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Made in fr
Guardsman with Flashlight





HQ

CCS (vox) 55
Inquisitor (psycher, servoskull) 64
Inquisitor (psycher) 55

Elites
Ratling x5 50

Troops
Veterants x 10 (demolitions, melta gun x 3) 130
Veterants x 10 (demolitions, melta gun x 3) 130
Veterants x10 (demolitions, plasma gun x 3) 145

PCS (Vox) 35
IS (autocanon, vox) 65
IS (autocanon) 60
IS (autocanon) 60
IS (autocanon) 60
IS (autocanon) 60

Fast Attacks
Vendetta 130
Vendetta 130
Vendetta 130

Heavy Supports
Manticore x 2 320
Medusa 140
Basilisk 125

Aegis defense line with Quad Gun 100

Total : 1999


What do you think about this list for a competitive environment, it will be my first shot at competitive games.

The idea, is, as expected, to have one inquisitor with divination with the manticore, and the other one with a big blob (40 or 50 guardsmen).

The servoskulls are there to avoid having the enemy scouts bothering me, while i can place my ratling to be a thorn in my opponent's foot.

My main concern is for the scoring, i'm not sure i have enough units to achieve it.

Any advice about the gameplay or about the list ?
   
Made in gb
Lone Wolf Sentinel Pilot





UK


I like this list, particularly because I often run the Airborne Vets which people usually underestimate frequently.

Some thoughts:

1) If you take Inquisitors, you're taking more Servo Skulls than that with your HS selection. Re-rolls to hit is nice and all, but re-rolls to hit with D6 scatter? That's mental. Also, they have great utility with Grav Chute insertion thanks to the 1D6 scatter buff.

2) Ratlings are pretty meh and I wouldn't take them in a competitive list, because they're too hit and miss. The only real utility they provide is the rare possibility of a precision shot, because in the current MC meta they're way out of their league.

3) With the Vets, I'm skeptical on Demolitions but I can see why you'd take it, but I definitely wouldn't keep the meltaguns, I'd upgrade them to plasmas for more hardline MC/TEQ killing power which you're lacking at the moment.

4) I'd just take two Basilisks over the Medusa+Basilisk combo, you don't need any more AP2 and you've got S10 pie plates already. The barrage is more useful for its safety applications.

5) Your scoring should be just fine, if nothing else just keep one Veteran Squad in the air throughout the game for a last minute objective grab if you don't need to dedicate them urgently.
   
Made in fr
Guardsman with Flashlight





1) I'll just do as you said.

2) i had 50 points and no idea where to put them tbh, i'll find something else to do with it.

3) I did a game, with demolitions vets... lethal, would be the word describing the demolition charge & melta bombs. But yes, maybe the meltagun are too much melta for a squad, the idea, though, was to drop at the rear of anything bothering me, and one shotting it with the 3 melta. But well, i do have 3 vendetta, which should be enough.

4) I find it lacking not to have a demolisher or anything s10ap2, let's say i have to deal with a blob of TEQ... well, this and the fact that it can screw any vehicule pretty easily. Are you absolutly sure about switching from medusa to balisk ? The barage rule is good in some case, but it doesnt allow me to switch fire which i could need since i dont have that many turn 1 firepower.

5) Is the PCS a scoring unit ? I'm not sure. But well, i can always have a blob of 40 and then a little 10 guardsmen squad to score in case i do really need the vets elsewhere.
   
Made in us
Executing Exarch





The Twilight Zone

I second triple servo skulls on every inquisitor. It may also be worth it to make the inquisitors a bit stronger than you currently have them. The inquisitor joining the blob can really do some damage with his upgrades. If your going hereticius, a psyocclum gives your unit BS10 against psykers, but is a bit expensive. Order xenos gives you rad grenades, psychotroke grenades, and maybe a plasma siphon if you want. He can also access a conversion beamer, which is good for long range albeit expensive. Order malleus has the hellrifle for long range dakka sniping as well as demaonblades, but is probably the worst choice of the 3.

Regardless of your inquisitor choice, power armor is too cheap to not take, and you want the liber heresius for the big blob squad. Possible scout first turn, as well as split fire, counter attack, fear and hatred over various turns you need it is well worth the points for the book.

Since your not going for a vox network, drop the voxes for krak grenades in each squad. Although not required, they are cheap and offer a lot of utility. Both squads could benefit from a heavy weapon since on foot. CCS has priority since they have BS4. A regimental standard would be fantastic on your CCS for morale boosting.

Agree about not mixing the basilisk and medusa. Barrage goes with barrage, medusa goes alone as a cheaper, long range demolisher. Dual baslisks are the way for barrage utility.

Also agree about dropping the ratlings. Points saved here can get you some of the upgrades I suggested.


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in fr
Guardsman with Flashlight





I'll definitly take the liber heresius for the blob's inquisitor.

The rad grenades are really a good addition too. I like the needle pistol but the range would be an issue, BUT since, it will be in the main blob, almost the only unit on the field at turn 1, my opponent might want to destroy it and get close... that is, if i'm not against a tau. so keeping the force weapon and keeping the cost low might also be a good idea.

The conversion beam is fun, but it does require LOS and being very far away, it could go with my artillery.

The power armour is only 8 points so yes, it's the way to go.



What about this ? total 1994 points.

This message was edited 1 time. Last update was at 2013/12/24 07:30:01


 
   
Made in us
Lone Wolf Sentinel Pilot






I would say take max servo skulls on your expensive inquisitor and then find some points to take Coteaz on the second one. He's just too good not to take.

This list looks absolutely brutal, and I would love to see this take on TauDar and possibly win. Give em hell comrade.
   
Made in fr
Guardsman with Flashlight





The issue with coteaz and an inquisitor on steroids is that, only one can go to the big blob, what about the other ? cotez surely would go in the blob, then the other one would go with the basilisk prolly, but he wouldnt have any use for his equipment, i could have him join the CCS or PCS and boost my artillery though, it could be a solution.

And then again, if i take cotez, i'll take some henchmens bands of 3, scoring unit for such a low cost is too good not to take 3 or 4 of them.

This message was edited 2 times. Last update was at 2013/12/25 02:17:11


 
   
Made in fr
Guardsman with Flashlight





bump. Any advice or though about it ?
   
 
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