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![[Post New]](/s/i/i.gif) 2013/12/19 23:13:33
Subject: Codex Dinobot
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Sneaky Sniper Drone
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I've had this list in my head for a while now and I'm hoping to get some feedback on it.
2000pts Dual Force Organization
HQ
Typhus
Warpsmith
-Aura of Dark Glory, Mark of Nurgle
Troops
10 Cultists
10 Cultists
10 Cultists
10 Chaos Space Marines
-Autocannon, Plasma Gun, Power Weapon
10 Chaos Space Marines
-Autocannon, Plasma Gun, Power Weapon
Fast Attack
Helldrake
-Baleflamer
Helldrake
-Baleflamer
Heavy Support
Maulerfiend
-Lasher Tendrils
Maulerfiend
-Lasher Tendrils
Maulerfiend
-Lasher Tendrils
Maulerfiend
-Magma Cutters
Maulerfiend
-Magma Cutters
Maulerfiend
-Magma Cutters
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![[Post New]](/s/i/i.gif) 2013/12/19 23:21:40
Subject: Codex Dinobot
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Aspirant Tech-Adept
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Don't really want to run cultists in small groups. Run them in groups of 20 to 30 or something. They tend to die fast plus they don't have a high leadership if I recall. I guess you're running them as Pleague Zombies?
Expand them cultists in numbers. Else you'll become pretty useless in objective games. They'll whipe those troops rather fast.
Uhm. If I remember the Dual FOC gets unlocked after you hit 2K points. So I'm not sure if this is valid.
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This message was edited 4 times. Last update was at 2013/12/19 23:25:48
Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.
1K Vostroyan Firstborn
2K Flylords
600 Pts Orks
3K Ad-Mech |
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![[Post New]](/s/i/i.gif) 2013/12/20 00:02:08
Subject: Codex Dinobot
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Member of a Lodge? I Can't Say
OK
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Unless you're running them as plague zombies, it is pretty pointless to add extra cultists into squads.
However, since you have typhus I would definitely ditch the CSM squads, I used to run that setup minus the power weapon and they didn't work. They run away too easily. I would use the points to increase your amount of zombies.
I would also get rid of the warpsmith since he can't keep up with the bots anyway and use your points to buy a biker or juggerlord with some spawn, to be able to keep up with the bots.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2013/12/20 17:52:06
Subject: Codex Dinobot
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Sneaky Sniper Drone
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Plague Zombies is the reason Typhus is in the list.
The Marines are in there because I want them in the list. Wouldn't feel right to me to not have Chaos Space Marines in a Chaos Space Marine army.
The Warpsmith is something I wasn't sure of. I like the idea but without access to a bike he really won't do much.
Thanks for the tips.
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![[Post New]](/s/i/i.gif) 2013/12/20 21:49:44
Subject: Codex Dinobot
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Ultramarine Chaplain with Hate to Spare
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I don't understand why you're taking a heavy weapon on the CSM units? The HW + SW combo is what makes tactical marines so poor, take 2 plasmaguns and then you have a squad that actually does something take a combi-plasma on the Sergeant and you're golden. You now have a cheaper better squad.
Yeah make the cultists zombies.
But 6 Mauler fiends will cause many lists problems. You're low on Helldrakes though.
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![[Post New]](/s/i/i.gif) 2013/12/20 21:56:03
Subject: Codex Dinobot
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Nurgle Predator Driver with an Infestation
Brantford, Ontario
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Looks fine to me. I love the warpsmith probably my favourite HQ in the dex. but if your running all maulers without him ina rhino or something wont help you much. Id also drop the CSM and just use all the cultists. TBH i like one bale flamer and one Autocannon.
The thing with mauler fiends is, they get tarpitted too easily will only like 3 or 4 attacks on the charge with ws3 your more likely to fluff your to hits and just do nothing. Granted mauler fiends really excel at eating land raiders.
I wouldnt mind trying this but with forgefiends and 2 warpsmiths it probably wouldnt be too good but all those shots would be pretty hilairous.
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Iron Warriors |
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![[Post New]](/s/i/i.gif) 2013/12/20 22:39:20
Subject: Codex Dinobot
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Sneaky Sniper Drone
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I keep forgetting that Chaos Space Marines can take multiple special weapons. I like the dual plasma gun idea.
If I weren't going to make the Cultists into Plague Zombies, Typhus would not be in the list. So, yes, Zombies for all.
Really appreciate the advice so far, thanks.
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![[Post New]](/s/i/i.gif) 2013/12/20 23:11:15
Subject: Codex Dinobot
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Longtime Dakkanaut
United States of America
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Why not make all the maulers into forge fiends? thats 48 strength 8 ap4 shots enough to make Ws cry or even hurt a lord of war.
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