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![[Post New]](/s/i/i.gif) 2014/01/27 15:54:04
Subject: Iron Hands 1000 Semi Competetive, Semi Fluffy
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Changing Our Legion's Name
England
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Hey, i have a tournament in a month or so and am looking at putting a list together for it, using the Iron Hands Chapter Tactics
I should stay straight out that i have a massive Drop Pod army, so kind of want to avoid them in this list, and also avoid Dreadnoughts at 1000 points or less unless i have to really.
I have a couple of Options for HQ.
Either a Chapter Master- Artificer Armour, Shield Eternal, Thunderhammer and Digital Weapons
Or A Master of the Forge, with an Added Techmarine with Harness.
I can see the merits to both. The C/M because of the 4 Wounds with Eternal Warrior (Good way to deny Slay the Warlord) and good CC kickout. But the MoF plus T/M is a good way to buff the army, and make the best use of the chapter Tactics for Iron Hands, what do you guys think?
For Troops, i have 3x 5Tactical Marines, in Razorbacks- Vet Sg, Power Axe, Combi Weapon and Meltagun in each squad. The Razorbacks all have Heavy Bolters, but i am tempted to try and find the points for a Lascannon one.
No Elites and No Fast Attacks in this points value,
Heavy i have a Hunter, Vinidcator (People have been trying to get me yo opt for a Lascannon Pred instead, but we will see) And a Thudnerfire Cannon.
Does anyone have any input on the HQ or any input on the rest of the list?
Keeping it semi fluffy, but I also dont want to lose every game :/
Thanks guys and gals.
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2014/01/27 16:53:15
Subject: Iron Hands 1000 Semi Competetive, Semi Fluffy
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Slashing Veteran Sword Bretheren
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I say go with the MoF with the techmarines for your HQ. Because yeah, the Chapter Master is a true cc monster, but you dont really have any cc squads that make use of all those points. You do, however, have a bunch of vehicles, and your repair rolls are increased. So you could actually stick a techmarine in each razorback. So not only is this fluffy, but it actually makes sense for your army and makes the most of your CT.
I mean at 1000 points, you could really have around 5 Techmarines (including the one on the TF Cannon). If they dont destroy a vehicle in one round, then it may repair a hull point and then be repaird by the techmarine inside! What's more Iron Hands than that?
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2014/01/27 18:27:57
Subject: Re:Iron Hands 1000 Semi Competetive, Semi Fluffy
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Changing Our Legion's Name
England
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I think you may be right, Thanks
But, i can only buy 1 Techmarine for each HQ right? I wish i could buy another one to wack in each squad, that would be awesome.
And using the Motf and the Techmarine, do you think i should ditch the power axes on my sarg's, and spend the points on more guns? Or keep them just in case that CC punch is needed?
Which loadout for Razorback turrets do you think is best?
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2014/01/27 19:17:20
Subject: Re:Iron Hands 1000 Semi Competetive, Semi Fluffy
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Monstrous Master Moulder
Cleveland, Ohio, USA
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Mako_Boy wrote:I think you may be right, Thanks
But, i can only buy 1 Techmarine for each HQ right? I wish i could buy another one to wack in each squad, that would be awesome.
And using the Motf and the Techmarine, do you think i should ditch the power axes on my sarg's, and spend the points on more guns? Or keep them just in case that CC punch is needed?
Which loadout for Razorback turrets do you think is best?
Clan Raukaan supplement. MotF unlocks 3 Techmarines.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2014/01/27 19:29:52
Subject: Re:Iron Hands 1000 Semi Competetive, Semi Fluffy
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Changing Our Legion's Name
England
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I am not allowed to use dataslates in my tournament :/
no idea why :(
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2014/01/27 19:49:46
Subject: Iron Hands 1000 Semi Competetive, Semi Fluffy
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Slashing Veteran Sword Bretheren
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Well that sucks about not being able to use the Clan book. Well when figuring out what types of weapons to use you have to figure out what the rest of your army can do. So you have the vindi, which is a high str, pie plate, ap2. awesome! good anti-infantry or even vehicle hunter.
You have the hunter, skyfire, awesome
You have the tacticals with bolters. good anti-infantry, especially with the heavy bolters.
You have a thunderfire cannon. ultimate anti-infantry. also can immobilize vehicles.
Now since you have a lot of this anti-infantry stuff, I think these razorbacks shoudl be laserbacks. either the TL lascannon or the las/plas razorback. With 3 TL lascannons, you can bring down most vehicles in one turn. if not, get that melta gun to fire out of the fire point and finish it off. or see if you can catch its hull under the vindicator plate.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2014/01/27 21:11:55
Subject: Re:Iron Hands 1000 Semi Competetive, Semi Fluffy
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Changing Our Legion's Name
England
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Thats what i am thinking.
If i drop all the Techmarines, which sucks, but just 1 will suck. Just having the MotF, i can afford to have all T/L Lad-cannons. For lads.
I can even pop some points into the squads, give the sargents some shooty.
This is the first time in 10 years of 40k i have had to properly chose my Heavy Support. Im tempted to drop either the Vindi or the T/F. I like them both massively, but they do the same job in reality. Vini has a better chance of popping tanks, and the Thunderfire has better chance of killing more infantry, but in reality they are both just wiping out a squad of stuff.
Tricky.
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Switches Armies quicker than the human eye can see.
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![[Post New]](/s/i/i.gif) 2014/01/27 21:33:14
Subject: Iron Hands 1000 Semi Competetive, Semi Fluffy
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Slashing Veteran Sword Bretheren
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Tough call. I'd say go with the TF cannon, but that's just my preference.
As for the HQ, either way, where would they go? In with one of the Tac squad razorbacks? I guess if you go with the chapter master you can use the orbital bombardment, its kind of like the demolisher cannon.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2014/01/27 21:48:31
Subject: Re:Iron Hands 1000 Semi Competetive, Semi Fluffy
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Changing Our Legion's Name
England
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I would probably def go with the MotF, i can just fit more in the list.
I have no got a list with him, 3 tacs in Razorbacks, Hunter, Thunderfire, Vindicator..and i have enough points left over for a Dreadnought, which is tempting.
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Switches Armies quicker than the human eye can see.
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