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Dark Angels w/ Space Wolves Allies (Fangwing) 2000 pts.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ar
Fresh-Faced New User




Dark Angels w/ Space Wolves Allies (FangWing) 2000pts
Hey all, I specifically joined this board to get opinions on this semi-fluffy 2000 pt. DA and wolves list:

HQ
Azrael
Rune Priest w/ runic armor, JotWW, LL

TROOPS

6 ravenwing bikers w/ 2 meltaguns, attack bike w/ multi melta

5 deathwing terminators w/ 2 THSS, Asscannon, storm bolters & PF's all around

5 DA Tac squad, w/ melta gun & multi-melta, drop pod

8 grey hunters w/ melta gun, MOTW, wolf standard, drop pod

8 grey hunters w/ melta gun, MOTW, wolf standard, drop pod

ELITES

3 wolf guards, 2 PF's & 2 combi-melta

FAST ATTACK

Ravenwing Darkshroud w/ Asscannon

Ravenwing Darkshroud w/ heavy bolter

HEAVY SUPPORT

5 long fangs, 4 missile launchers

Vindicator

Vindicator


The rune priest rides with one of the GH in the drop pod, Azrael drops with the 5-man tac squad, and the 3 wolf guards are split into the 2 GH units and the long fang pack, with the one with no wargear going with the longfangs.

STRATEGY

The only things on the board at the beginning of the game are the 2 Vindicators, fielded close together with a Darkshroud in the middle, and the bikes, split into 2 combat squads, one on one side of the board with the 2 meltas and a Darkshroud , and one in the middle with the vindis, and the attack bike on the other side of the board (this to split up teleport homers).

All the bikes minus the ones with the vindis scout up, and when you get to drop in reserves you teleport in the termies on one side and the GH Pod with rune priest on the other , and the other GH pod on whichever side is most convenient. Rune priest does jaws, and you unload with all the meltas and Asscannon into the enemy's exposed flank. Then, just steamroll from one side of the board to the other both ways, advancing with the stealth vindis and the bikes and blowing anything that shows its face to oblivion.

I thought this army to be much like a Swiss Army knife, able to deal with tough elite units and heavy armor alike, as well as a good dash of population control in the form of the long fangs and the vindis. I see this army working well on boards with lots of terrain to cover the bikes' advance as well as for something for the vindis to blow up

Please let me know what you guys think about this list, and feel free to suggest any changes!
   
Made in us
Fixture of Dakka





Los Angeles

You have no Anti-Air, so an ADL with Icarus or Quad could be added.

Vins ought to have dozerblades. Given their short range, they will likely need to move to get effective shots off.

How about the Long Fangs' babysitter, WG, having T-armor to tank wounds? Otherwise, he's merely an 18 point ld boost. I think the TDA to tank wounds is worth the add'l 15 points.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Infiltrating Broodlord





Oklahoma City

Question not related to your list: how is this at all fluffy?

The Wolf and the Lion hate each other. They're not even Battle Brothers for gosh sake and their ALL SPACE MARINES. You'd think that would make them like each other but nooooo. Ancient rivalries and grudges never die in the grimdark of the future, so why are you trying to make them work together?

Proud supporter of


It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in ar
Fresh-Faced New User




 bocatt wrote:
Question not related to your list: how is this at all fluffy?

The Wolf and the Lion hate each other. They're not even Battle Brothers for gosh sake and their ALL SPACE MARINES. You'd think that would make them like each other but nooooo. Ancient rivalries and grudges never die in the grimdark of the future, so why are you trying to make them work together?


If you remember from the SW codex, there's an entry that discusses the dispute between Russ and Jonson, and it seems that in the end they end up becoming pretty close battle brothers after the whole mess; whenever the wolves and the DA meet up now, they have a ritual battle between two champions of the chapter to honor the memory of the fight between the two Primarchs- which is what I intend to do at the end of each game with the two models from each detachment that rack up the most kills!

It's why I said semi-fluffy, because dire circumstances have brought the two rival chapters to the same battlefield to fight for the Emperor, and the chapters do indeed have a history; also, the cheese of this army is nothing compared to the possibility of using an even more cheesy ally like Guard, with it's billion-model blob under Azrael's command, giving them a 4++.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






There are so many things I would change here:

i) Tac squad cannot have multi melta and meltagun if there are only 5 guys, its one or the other.

ii) I'd drop the Wolf guard and use the points to get a 2nd rune priest (SW can get 2 HQ per slot remember). (wolf guard are so points inefficient).

iii) Replace the banners to get one more GH per squad.

iv) 1 darkshroud is enough. Never upgrade the gun on it, you want it to be boosting to get the 2+ cover save, so it won't be shooting much.

v) longfangs can take up to 5 missile launchers per squad, plus the sergeant. Add another.

vi) Consider some black knights. They are a great unit on their own, and their -1 initiative from their grenade launcher works with JOTWW.
   
Made in ar
Fresh-Faced New User




 Big Blind Bill wrote:
There are so many things I would change here:

i) Tac squad cannot have multi melta and meltagun if there are only 5 guys, its one or the other.

ii) I'd drop the Wolf guard and use the points to get a 2nd rune priest (SW can get 2 HQ per slot remember). (wolf guard are so points inefficient).

iii) Replace the banners to get one more GH per squad.

iv) 1 darkshroud is enough. Never upgrade the gun on it, you want it to be boosting to get the 2+ cover save, so it won't be shooting much.

v) longfangs can take up to 5 missile launchers per squad, plus the sergeant. Add another.

vi) Consider some black knights. They are a great unit on their own, and their -1 initiative from their grenade launcher works with JOTWW.


Firstly, there are awesome points you have there, man, and I'd like to thank you for participating!

i) Duly noted; I wrote the list up on Quartermaster without the codex in front of me and since it gave me the option to do both in a 5 man squad (and not having much exp with the 6th ed codex) I was all like 'hooray!' And took it.

ii) you might have a point here; I've never used SW and was going off other stuff I've read around which seemed legit, but when you bring up the possibility of another rune priest, you might have a good point; was thinking of dropping the PF's out of the squads altogether and maybe just going meltabombs too... Haven't gotten to play 6th much and I know the challenges have really nerfed PF's...

iii) don't know if I agree with you on this one; rerolling 1s, especially when it comes to armor saves, might be worth a lot more than just one more GH. I only have 2 GH squads and I'd like to squeeze out as much survivability as I can out of them..

iv) the way I wanted to play the 'shrouds is to use them to cover the bikes and other infantry I can drop down close to them as much as I can, and I thought that since I was looking to turbo just once really then I might as well use it as a mobile Asscannon platform whilst it was standing around, or moving short distances; I wanted to have two in order for the 2nd one to also raise the survivability of my vindis (as well as whatever I drop next to them)... Might think about this one though, as a lot can be done with 100 pts...

v) this was mainly a points-related decision, but I think you might be right about this too- probably worth shaking up some other things to squeeze another loaded fang in.

vi) I'm not totally convinced about them because of points/survivability ratio, and also because I don't think they're effective in small squads. Also, I don't have the models. I think i'll proxy them in for fun at some point to get a feel for a good 7-man squad.

Thanks again for all the tips man, I'm gonna have to give the list another once over and repost it depending on the things you've said here!


   
 
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