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Imperial Fists, Death Korps of Krieg and Inquisition friends. Very shooty! Adjusted (2k)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Prophetic Blood Angel Librarian




Imperial fists
Librarian (in scout squad)
Psychic shriek, force axe

5 scouts
Power sword, bp & ccw

5 Tactical marines
Flamer
Pod

5 assault marines
2 flamers
Pod

5 assault marines
2 flamers
Pod

5 Devestators
Lascannons

5 Devestators
Lascannons

Predator
Lascannon side sponsoons

DKoK
Commisar general (in scout squad)
Powerfist

Engineer squad

4 heavy mortars

LR Punisher
Heavy bolter side sponsoons

Inquisition
Coatez (in scout squad)
Chooses prescience + has 1 other power

Inquisitor (in scout squad)
Prescience, force sword, 3 servoskulls

3 acolytes
3 plasma guns
Chimera
2 heavy bolters, psybolt ammo

3 acolytes
3 plasma guns
Chimera
2 heavy bolters, psybolt ammo

3 acolytes
3 plasma guns
Chimera
2 heavy bolters, psybolt ammo

ADL with quad.

2000pts

Scout squad sits in the middle of the gunline with the attached characters, for counter assault and so the inquisitors can cast prescience on the units that need it. The 4 st6 ap4 large blast heavy mortars and the 29 st5 punisher shots can be prescienced against troops, the two tank hunting dev squads against mech and flyers. If a dev squad has taken a few casualties then the pred can be prescienced instead.
The assault squads drop turn1 to flame units in cover. The tacticals drop later to objective capture.
Chimeras with plasma gunners go against meq, teq, or horde. Only costing 107pts each so not too fussed if these are focused on.
Everyone sitting behind an ADL. Either Dev sarges or a character man the quad.
Servo skulls provide minor tactical options.
Engineers hide or put in reserves for deployment scoring.
Scoring all fragile but 6 scoring units. 3 in metal boxes, 1 which isnt on the board turn 1, and 1 hiding away.


Automatically Appended Next Post:
In fact... i'll scrap the powersword on the scout sarge and give the inquisitor rad granades to help the counter assault unit.

This message was edited 3 times. Last update was at 2014/02/03 18:28:04


 
   
Made in gb
Prophetic Blood Angel Librarian




Thought of a way to make it far shootier...

Imperial fists 
Librarian (in scout squad) 
Psychic shriek, force axe 

5 scouts, bp & ccw

5 scouts, bp & ccw

3 bikes
2 grav guns

Landspeeder x 2
4 x heavy flamers

Stormtalon
Skyhammer

5 Devestators 
Lascannons 

5 Devestators 
Lascannons 

Predator 
Lascannon side sponsoons 

DKoK 
Commisar general (in scout squad) 
Power axe

Engineer squad 

3 heavy mortars 

LR Punisher 
Heavy bolter side sponsoons 

Inquisition 
Coatez (in scout squad) 
Chooses prescience + has 1 other power 

Inquisitor (in scout squad) Prescience, force sword,

3 acolytes 
3 plasma guns 
Chimera 
2 heavy bolters, psybolt ammo 

3 acolytes 
3 plasma guns 
Chimera 
2 heavy bolters, psybolt ammo 

3 acolytes 
3 plasma guns 
Chimera 
2 heavy bolters, psybolt ammo 

ADL with quad. 

1999pts

This message was edited 1 time. Last update was at 2014/02/03 18:58:56


 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Poly Ranger wrote:
Thought of a way to make it far shootier...

Imperial fists 
Librarian (in scout squad) 
Psychic shriek, force axe 

Recommend force sword over axe - with 2W and a 3+, you won't live to swing the axe.

5 scouts, bp & ccw

5 scouts, bp & ccw

Unsure of the weapon choice here.

3 bikes
2 grav guns

Always nice to have. Consider tacking on a combi-grav, but not necessary.

Landspeeder x 2
4 x heavy flamers

I personally prefer the multi-melta version of these. Nearly guaranteed vehicle death (enemy) if they don't shoot these down.

Stormtalon
Skyhammer

Ayup.

5 Devestators 
Lascannons 

5 Devestators 
Lascannons 

Ayup.

Predator 
Lascannon side sponsoons 

Would probably take more Devs, only because they have tank hunter.

