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Made in us
Fresh-Faced New User




This list is being theory-crafted with a high fluff value in mind, it is by no means balanced or competitive and doesn't seek to do that just seeking some feedback on ways to tune it to be a tiny bit better =]

For my thoughts on a competitive CSM 1850 list see this link - > http://www.dakkadakka.com/dakkaforum/posts/list/572918.page

HQ:
Warpsmith w/ Warlord, Mark of Nurgle 125pts
Daemon Prince w/ Mark of Tzeentch, Black Mace, Wings, Power Armor, Lvl 3 Psyker (Biomancy) 340pts

Elite:
Helbrute w/ Twinlink Las 125pts
Helbrute w/ Twinlink Las 125pts
Helbrute w/ Twinlink Las 125pts

Troops:
Cultists x9 w/ Flamer
Champ w/ Shotgun 57pts
Cultists x9 w/ Flamer
Champ w/ Shotgun 57pts
Cultists x9 w/ Flamer
Champ w/ Shotgun 57pts

Fast:
Heldrake w/ Baleflamer 170pts
Heldrake w/ Baleflamer 170pts

Heavy:
Maulerfiend w/ Lashertendrils 135pts
Maulerfiend w/ Lashertendrils 135pts
Obliterator x3 w/ Mark of Nurgle 228pts

Basic concept is applying pressure on back lines while keeping the brutes shieldwalling the Warpsmith and having the cultists form up on objectives.

I'll test play this config and let you know how I do! I suspect that it is going to be a high risk high reward type play style with alot of It Will Not Die!

Decent CC, Decent Las, Decent Flyers
Lacking good scoring units!
Thematic!!!!

This message was edited 1 time. Last update was at 2014/01/19 15:01:49


 
   
Made in us
Fresh-Faced New User




Reserved.
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

I applaud you for bringing a warpsmith!

So whats the difference between a multi-melta and a TL lascannon? Well, ones free, the other is 25 points, and one has a 24" range and the other has a 48" range. Yes, they're a little different, but mostly its the range. So you're paying 25 points for good range on your AV/anti-elite weapon, but your other arm is a power fist. Take a missile launcher!

Through lots of play testing most people will attest that the best shooty loadout for helbrutes is the AC and a Missile launcher. Thats 115 points per brute, but if you want las then take las, its all about fun.

Lasher tendrils are a good way to tarpit your maulerfiend against a mediocre CC squad for the whole game that you could've shot to death with those 135 points otherwise. Any good CC squad will kill it anyway. If you take maulers you usually want magma cutters.

You're a little troop light. Most people will attest that you should take 1 troop squad per 2000 points, so you should have 3 strong troop squads, but you have 3 weak ones, each being just a few points. I'd make the points for some more or some better ones (some vanilla CSM in rhinos?)

Let me Suggest:

Warpsmith- MoN, SoC
Warpsmith- MoN, SoC
Helbrute- ML
Helbrute- ML
Defiler
Defiler
Defiler
Heldrake- Baleflamer
Heldrake- Baleflamer
25 Cultists- flamer, shotgun
25 Cultists- flamer, shotgun
25 Cultists- flamer, shotgun

still has 45 points left. Lets see what we have here:

2 warpsmiths instead of 1
3 defilers, all of which have great cc, AA, AV, and AI. As long as you keep them alive, you have an army.
75 cultists to bubble your engines of war. Crimson Fist player has 30 sternguard with meltas in drop pods? Well they mishap if they try to DS on your engines, HA!

This message was edited 1 time. Last update was at 2014/01/20 05:16:07


"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in us
Fresh-Faced New User




Great suggestions! This would minimize some major weaknesses in this list but I think it may take some of the punch out of the list as well.

The warpsmith is going to be deployed with the obliterators and the helbrutes and they will lumber along with some groups of cultists lancannon'ing anti air and troop transports. That is 6 las shots with 3 being twin linked in the first round that has been game defining in my experience + helbrutes will fire 2x when glanced at what ever shoots them (fact check me I think thats right) so if they are glanced and rage procs on d1 thats 2 twin linked las shots range 48 =D
or they could be immobilized but that's dice gods decision! Although the ML on the brutes may be something to consider just for the versatility

Mauler fiends tarpit trapped units or enemy champions and the air support finishes off/widdles down what remains.

The demon prince is TOO strong for me not to take especially with Biomancy, Black Mace, and Rerolling ones for all saving throws

Roll 2 times on biomancy hope for iron arm, enfeeble, or warp speed (any combo will do great)

If you get iron arm, grats instant death doesn't effect your demon.

If you get enfeeble, awesome now those toughness 4 MEQs are as fragile as guardsman with a T3 easily falling victim to the Black Mace proc.
Also works well with hem casts!

Warp speed and good game. Additional initiative and another possible 3 attacks or 4 on a charge! Factor in another possible 6 from Demon Weapon and now youre looking at 8 str 10 ap 2 attacks with a smash
(if dice gods are in your favor)

I was thinking defilers but this sums up my feelings on those http://bloodofkittens.com/blog/2013/01/05/its-like-tactics-defiler-review/

30 meltas ugh haha I'll let the drakes worry about those 1095 pts obliterated with 340 pts hahaha and I'll pray they mishap because I do not want them getting into cc lol 75 cultist meat shields are enticing though...
maybe using these for cultist models http://www.anvilindustry.co.uk/index.php?route=product/product&path=108_112&product_id=291

   
Made in us
Huge Hierodule





land of 10k taxes

Agree with TLLC on Hellbrute, go stock MM.
I like MF, but dump the LT and Oblitz and add another MF and Drake for Fluff.

was censored by the ministry of truth 
   
Made in us
Fresh-Faced New User




 FeindusMaximus wrote:
Agree with TLLC on Hellbrute, go stock MM.
I like MF, but dump the LT and Oblitz and add another MF and Drake for Fluff.


Three Heldrakes under 2000 pts isn't fun for anyone (well maybe me but thats about it haha), might gimp the shooting as well this way also
   
Made in ca
Power-Hungry Cultist of Tzeentch





Windsor Ontario

I'd probably drop the maulerfiends, they just don't mix well with a shooty list, maybe a forgefiend or defiler instead.
Those three heldrakes don't seem fun for anyone, if they show up one at a time, they're going to get focused down by any AA they have. It's alot to have in reserves and hoping on a dice roll for them to show up.
   
Made in us
Fresh-Faced New User




 l000babyseals wrote:
I'd probably drop the maulerfiends, they just don't mix well with a shooty list, maybe a forgefiend or defiler instead.
Those three heldrakes don't seem fun for anyone, if they show up one at a time, they're going to get focused down by any AA they have. It's alot to have in reserves and hoping on a dice roll for them to show up.


The maulerfiends are more psychological than anything and they cut the price down nearly 100pts on the list as opposed to forgefiends, seeing them charge in while the air comes in brings alot of pressure to a game, still need to play test this, gonna try it out Wed and will post results
   
Made in ca
Power-Hungry Cultist of Tzeentch





Windsor Ontario

Oh okay, a 135pt distraction isn't anything to be ignored. If you're facing alot of mech, I'd stick with the standard loadout, the lasher tendrils don't seem too great unless you're facing alot of high powered CC attacks
   
 
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