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Hello again!
Here is another Iron Hands list! Seems like these guys are gonna make Mech Marines popular again! I see lots of IH lists on here lately...
HQ1 Chapter Master in TDA, w/ Shield Eternal, TH, sprinkles, digiweps.
HQ2 Captain in Artificer w/ PW, P. Sword.
> Honor Guard, 3 guys, 1 Champ, all P. Swords, and Bolters
> Techmarine w/ Bolter and Harness.
T1 Tactical, 10 guys, ML w/ flakk, Plasma Gun. Sarge- Combi plas, chainsword, teleport homer
> Rhino
T2 Tactical, Same as above
> Rhino
E1 Venerable w/ TL Las, fist & flamer
> Drop Pod
E2 Venerable w/ TL Autocannons
> Drop Pod
E3 Terminator Squad, 5 guys, assault cannon, chainfist, sprinkles
H1 Predator w/ Triple Las
H2 Whirlwind
H3 Stalker
Aegis w/ Quad Gun, or Icarus ( whichever turns out to be more kick butt against flyers!)
The idea is to have the Captain and the HG hang out behind the Aegis line with the two weaker tanks and the Techmarine. Everything else is forward distraction, and scoring. I like the non LoS Whirlwind, he can maybe scoot around and let the Pred hang out with the Techmarine? I know TFC nets me another Techie but I think with all those IWND rolls, one Techie fixing stuff on a 3+ should be good enough. What I could do additionally is Drop Pod a Tactical Squad, have the Autocannon Dread out on turn 1, and use the extra points to grab another Techie. Would have to shave off a few points elsewhere to get exactly 2k but it could be done.
What do you guys think? More Techies? Heavier Tanks? Nix the Termies and run the CM with the Honor Guard and Captain? Maybe throw in some Scouts instead? Get a Locator Beacon on for the DPA on turn 1?
I don't know for sure. I only own like 1000pts of this list yet, kinda hoping for feedback before I commit the cash. I have the CM coming from France, eventually and I already kitbashed a Captain, so they are really kind of interchangeable, although it disturbs me to not have some kind of dedicated assault units...
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