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Made in gb
Prophetic Blood Angel Librarian




Mephiston (running behind raider)

8 Death co
1 poweraxe and bp, 1 power fist and bolter, 6 bolters.
Pod

10 scouts (combat squaded, potentially in ravens)
Bp, ccw

10 scouts (combat squaded)
Snipers

5 scouts
Snipers

Death co dread (in raven)
Talons

Death co dread (in raven)
Talons

Stormraven
Tl mm, tl ac

Stormraven
Tl mm, tl ac

Ordo xenos inquisitor (in raider)
Hammerhand, rad granades, force sword

Ordo xenos inquisitor (in raider)
Psychic communion, force sword

8 deathcult assassins (+1s, opponents at -1t)
Landraider crusader
Mm, psybolts.

Mephy, DC, 2 DC dreads and even more lethal assassins are the assault base, potentially supported by 10 scouts. Psychic communion inquisitor to make sure ravens come on as soon as possible and to take challenges for the hh/rg inquisitor.

Scouts try and pretend they are not a threat to score at the end.

Stormravens come on turn 2, drop into hover turn 3 so dreads can assault. I do not mind both being in hover by turn 3. They will have had 2 rounds of shooting, been the delivery unit for the dreads and sent off all missiles. The hover turn also allows for nice placement of rear armour shots and turning to avoid leaving the board.

If they get shot down as soon as they arrive I will be in trouble, but that would be the case whether dreads were in them or not.

What do you think? Viable assault?


Automatically Appended Next Post:
I may drop the 5man scout unit get an adl with comms just to make sure those ravens arrive. Means I can upgrade the dc poweraxe to a pf.

This message was edited 1 time. Last update was at 2014/01/17 22:02:29


 
   
Made in us
Infiltrating Broodlord





Oklahoma City

One dread with Talons will make mincemeat of anything with a 3+ or less. Two dreads, though redundant is good, is overkill. If you want to run two DC dreads, I'd run the second with fists, for smashing tanks, terminators and monstrous creatures. Also be sure to put some crusaders in your crusader. Even one guy with a 3++ save will make those assassins last a LOT longer. I would change up the Scouts and use Death Company in the Ravens instead but that's just an opinion. They're much more suited to close combat. Scouts are a speed bump. DC will wreck a lot of things if tooled properly for the job. I don't know if this is a competitive list or a friendly list but it looks somewhere in between with the scoring units you have. In a more competitive list, it would be better to specialize, have a unit of scouts with cloaks, behind an ADL with Comms to camp backfield and some assault marines in a Razorback to jet onto the board from reserves, out to midfield to claim an objective. Since Mephiston and the Inq detachment (without Coteaz, might want to consider him) are your close combat punch, you won't be scoring much in the opponent's DZ so those back and midfield obj holders need to survive to the end of the game if you want to win. Scouts just won't...
   
Made in gb
Prophetic Blood Angel Librarian




Cheers for the feedback. I was hoping if the scouts stayed hidden at range, the major assault threats would distract the opponent from them.
I took 2 dreads because when I take 1 it will die as soon as it wins a combat, when I take 2, 1 often survives to be a bully unit for an extra turn.
The DC in the ravens is a good idea. Risky but could easily pay off. I had the scouts in there before to eat the overwatch of dangerous units for the dreads, like fragons, wraithguard, melta vets, gravbikers etc.
Coatez would definitely help with making those assassins scoring.
   
 
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