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Made in us
Fresh-Faced New User




i am sorta new to 40k and i started with CSM and have loved them. Mainly psykers so i enjoy have thousand sons marching toward the enemies. so i made a 1000pt army that i need opinions on.

HQ(s)
Ahriman
Sorcerer in termi w/ mastery 3 VoLW Sigil and the Brand

Troops
2 squads of thousand sons w/ Icon of Flame

Basically this army is meant to destory and Space marines or most infantry
i know that thousand sons are every costly but i am stubborn and am going to use them
   
Made in gb
Regular Dakkanaut




Gravesend

That is going to die!

Guessing its 1 unit of 11 and 1 unit of 10 thousand sons.


I would drop the unit of 11 and the sorcerer to take 1 of 10 cultists. 1 heldrake, 2 oblitorators MoN to make them survive a bit longer you could take MoT but i found making them harder to wound better than the save. Then spend the last 95 points as you wish.

2000+ points, but I think I know how to use them

Bolt action, 1500 points BANZI

Dwarfs 2500+

Vampires 1000ish 
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

Im sorry to say thousand sons are hard to start out with because they perform very poorly in low point games. Being the troops, you need a lot of them before you can start getting other units to support them, I would not play them at anything less than 1500 points, but you should really try to play them in 2000+ point games if you can help it.

That said, let me give you an example of a good list.

Ahriman (Warlord)
10 Thousand Sons- Rhino
10 Thousand Sons- Rhino
5 Terminators- MoT, Heavy Flamer, Power Fist(champ), chainfist, VoTLW, Icon of Flame (Ahriman goes here)
Vindicator- daemonic possesion, combi-bolter
Vindicator- daemonic possesion, combi-bolter
Heldrake- Baleflamer
Herald of Tzeentch- Disc of Tzeentch, Grimoire of True Names, Mastery Level 3
10 Pink Horrors
9 Screamers of Tzeentch

This a 2000 point list that has 3 infiltration targets that can either infiltrate or move up the board on their own.
Ahriman is protected by the terminators who can overwatch attacks, kill them in close combat, and soak bullets for ahriman. They are a fantastic supporting unit for ahriman.
The vindicators give the list the ability to remove handfuls of models at a time, something thousand sons lack the ability to do. They also have decent anti armor as they fire ordinance shots so they roll 2D6 for penn rolls and pick the best result.
The heldrake is also good for removing handfuls of models
the herald and screamers are a very durable unit that take some focus off of your thousand sons
the pink horrors provide some more troop power to the list. Deep strike them in late game where needed.

Make sure no matter what thousand sons list you make that:
You have transportation of some sort for all your thousand sons
You have a close combat unit that is fast and durable
You have a powerful overwatching squad for ahriman, as his spells are very close range and he will be assaulted
You have some models that can remove many models at once
If you have units that are aggressive but not durable like a land raider or a heldrake, you take multiple of them so that if one dies you can still complete the goal you wanted to with another one of those units.

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in ca
Lesser Daemon of Chaos





Toronto, Canada

Ahriman is a wonderful fluff character, but he is simply too expensive at 1000 points.

HQ:
Chaos Sorc, mastery 2, sigil, brand, MoT - 155

Troops:
Thousand Sons (8), Rhino - 234

Thousand Sons (9), Rhino - 277

Fast Attack:
Heldrake, baleflamer - 170

Heavy Support:
Oblits x 2
(or a Chaos Predator with Lascannons)
This list is still fluffy but it can compete if played properly. It gives you three sorcerers on the field, and your Warlord has a 3+/3++ save.

Hope it helps or at least spawns new ideas.

In the embrace of great Chaos, I am no longer afraid, for with its power and favor, I shall become the embodiment of that which I once most feared.....Death

Chaos Space Marines: W50, L23, D17
Warriors of Chaos: W15, L2, D0
CSM 6th Edition: W19, L6, D3
CSM 7th Edition: W17, L2, D2
Kill Team: W2, L0, D0 
   
 
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