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Made in us
Regular Dakkanaut




With this list I tried to bring as must fire power to the bored as I could. Advice would be great!

Company Command squad
missile launcher.
Veteran squad
3x meltas guns
Chimera
Infantry Platoon
4x melta guns
Chimera

infantry Squad x3
flamer in each squad
heavy weapons team
auto cannons
Vendetta 130

Executioner
Knight Commander Pask
plasma cannons

x2 Demolishers

griffon mortar

sentinel
missile launcher

The sentinel is in here because I had the points left and did not know what do with them. I thought about adding a hellhound which wouldn't be to hard but I don't know if its needed.
   
Made in ca
Junior Officer with Laspistol





London, Ontario

Missile Launchers are a "weak" heavy weapon. They're worse than Autocannons at killing light or medium vehicles, and they're worse than Lascannons at killing heavy vehicles. The best thing they have is points efficiency to kill Marines in the open. Other than that, they're poor value.

120 - CCS: Missile Launcher Chimera?

155 - Vets: 3x Meltagun, Chimera

125 - PCS: 4x Meltagun, Chimera
55 - ISQ: Flamer
55 - ISQ: Flamer
55 - ISQ: Flamer
75 - HWS: 3x AC

CDX - Vendetta

280 - LR Executioner: 2x PC, Pask

CDX - 2x LR Demolisher:

CDX - Griffon

45 - Scout Sentinel: Missile Launcher

1500 - Total


I'd suggest dropping the HWS, and instead spreading those AC through your ISQ. They're much more survivable, and saves a lot of points. Drop the flamers, and go for GL's instead. It gives you a decent light-vehicle / transport killing unit.

I'd find points for a Commissar, so you can blob them up. Give them a FRF SRF order, or BID with the GL/AC and you leverage a lot from a single order.

I'd find points for a naked ISQ, to put in your Vendetta. Drop them out late game on an uncontested objective. Works wonders for me.

Pask is a poor upgrade for an Executioner. The extra BS doesn't do much for blasts, and you're going to want to shoot that Plasma at infantry, so the anti-tank benefits are wasted.

I'd rather split the Demos into two squads, so I'd drop the Griffon. I'd also drop the Sentinel, and replace them with a Hellhound. It's better at the job you'd want these units to take on, which is reliably killing light infantry.

I like tossing an Autocannon into Meltavet squads. You can snap fire on the move, and if they get disembarked early, they can still contribute some firepower at range, rather than suicidally running up the field.

This message was edited 1 time. Last update was at 2014/01/21 00:54:17


 
   
 
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