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Made in us
Hungry Little Ripper






Flyrant
Hivecommander
Wings
2 twin linked dev
Norn crown 290


20 genestealers 280
20 genestealers 280

30 hormagaunts 150

Zoan x3 150

Venomthropes x3 135

Mawloc 140
Mawloc 140

Tyrgon Prime 260
Regen

Total Points 1825

My thoughts are to advance the horms, and zoans using the venomthropes. Have the mawlocs and prime tie up the back line/ clustered units, the tyrant is flexible going where he needs or to provide synapse in case 1 falls. and the stealers acting indepentantly to take objectives. this should also give me overlapping Synapse. What Are your thoughts?
   
Made in us
Sneaky Lictor





Louisville, KY

Which unit were you planning to outflank.. and are you DS'ing the prime...

I worry about the flyrant, it is already a high priority target plus you're running an extra expensive one.

I like zoans and venoms but I would run more than 2 in either unit.. your I would likely either do a zoan x2 and a second solo for more synapse or split the venoms to allow you to spread your cover more.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in us
Hungry Little Ripper






Outflank for me is situational and yes i will be DS the prime with the mawlocs if i can get at least 1 of them as a reserve .

Good point with the zoans and venoms, i was thinking more of blasting marines than anything but it would give me some points to play with.

I worry about the Tyrant as well, any advice on that?
   
Made in nl
Brainy Zoanthrope





I'd drop the Norn Crown and regen and run 2 groups of 2 zoans instead.

You will have more durable synapse net that way and gain some extra phycic rolls.
   
Made in us
Hungry Little Ripper






Taking all of your advice i was aslo able to add my favorite unit 11 devilgaunts:

Flyrant
Hivecommander
Wings
2 twin linked dev 250

20 genestealers 280
20 genestealers 280
30 hormagaunts 150
11 termagaunts w dev 80

Zoan x2 100
Zoan x2 100
Venomthropes x2 90

Mawloc 140
Mawloc 140

Tyrgon Prime 230

total points 1848/1850

11 model increase with some shooty units and its scoring. Flyers I guess will be the weak point here. The tyrant is still vulnerable but the synapse web did get better.
   
Made in us
Longtime Dakkanaut




Flanking the Gaunts?
   
Made in us
Hungry Little Ripper






barnowl wrote:
Flanking the Gaunts?


The hormagaunts are basically just a meat shields for the advancing units, I was thinking of keeping the devils in reserve until after the the trygon deploys ( dice willing) and bringing them in through the tunnel if they are able

This message was edited 1 time. Last update was at 2014/01/20 17:23:06


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





You have no unit to really outflank so Hive Commander is 20points put in the bin. With the Norn Crown he can potentially get a 30" Synapse range but he'll never live long enough to use it. As your Warlord he's got a big target on his head at the best of times making him super expensive and giving him no target saturation is just throwing him to the wolves.

Genestealers are poor they exist purely to spam turn 1 Horrors to pin your opponents. This work great in conjunction with Lictors and Mawlocs. But your 280 point units are big fat wastes of points. With no grenades they are a huge threat in combat and with 5+ armour they'll be luck to ever get there and they account for 560 points of your army. They will never ever earn their points back. Give them an ADL on the half way line to GtG behind whilst Horroring left right and centre and they are a good nuisance unit. They are not a combat unit. Let's put that unit of 20 up against a boltgun unit of 10 marines for literally half the cost. Let's say 1 round of shooting at long range whilst in cover followed by rapid fire and assault:

10 marines 6.67 hits 3.33 wounds. 2 dead stealers
20 rapid fire shots 13.33 hits 6.67 dead stealers
Another 2 due to overwatch. That's 10 dead before you get to combat. Another 2 go down in combat as no grenades makes you go last. 8 stealers attack back 2.67 marines die to rends 1.78 to other wounds so just over 4 marines. You're stuck in combat for at least another 2-3 rounds and probably come out the other side with about 2-3 stealers. If that was UMs with tactical and devastator doctrines you're looking at 16 dead stealers before you strike, similar with IFs or dakka banner etc and this is the tactical marine with boltgun one of the weakest units in the game.

