Thanks for the quick replies guys!
BladeTX wrote:I lost 30 marines to 15 termagaunts, 5 warriors, and a tervigon yesterday.
If you're going for alpha strike go all the way not half and half.
Salamanders, Ultrasmurfs, and Crimson Fists do it best. Everyone else just dies.
Thanks for the suggestions man. May I ask why Sallies,
CF or pure Ultras would do it more effectively? I'm actually trying to go all the way with alpha strike so if it looks half-half that's bad haha. The backfield units are all intended to contribute significantly to the shooting but also just bring a little flexibility, mobile scoring, and flyer defense.
I actually think this list would handle Nids quite well. Remember he will be doing very little if any shooting before me, as not only am I more likely to go first with Coteaz, but I'll be keeping my distance and hiding behind my aegis /
LoS blocking cover until I'm ready to teleport + drop pod in. In most circumstances I should be dropping five
str 6
AP 4 templates wherever I want them, getting off 32
str. 5 stormbolter shots, 16 bolter shots w. re-rolls, 6
TL str. 6 heavy bolter shots, a thunderfire cannon (potentially w. prescience), plasma cannons, a quad gun, drop pod stormbolters, a psychic shriek and whatever the sternguard decide to do. A quick run at the maths says that should kill about 80-85 gaunts on my first turn, and there's enough weapons
str 6+ to threaten the tougher stuff.
What would you suggest taking on the Sallies,
CFs or extra Smurfs which would put out more on a single turn than the 5 incinerators and 16 stormbolters the non-scattering
GK bring, plus all the stuff in the backfield?
sleekid wrote:I would actually prefer SW instead of SM for that alpha strike.
And i would prefer DK to interceptors as well.
What would you take with
SW? I'm definitely open to the idea. The way I see it,
GK have some great anti-horde, I just needed some anti-tank, and using these UM will get me 2 first turn meltas w. re-rolls and 3 meltas w. re-rolling 1s.
As for
DK > interceptors, I would love to get another
DK in this list and had one in originally but wouldn't know what to take out. I think the interceptors are actually better for this kind of alpha strike, because the
DK brings a single incinerator, whereas the interceptors bring 2 incinerators and sixteen
str 5 stormbolter shots. Basically, the interceptors will kill a lot more, but the dreadknight is more durable (per point spent). In an alpha-strike army, I thought it would be better to take more killing power and let my offense work as my defense.
You've given me some good food for thought guys, and let me know what kind of replacements you would suggest!