DKoK 
Commisar general (in scout squad) 
Power axe

Engineer squad 

3 heavy mortars 

LR Punisher 
Heavy bolter side sponsoons 

Don't know DKoK, but Punishers are always fun!

Inquisition 
Coatez (in scout squad) 
Chooses prescience + has 1 other power 

Inquisitor (in scout squad) Prescience, force sword,

3 acolytes 
3 plasma guns 
Chimera 
2 heavy bolters, psybolt ammo 

3 acolytes 
3 plasma guns 
Chimera 
2 heavy bolters, psybolt ammo 

3 acolytes 
3 plasma guns 
Chimera 
2 heavy bolters, psybolt ammo 

This looks good on the surface. Here is my concern - 36'' Chimeras, 24'' Acolytes who want to be in 12''. I'd choose between objective squatting Acolytes with gunboat Chimeras for supporting fire, or pack a few more bodies in the squads to be able to move forwards

ADL with quad. 

1999pts


Notes in the quoted list above, but ultimately here's my rundown assessment - I'm not sure what exactly your Marine portion wants to do. It looks like it wants to kill tanks and just take min troops, which is... ok, I guess. The DKoK looks like it wants to be your troop killer (GEQ and Xenos). Unsure about mortars and engineers, because I don't know DKoK, but the Punisher may disappoint - if only for being the only thing AV14 around, so all AV14 cracking weapons will be pointed at it. Low guardsmen BS also makes it finnicky - would likely do much better prescienced by one of the Inquisitors. Inquisitorial detachment seems torn between TEQ/MEQ killers and supporting GEQ/Xenos killers. Two inquisitors let you grab a pair of servitor henchmen groups with 3x Plasma Cannons, great for objective squatting - and like the Chimeras for similar ranges. Also benefit hugely from prescience.

I would take a look at maybe taking a stock guardsmen Infantry platoon, stuffing them full of autocannons, and letting them squat your aegis. CCS for HQ (because orders). That's a good firebase for anti GEQ/Xenos, and stuffed with autocannons can also threaten AV10-12. This lets Inquisitorial focus on anti-MEQ/TEQ courtesy of plasma, while assisting with psymeras. The C:SM can then focus entirely on anti-tank duty with the devs, possible selecting a MotF and Techmarine as your HQ to buff a couple pieces of terrain for the Devs to squat in. I'd take three squads of LC Devs, 2x LC groups and 1x ML group (w/ flakk), or 2x LC groups and a TFC. Preference to the first - so you can focus entirely on murdering vehicles. Inquisitors offer great and cheap prescience for whatever needs it most, CCS can provide some budget prescience in the form of "Bring it down!" and the like, but usually TL Plasma Cannons will be your go-to. Last suggestion would maybe be another flyer if points permit - one Stormtalon won't last too long.

This message was edited 1 time. Last update was at 2014/02/04 14:00:09


They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in gb
Prophetic Blood Angel Librarian




Force axe as sarge will be accepting challenges. Scouts are my cheap counter attacking unit whilst the engineers are the reserved objective grabbers.

The landspeeders are fulfilling anti-troop, and I totally agree they would be better as AT. I just don't have the points. Same problem with the combigrav. They are also my only source of ignores cover.
A third dev squad is a good idea. Flakk is also an interesting idea. I could only just fit the stormtalon in.

The mortars are 3 standard griffon mortars so should do a number on all infantry, as even meq will hate 3 tl st6 large blasts. The punisher will be prescienced when it needs to be. I don't mind it attracting AT firepower as that will be less directed at the more fragile vehicles.

Engineers are a cheap scoring tax - dkok cannot unfortunately have heavy weapons in their infantry squads. Plus I don't find 60pt autocannon sqauds value for money.

You make a valid point about the lack of plasmagun/heavybolter synergy.