Hormagaunts are a bit meh. Cheap screen is about it but with so little Synapse they are a liability.

Venomthropes are good but split them if you have spare elite slots. An ADL makes a huge difference to their effectiveness.

Trygon Primes are the worse HS choice now with Carnifexes being literally half the points and even the 2+ Save Tfex is cheaper now. Not to mention the firepower of Exocrine and Biovores or the hugely improved Mawlocs.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Hungry Little Ripper






 FlingitNow wrote:
You have no unit to really outflank so Hive Commander is 20points put in the bin. With the Norn Crown he can potentially get a 30" Synapse range but he'll never live long enough to use it. As your Warlord he's got a big target on his head at the best of times making him super expensive and giving him no target saturation is just throwing him to the wolves.

Genestealers are poor they exist purely to spam turn 1 Horrors to pin your opponents. This work great in conjunction with Lictors and Mawlocs. But your 280 point units are big fat wastes of points. With no grenades they are a huge threat in combat and with 5+ armour they'll be luck to ever get there and they account for 560 points of your army. They will never ever earn their points back. Give them an ADL on the half way line to GtG behind whilst Horroring left right and centre and they are a good nuisance unit. They are not a combat unit. Let's put that unit of 20 up against a boltgun unit of 10 marines for literally half the cost. Let's say 1 round of shooting at long range whilst in cover followed by rapid fire and assault:

10 marines 6.67 hits 3.33 wounds. 2 dead stealers
20 rapid fire shots 13.33 hits 6.67 dead stealers
Another 2 due to overwatch. That's 10 dead before you get to combat. Another 2 go down in combat as no grenades makes you go last. 8 stealers attack back 2.67 marines die to rends 1.78 to other wounds so just over 4 marines. You're stuck in combat for at least another 2-3 rounds and probably come out the other side with about 2-3 stealers. If that was UMs with tactical and devastator doctrines you're looking at 16 dead stealers before you strike, similar with IFs or dakka banner etc and this is the tactical marine with boltgun one of the weakest units in the game.

Hormagaunts are a bit meh. Cheap screen is about it but with so little Synapse they are a liability.

Venomthropes are good but split them if you have spare elite slots. An ADL makes a huge difference to their effectiveness.

Trygon Primes are the worse HS choice now with Carnifexes being literally half the points and even the 2+ Save Tfex is cheaper now. Not to mention the firepower of Exocrine and Biovores or the hugely improved Mawlocs.


Fair assessment, Most games i have played and watched troops that require synapse, without it, fail miserably. Which is what stealers bring to the table, i guess i could go 2 units of 9 warriors with VC or BS for the same points/effect. i don't consider 6 synapse models low for 1850 however and hormies for me are always a screen and a unit that most people have to deal with. Hive commander should of been Old adversary , that was an oversite on my part. i'll play around with it a bit more
   
Made in gb
Ultramarine Chaplain with Hate to Spare





You have 5 Synapse models split across just 3 units and all out in the open. That is low for 1850.

With Warriors take multiple small units rather than a big unit. The big unit is only worth considering with a Prime to boost BS.

Hormagaunts are not a great screen compared with an ADL and they are not something your opponent has to deal with if he's killed all your synapse.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Hungry Little Ripper






hows this? Added a Harpy (which i seem to like over crone) and some gargoyles, traded stealers for warriors, and took the Tfex over tyrgon, this gives me 5 synapse units and basically the same effect i want with some minor adjustments. Harpy and tyrant will most likely fly tandem using sonic screech to lower init, and attack the same unit if feasible.

Flyrant
Old adversary
Wings
2 twin linked dev 245

4 warriors FH, venom cannon 146
4 warriors FH, venom cannon 146
15 hormagaunts 75
15 hormagaunts 75
17 termagaunts w dev 136

10 gargoyles AG, TS 100
1 harpy tl VC, stinger salvo 150

Zoan x2 100
Zoan x2 100
Venomthropes x2 90

Mawloc 140
Mawloc 140
Tyranofex rupture cannon 205

total points 1848

   
 
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