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Made in us
Tough-as-Nails Ork Boy






[Link to PDF at bottom!]

Hey folks,

A few of my friends and myself have a long-running Apocalypse campaign that is just rife/overflowing with custom rules and homebrew characters and warmachines and other things of that sort. We've run the gamut from just writing our own characters, updating various codices, making up our own, to totally restructuring the turn-system of the game to keep everyone involved (when you're playing 30,000+ pts per side the "traditional" turn can be long enough for people not involved to watch two whole movies... censored.gif orks!). So, I'm no stranger to custom rules, and I've long been in the habit of making my own fluff and rules up for my models, ever since I was a wee 'un.

When Clan Raukaan's Supplement came out, I was, needless to say, pretty disappointed (slash upset slash horrified slash disgusted), and as I've recently come home/have been doing a lot of traveling and sitting around in airports, I decided I wanted to throw together my own version of an Iron Hands Supplement for my personal games. I've already got rules for my own SoM Megeara War Clan characters (who I've left out of this PDF, actually), but I really couldn't stand the filth that is Clan Raukaan, and I wanted to fix it up somehow, if for no other reason than to be able to go to my FLGS and say to everyone "Look, now, this Clan Raukaan thing, this is not real Iron Hands; no, in fact this is a total sham, this has nothing to do with the 10th at all, this is an imposter, this is open slander, bile, and foul, hideous, childish spittle. You want to know about the real Storm Walkers? Well, I'll tell you about the real Iron 10th...." And so on.

Well, so I knew that Bannus over on B&C had his massive fantastic thread on just this sort of subject, but it hasn't recieved any update since the advent of the Supplement (the rules of which, at least, are a little less off-putting), and in any case around here we don't like to stop at just a few little changes here and there for some added spice; no, we go full throttle with our rules changes, we go whole hog, we double down on all of it. So this is a wholesale change of the codex, not just to fit the character of the Iron Hands, but also as part of an attempt to make various components of the general Space Marine army more competitive choices within the general malaise that we'll call the "6th Edition Meta" of the moment. I stole most of the stuff in here from somewhere else.

Notable sources include
-Kirasu's Blood Angels Codex 2013 Update (Kirasu is my longtime friend who does the lion's share of the custom rules-writing and has hosted the most recent series of Apoc campaign games)
-Bannus' Codex: Iron Hands (D'uh.)
-BassWave's Brother Godfried (BassWave is also from B&C; too cool not to make a character for him!)
-Vash113's Comprehensive Iron Hands History (Again B&C)
-The Iron Hands Index Astartes article, to which I won't link....
-The Codices for Space Marines, Space Wolves, Dark Angels, IA: 10 Badab War stuff, and, (I am obligated to admit) the Clan Raukaan rag.
-BL stuff (Wrath of Iron, Flesh, Blessing of Iron, Memory of Flesh....)
-The relevant Lexicanum and 40kWiki articles....

Still a lot to do
-Formatting may need a bit of clean-up; I've been doing this on the road, so it's been simplest in that regard to just use Google Docs, which makes my already rudimentary skills here look downright painful in some spots.
-I want to add a Table of Contents and a page for recognition of artists/writers behind all the pictures I've snatched from Google and stuff like BassWave's Godfried. Credit where credit is due, of course.
-Adding in a great big fluff section, naturally.
-Tuning up and changing the rules as deemed reasonable by way of discussions and playing around; this is obviously intended to be a living document.

All right, well, I talk too much, but I hope some of you will take the time to peruse this, and I hope it's somewhat to your liking; I'll very much appreciate any comments or concerns or ideas or whatever, and of course feel free to think about the stuff presented herein or even have a go at using it.

Thanks for looking! If I'm feeling particularly energetic/have a particularly boring day somewhere soon I might bother summarizing the changes/giving "design notes", assuming there's any interest at all. Wouldn't be too much anyway.

The Hand of Justice- An Iron Hands Supplement for Codex: Space Marines

This message was edited 1 time. Last update was at 2013/12/30 07:53:43


 Adeptus Doritos wrote:

Alpharius is that guy at the FLGS that just got his first 'Start Collecting' box fully assembled, and Guilliman's the guy that's been playing since the 90's. When Alpharius started doing well, Guilliman said he didn't play a 'real army' and started screaming about how he sucked. Then Alpharius tabled him.
 
   
Made in us
Fireknife Shas'el





United States

Well, I have a couple things I found: why are storm shields only in CC? Also, siege mantlets are in the siege vanguard list that forgeworld released.
   
Made in us
Tough-as-Nails Ork Boy






The changes made to both of those items are intentional; as I said, this isn't just a supplement to the current Codex: Space Marines, but this includes an effort to "improve" (subjectively, of course) that core rule-set.

 Adeptus Doritos wrote:

Alpharius is that guy at the FLGS that just got his first 'Start Collecting' box fully assembled, and Guilliman's the guy that's been playing since the 90's. When Alpharius started doing well, Guilliman said he didn't play a 'real army' and started screaming about how he sucked. Then Alpharius tabled him.
 
   
Made in nz
Disguised Speculo





Sorta on topic... can you send me any custom rules for Orks?

90% of my games are homeruled but much smaller in scale than yours, and I'm always keen on any interesting ideas
   
Made in us
Tough-as-Nails Ork Boy






Ahh, I could try and dig something up; the Ork rules I've made are a lot like my Ork army: a sprawling, disorganized mass spread over numerous documents and (even more so) notebooks and paper scraps. Pretty much everything about my orks is much more of an... "organic" creation, let's say, not a very disciplined process like this Iron Hands product (fitting on both ends, I think!). Also, the official Ork rules in general have long been much more satisfying to use on all levels than the (non-existent) Iron Hands rules. So there's considerably less as far as general Ork rules changes go, much more focused on my characters.

But, yeah, I s'pose I could dig some up for you.


Automatically Appended Next Post:
LITTLE BIG UPDATE:

I've added in the rest of the pictures and quotes to fill out the Rules section, and re-formatted the whole thing some to hopefully make it look a bit nicer. Additionally, I edited and inserted most of Vash113's Comprehensive History (from B&C above) as the opener for the Fluff section! 'Twas a lot of editing and c+p work, was.... I hate this stuff, but I guess I'm certainly committed to the final product, or something.

I still have to do fluff sections on the later founding chapters and the Sons of Medusa, and the credits section, and then finish up the Contents page once I know where everything lies.... Yuck, heh.

Link is updated in above original post.

This message was edited 1 time. Last update was at 2013/12/30 07:55:35


 Adeptus Doritos wrote:

Alpharius is that guy at the FLGS that just got his first 'Start Collecting' box fully assembled, and Guilliman's the guy that's been playing since the 90's. When Alpharius started doing well, Guilliman said he didn't play a 'real army' and started screaming about how he sucked. Then Alpharius tabled him.
 
   
 
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