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![[Post New]](/s/i/i.gif) 2014/01/20 18:27:25
Subject: Opinion on a list 1750 csm
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Fresh-Faced New User
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Verry little experiance but wanted to see if anyone thought this list to be workable.
Chaos daemon, wings, power armor, khorne, ichor blood, axe of blind fury. 260
Chaos lord, term armor, nurgle, mutation, blackmace. 175
Plague marines x7, 2 plasmagun. Champion, mutation, combibolter.. 235
Rhino, havoc launcher. 47
Cultists x9, 1 flamer, khorne. Champion, khorne. 75
Cultists x9, 1 flamer, khorne. Champion, khorne. 75
Cultists x9, 8 autogun, 1 heavy stubber, nurgle. Champion, shotgun, nurgle. 85
Cultists x9, 8 autogun, 1 heavy stubber, nurgle. Champion, shotgun, nurgle 85
Heldrake, baleflamer. 170
Heldrake, baleflamer. 170
Obliterators x3, nurgle. 228
Predator, side las cannons, twin linked las cannon, warpflame gargoyles. 145
Totals out to 1750
Open to any input on this list if it would be at all effective. Thanks.
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![[Post New]](/s/i/i.gif) 2014/01/20 18:51:14
Subject: Re:Opinion on a list 1750 csm
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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DP- yes they're cool but from experience you need at least 2 FMCs on the board if you're taking them. If you just take one its going to be an overpriced bolter magnet. This might require taking daemon allies, like a bloodthirster.
Chaos Lord- black mace is always good. Just make sure he has a suitable escort unit, and realize he isnt the scariest CC unit out there, hes just good enough to tear up troops, not other CC units
PlagueMarines- good. id skip the havoc launcher, because you want to be moving flat out until you get to the position your want, and by then it'll probabaly be dead or at 1 HP, no need to waste 12 points
cultists- if you want point effecient cultists, do not take any marks and do not take any weapons besides flamers and shotguns. I could go through the mathhammer but its boring. If you want stronger cultists, take more.
Heldrake- nothing to say here
Obliterators- this is good, but id try to find the points to take 2 squads of 2
Predator- this is fine, its durable enough if you position it right that it will survive on its own
Overall some points:
Most CSM heavy supports need numbers, 2 or 3 of them to make up for their aggressive nature and forward positioning. Las preds and obliterators are passive enough however to function just as 1
rhinos and cultists should almost always be taken completely naked. You have to really know what you're doing to justify any upgrades on them.
Daemon Princes need to be taken at least in 2, if not 3. 1 will not please you.
More heldrakes are always good, but know that for each additional one you bring, the more people will refuse to play you
You're paying to take plague marines as troops, but you're only taking one squad. Consider 3 small squads of plague marines for all of your troops.
Maybe I could Suggest:
lord on bike with chaos spawn/chaos bikers escort squad
plague marines
heldrake(s)
obliterators
predator(s)
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/01/20 19:11:00
Subject: Re:Opinion on a list 1750 csm
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Fresh-Faced New User
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Do not have the biker for the lord unfortunatly, what is your opinion on dropping the two squads of cultists with auto guns and dropping the khorn off the other cultist. Turning the obliterators into 2 squads 2each both with nurgle. Adding an additional 4 man 1champ squad of plague marines normal weps champion with mutation and a combi bolter. Really trying to keep it as close as posible to WYSIWYG. I do have a third heldrake that i assembles with the auto cannon. Sorry for the poor grammar using my ipad with no sleep. Was thinking of putting lord with plague marines or the oblits to move across board.
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![[Post New]](/s/i/i.gif) 2014/01/20 19:17:26
Subject: Re:Opinion on a list 1750 csm
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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Dunhald wrote:Do not have the biker for the lord unfortunatly, what is your opinion on dropping the two squads of cultists with auto guns and dropping the khorn off the other cultist. Turning the obliterators into 2 squads 2each both with nurgle. Adding an additional 4 man 1champ squad of plague marines normal weps champion with mutation and a combi bolter. Really trying to keep it as close as posible to WYSIWYG. I do have a third heldrake that i assembles with the auto cannon. Sorry for the poor grammar using my ipad with no sleep. Was thinking of putting lord with plague marines or the oblits to move across board. Its all good. Yes im saying drop the cultists for the pms dont take a cc hq with heavy supports, that makes no sense to me Also the GoM is fun but know that its not a competitive upgrade
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This message was edited 1 time. Last update was at 2014/01/20 19:17:48
"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/01/20 19:26:50
Subject: Re:Opinion on a list 1750 csm
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Fresh-Faced New User
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Yes thought about the cc hq after posting that and agree it makes zero sence, what is GoM? And thank you for your help here.
Automatically Appended Next Post:
Nm mutation.
Automatically Appended Next Post:
Ok preaty large change what do people think of this now.
Hq.
Chaos lord, term armor, nurgle, black mace, dimensional key, mutation, ichor blood.. 205
Chaos sorc, force sword, mastery lvl 3, tzeentch, scroll of magus, spell farmiliar, disc of tzeetch, Aura of dark glory. 230
Plage marines x7, 2 plasma guns. Champion, mutation, combi bolter
Rhino, havoc launcher. 47
Plague marines x4. Champion, mutation, combi bolter. 133
Cultists x9, 1 flamer, Champion. 55
Cultists x9, 1 flamer, champion. 55
Heldrake, baleflamer. 170
Heldrake, baleflamer. 170
Obliterators x2, nurgle. 152
Obliterators x2, nurgle. 152
Predator, twin linked las, side las, warpflame gargoyles. 145
Total 1749
What do you think with these changes? Thank you for your input.
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This message was edited 3 times. Last update was at 2014/01/20 21:23:27
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