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Made in gb
Been Around the Block





After attempting to play mono-Khorne, it is really isn't that competitive (although a lot of fun). So I thought I'd mix a bit of tzeentch and slaanesh in there to form a 'flying-circus / hound' variant.

It's meant to be a bit more competitive (I realize the lack of troops isn't ideal!), yet fun to play.

HQ: 780
Be'lakor
Fateweaver
Herald of Khorne [Juggernaught, Locus of Fury, Axe of Khorne]

Elites: 138
6 x Flamers of tzeentch

Troops: 290
2 x 15 daemonettes + Alluress w/lesser reward

Fast Attack:480
2 x 15 flesh hounds

Heavy Support: 310
Daemon prince of Tzeentch [Flight, Warpforged, Grimoire, Staff of change, Psyker lvl 2]

So, there we go - it's meant to be in your face turn 2.

Buffs from Fateweaver / Daemon prince means the hounds will be hitting hard.
Be'lakor will be used for invisibility on one unit of hounds
Fateweaver used to get more consistency on Grimoire on another unit of hounds + herald
The herald of khorne will join the hounds for some AP2 punch and of course, benefit from scout.
Flamers will be deepstriking nearer fragile units and hopefully 6 will be enough to wipe the units before I hand them FNP!

I have also been considering a single unit of 20 hounds and subbing the other out for more daemonettes or herald of slaanesh.

Any comments are welcome!


This message was edited 1 time. Last update was at 2014/01/31 14:11:52


 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Hounds are very points efficient, personally I'd drop the flamers and get more hound, they will be both good against the same kinds of targets after all.

You may wish to use Be'lakor as an ally, with some cultists. As it stands, his LD10 means he must be the warlord, but fateweaver has a much better warlord trait.
   
Made in gb
Been Around the Block





Couldn't agree more actually - I had an alternate list with a CSM detachment (Be'lakor + 10 cultists). Gives me a troop choice to camp on an objective and I get Fateweaver's trait!

I can see what you mean about the flamers. For some reason I love dropping them in halfway through the game and burning off a small horde without much effort! Plus it takes the heat off my more valuable units for a turn or two!

Thanks for the feedback.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Oh, little mistake on your DP btw. He can't have an axe of korne being a Daemon of Tzeentch. Maybe you meant staff. Either way I'd spring more for another psychic level or a greater reward tp help keep him alive.
   
Made in gb
Been Around the Block





Ah - thanks, that's a typo! Too many Khorne games..

I'll see what I can fit in.
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Tbh I'd reconsider the alluresses and their lesser rewards. Of all the daemons, daemonettes are less needing of etherblades than any others.

Having str 3 attacks that they will be woundng most things on a 5+ anyway, and if they roll a 6, well you already ignore armour, so the blade is kind of wasted.
Having more sergeants in the squads can be helpful against one of the rolls on the warpstorm table, but fateweaver already mitigates this quite a lot.

Personally those 30 points could be better spent buffing up your daemon prince, or 2 more khorne dogs.
   
Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

If you have a well placed portal glyph lack of troops is not a problem. The most competitive CD lists out there have 2 squads of 10 troops.

Flamers are fantastic but only at taking out 4+ saves. They're like ironclad Dreads with dual heavy flamers and a drop pod. I would only take them against orks, tyranids, eldar, tau, dark eldar, daemons, really anyone but SMs or CSMs. Considering about half the armies out there are either of those, that makes them somewhat situational.

This message was edited 1 time. Last update was at 2014/01/31 14:17:59


"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons  
   
Made in gb
Been Around the Block





The other questions I'm facing are:

Lord of Change or lvl 3 daemon prince - mainly for the slightly lower points cost over a lvl 3 DP and toughness 6.

and

Who gets the Grimoire..? If I were to be running Bloodcrushers then I wouldn't mind giving it to the Khorne Herald, but I don't have any champions to take challenges with the hounds
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






For a dogpile like this you have 4 choices:
i) Heralds - a good choice for buffing the dog units, give them a jugger and an etherblade along with a loci and they will much improve the dogs when the going gets tough.

ii) LoC are great in my opinion. Fully kitted out they cost 50 points less than a Tzeentch DP, and get +1 wound and T. However they do not get a 3+ save as base, which can hurt them. Not sure in a dog list.

iii) Slaanesh lash DP - anti air and generally great all round DP loadout.

iv) Nurgle DP - more specialized than the lash DP, the nurgle Balesword DP would be included in a dogpile list to remove those tough MCs like wraithknights, which your dogs would struggle (fail) against.

As for the grimmoire, a Tzeentch DP is often the bearer of choice. Perhaps the toughest DP due to those re-rollable 1's, and better than a herald because he can fly and keep out of harms way if he needs to.
   
 
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