a small Daemons or Eldar group made up just for this event because I like the models. I was hoping that someone could offer some advice on the lists that I came up with. So i can tweak them accordingly. If it's going to be a new army, I want it to be relatively cheapish, so I don't want to have to be buying boat loads of models.
For those who are unfamiliar with Kill Team, you can find the most recent rules here:
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3460063a_Kill_Team_Rules_Pack_2013.4.pdf
Basically it is 0-1 elite, 0-2 troop, 0-1 Fast attack. Must be legal squads when constructed but every model acts as its own unit.
No vehicles with a combined FSR
AV value of over 33
No model with more than 2 wounds or a 2+ save.
You get a leader who gains special rules, and you get three specialists who can take one special rule from a long list (found in the PDF)
So, here are the lists I made:
BLACK TEMPLAR
Crusader Squad (10 initiates)
- 7 with bolt pistol + chainsword (possibly will have it be 4/3 split sword+pistol/bolter)
- Melta gun Specialist with Preferred Enemy (Everything!)
- Power fist + Bolt pistol Specialist with Feel No Pain (this guys is for instant killing any 2W models like Nobz, wraiths, etc and for vehicle hunting if necessary)
- Vet Sgt with: Bolt Pistol and Power Weapon (sword or maul) Specialist with Shrouded [leader]
total: 200
Chapter tactics grants them all Crusader to help them run up to the enemy very quickly. On a 4x4 table this will be a big help I think. Not sure if every combat counts as a "challenge" because they are individual models but I would assume not, so that aspect of their chapter tactics is wasted, sadly. I am still debating which special abilities to give to whom.
FNP makes sense on the slow fist guy, but there are a few good choices to use for the melta guy and sgt. especially considering that my sgt may be gaining extra T or wounds if he gets enough kills (he needs to survive though).
RAVENWING
Ravenwing Attack Squad (3 man)
- 1x regular bike
- Plasma Gun Specialist with Stealth
- Vet sgt with: Power Sword, Melta bombs (I had 5 extra points) Specialist: Shrouded or
FNP (not sure) [leader]
Land Speeder Typhoon
- Specialist: Ignores Cover or Shrouded (all weapons!)
There are only four models here so survival is key. I had to take the leadership upgrade for the sgt so he can have 3 attacks and be Ld9, which will help me pass my break tests. I am debating giving the land speeder shrouded to give it a 3+ jink save to keep it alive, but it's long range and ignores cover combo can make it ridiculously powerful. In Kill Team you can split attacks however you want, so it could potentially get 5 kills every turn (if only it could be my leader)! Advice here would be appreciated indeed.
I will post my potential Daemon list shortly based on what I think is cool/cheap enough to get haha. Thanks!
- VardenV2