So here is my rehash with your points in mind:

- bike squad (just cant justify 93pts for 3 wounds)
- 3 chimeras with 3 plasma gunner acolytes
- predator
- powerweapon on commissar general

+ dev squad with mls and flakk (sitting on the quad gun)
+ 2 chimeras with 2 hb psybolts and 3 pc servitors in each, the inquisitors go in these
+ razorback with assault cannon and psybolt ammo and 3 acolytes
+ powerweapon on ccw scout squad
+ powerfist on commissar general
+ snipers on scout squad #2
+ 1 servo skull.
Speeders split between 2 units of 1 to increase survivability. (I can't get rid of these as only the heavy mortar barrage is ignoring cover, most of the time. Plus I already have lots of AT. They are my anti pathfinders/camo scouts behind bolstered cover and such like)

The powerweapon and powerfist upgrades are to take off some of the hit the counter attacking unit has lost by losing the 2 inquisitors.
The more and more I think about the flakk devs the more I like them, I dislike ml devs but tank hunter makes that much of a difference! Between them, the quad, the talon, the psyback and prescienced las devs if needed, I have AA covered.
Lots of AT, lots of anti horde and lots of anti meq/teq.
Inquisitors prescience whos best for the job at hand and the 'ill be expecting you' rule will be class with 3 pcs to discourage any deepstriking.

Appreciate the feedback. Thanks!
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

No problem. The only suggestion I might make going forward is to drop the fist to an axe on the general (to shave points, if you can/need to) and upgrade that psyback to a psymera. Depends how often you're going to get into that 24'' line to field the glory of a S7 AC. If you can pull that off, go for it. Else I'd prefer the 6 S6 shots of the psymera. This, and maybe consider dropping the power weapon on the scout sergeant. Their counter-assault duty goes unfulfilled if the enemy has no assault elements and the sergeant is challenge bait anyway - seems silly to pay more points than a scout for AP3. Might just consider another body for the unit.

If possible, maybe a Land Speeder Storm for the CCW scout squad? Lets them try and assault even when the enemy isn't assaulting you, and gives them the mobility to pick their battles. And a nice blinding large blast to make those assaults go smoothly.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in gb
Prophetic Blood Angel Librarian




The problem is foc slots if I drop all of that. Say minus the psyback, 3 acolytes, servo skull, powersword on scout sarge and powerfist down to a poweraxe on the commisar and I have 105pts. But I have no heavy support slots left in either the IF or DkoK, no elites in the DkoK and only 1 FA slot in IF if I put the speeders back together... I don't really know what I could get that is worth it for this list at 105pts in the FA or elite slots of the IF. I suppose I could get an assault squad with power weapon for counter attack but thats a bit meh and Id prefer the psyback.
The Storm is unfortunately out of the question despite blind as it leaves no home for the libby and commisar...
UNLESS...
I give the ccw & bp scouts snipers, leaving me with 100pts, which allows me to afford 3 Death Cult Assassins, a priest, 6 acolytes with ccw & lp, and upgrade back to a powerfist on commisar with 1pt to spare. A much better counter assault unit with plenty of wound sponges! Question is - will this be a better investment than a psyback?


Automatically Appended Next Post:
Or I could get the storm and 4 death cult assassins... but then no wound sponges. Although I suppose with everything else in the list they won't be at the top of the opponents target priority list...


Automatically Appended Next Post:
So the list would read:
Imperial fists  
Librarian (in DCA squad)
Psychic shriek, force axe

5 scouts, bp & ccw 
Landspeeder storm

5 scouts, 
Snipers

Landspeeder
2 x heavy flamers 

Landspeeder
2x heavy flamers

Stormtalon 
Skyhammer 

5 Devestators  
4 Lascannons  

5 Devestators  
4 Lascannons  

5 Devestators
4 Missile launchers with flak

DKoK  
Commisar general (in DCA squad)
Power axe 

Engineer squad  

3 heavy mortars  

LR Punisher  

Heavy bolter side sponsoons  

Inquisition  
Coatez (in servitor squad)  
Chooses prescience + has 1 other power  

Inquisitor (in servitor squad #2) 
Prescience, force sword

3 servitors
3 plasma cannons
Chimera  
2 heavy bolters, psybolt ammo  

3 Servitors
3 plasma cannons
Chimera  
2 heavy bolters, psybolt ammo 

4 Death Cult Assassins

ADL with quad.  

1999pts


Automatically Appended Next Post:
There is also the option of finding 25pts, dropping the punisher and running 3 earthshaker cannons...


Automatically Appended Next Post:
In fact... just in case the devs are focused on I will need the earth shakers for AT.

- punisher
- Landspeeder storm

+ 3 earthshaker cannons
+ 1 DCA
+ 5 snipers for ccw & bp scout squad

No squad will survive 3 prescienced earthshaker shots!

This message was edited 5 times. Last update was at 2014/02/04 18:41:21


 
   
 
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