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Made in tr
Regular Dakkanaut




Hey guys. I'm gonna be playing in a escalation tournament soon and I'm having ground with a 1500 pts list. Was wondering if I could get some input on the list below. Thanks.

1495

Anrakyr-

10 warriors w/ ghost ark
10 warriors
10 ethernals
5 immortals

5 wraiths w2 cords
5 tomb blades w/ partical beamers

AB
AB
Doom scythe

   
Made in gb
Boosting Space Marine Biker




Northampton

The thing that strikes me the most is the single ghost ark, they are solid units but you will find as a single transport, albeit an AV13 one, you will probably lose it early. Ghost arks are best used in multiples, and with a warrior blob to keep watch on.

Personally, I'm not a great fan of doom scythes, the death ray is quite tricky to use, albeit satisfying when you hit something. I would probably advise you to take it as a night scythe instead, and take a third Annihilation barge. Then you can take a unit of 5 deathmarks with a despairtek and have a quite potent anti elite unit squad that can just drop in. If you can use them to support the wraiths and tomb blades it's a very credible addition to a flanking force. However the problem with tomb blades is that they don't do anything other units can't do better, and for what you are getting there are several better options. Canoptek spiders in particular can serve many roles, like keeping your vehicles in the fight longer, adding scarab bases to a swarm, tearing things apart in CC and of course shooting things.

You are also not using a royal court, and these can be invaluable, the addition of a chronotek to anarkyr's squad will see him go from a 2/3 chance to take control of a vehicle, to a 8/9 chance. Also the lack of any res or a means you will be relying on the default 5+ RP rolls, and the single ghost ark. Personally I would use a standard overlord, forgo the eternals, and tool him up to be a much meaner CC unit than anarkyr. If you insist on anarkyr, Zzeras compliments him very nicely, and with any luck, you can boost the immortals toughness to boot, the other stats aren't so useful, but even S5 will make them much meaner in CC.

Overall it's a workable list, but I suspect you are limited by your model collection?
   
Made in tr
Regular Dakkanaut





Overall it's a workable list, but I suspect you are limited by your model collection?


Yes , this is my biggest problem. I do have more warriors, 42 total, but I am waiting until I get back to the states to out fit my list more.

However I will looking into taking a olord instead. Having the 2+/3++ would come handy. Thank you for to pointers!


Automatically Appended Next Post:
I made some adjustments .

Overlord- cc kit w/ orb

Deathmarks
Night scythe

10 warriors w/ ark
10 warriors
10 immortals

5 Wraiths / 2 cords
5 tomb blades w/ beamers

Ab
Ab



Automatically Appended Next Post:
For got to add the despatek to the deathmarks

This message was edited 2 times. Last update was at 2014/02/03 21:09:15


 
   
Made in gb
Boosting Space Marine Biker




Northampton

By my calculations, unless you have a phase shifter that should come to 1455 points, what it may be useful to do is to split your warriors 15 - 5, the overlord goes with them so they have the benefit of the res orb, while the 5 strong unit rides in the ghost ark and is joined by a destructek or something. 45 points can give you a lot of options! The majority of the flexibility in the army comes from the royal court particularly because they can jump in the ghost ark themselves, having a few destructeks in an open topped transport can be quite nasty, as you can imagine. However, that said, your revised list is IMO a much better force than the original one
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Nothing wrong with Anrakyr if that's who you want to play with. If you do then the Pyrrian Eternals should be Tesla to take advantage of the Furious Charge. While it's true that the Gauss will outperform the Tesla when that close, the ability to charge afterwards w/o a Phaeron in the unit is something that the Tesla still has an advantage.

The Overlord is still a better choice. Please let us know what's going on him. If you're going to kit him out for CC, then be sure to make him a Phaeron.

I'd really try to get more Warriors on the ground if you're going to take the Ark. What you want to force your opponent to do is have to choose between taking down the Ark or fighting the Warriors. I understand you're tight on points, but it will really extend the use of both the Ark and the Squad of Warriors on the ground if the squad is in a larger block. If you don't want to give anything up, then dropping some more out of the Ark, and shifting them over to the unit on the ground is the way to go. Arks do tend to work better in pairs while covering a squad, but you are also taking 2 AB's which will be enough of a distraction. Also, putting a Destructek/Tremortek in with the Ark squad is good advice.

How many Deathmarks are you running? If it's a full squad, then great. If it's the typical 5 man with Despairtek, then don't bother. It's not a terribly great idea, because that unit doesn't normally stick around once it's popped it's trick. You have to insure that the damage they do, is worth what you're getting back. With all the MC's that are becoming popular, putting a wound an MC isn't worth the points. I think you'll see more performance out of dropping them all together, and putting 10 Gauss Immortals in the Nightscythe.

Drop the Coils on the Wraiths. They don't do anything for you since you're not running a D-Lord with the unit for sustained combat. Love the Tomb Blades with Beamers, but I'd also try to find the points for Shield Vanes. It makes a difference.




Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in tr
Regular Dakkanaut




Ok so after some revising I have came up with two lists with the ideas and pointers I have received. Any input would be great! Thanks.

Anrakyr-165

Royal court
Lord w/orb - 65
Destructek w/ lance only -35
Destructek w/ lance only -35
Destructek w/ lance only -35

19 warriors-247
10 warriors -130
5 warriors w/ ghost ark-180
10 ethernals w/ tesla-170

5 tomb blades w/ beamers -150
3 wraiths -105

Ab- 90
Ab-90

For the second list everything is the same other than the following
I took out the ghost ark and moved some warriors and added 3 wraiths.

15 warriors
10 warriors
10 warriors

6 wraiths

I'm sure everyone gets the list. Anrakyr and lord with the large warrior squad. Teks with the others. Ethernals as shock troops. Flank with the tomb blades and wraiths. Use anrakyrs ability as needed and his str 10 one shot. Only other thing I was thinking is a chronotek for Anrakyr. Thanks again.
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

The first list is a good list for Anrakyr, and you should run that for a few games and see how it goes.

The second list, suffers because you have no protection for the 10 man Warrior Squads. That will probably end up frustrating you more than anything else, and it'll feel like a waste. Just keep the Ark.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
 
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