For reference:
IG Balanced army, Euran 3rd Infantry division
http://www.dakkadakka.com/dakkaforum/posts/list/579008.page
Will add the other armies in link when they are ready.
Hi guys, I'm starting a little project where I want to actually prepare a full imperial guard army, with 4 (maybe 5)
Ig lists or "divisions". 1st Airborne (flyers heavy), 2nd armored (tanks heavy), 3rd Infantry (balanced with fortification, flyers, tanks and artillery), 4th mechanised, maybe 5th exclusively gunline or focusing on artillery more. The concept is that the Euran Union is a sector in Ultima Segmentum near north-eastern segmentum solar where warp storms are so frequent that the
IG there are actually allowed to field independant autonomous divisions rather than typical regiments where support must be asked and remains a seperate element. The Euran Union can't count on reinforcements from foreign worlds so they have their own personnal attachement of permanents flyers, artillery, tanks and fleets. Fluff-wise, it also means that their General is watched by an Admiral, Inquisitor, and Lord commissar, should he ever seems to fall to heresy, open rebellion or cowardice, these men are there to make sure he is put down.
You may take a look at my first army list (see top) here is my draft for my 1st airborne division (still a rough draft so every tip is welcomed, never fielded an airborne force).
EURAN UNION EXPEDITIONARY FORCE- 1RST AIRBORNE DIVISION (THE STARS)
Official Motto: first in, first out
Unofficial Motto: Strike First, then get the feth out
Battle Doctrine: Mobility and Flexibility
Commanders: Colonel Marcus Kane and Captain Something I have to figure out
Mandatory: No heavy support, to fit with mobile airborne doctrine, would rather have every element mobile, but fielded a platoon for objective holding and was short on points to give them chimeras. Could take off vets and replace them with IS but would need additional
PCS. Also mandatory, have some storm troopers, because they just "feel right" in such a force.
Known Weakness: Horde Armies, risk getting tabled early, nothing vs cover, may lack durable units for objective holding.
HQ
CCS, astropath, master of ordnance, regimental standard, heavy flamer, 145 points
CCS officier of the fleet, regimental standard, heavy flamer, 115 points
Elites
2 squads of Storm Troopers, 5 men, 2 meltas each 210 points
Troops
Platoon
PCS-autocannon, 40 points
3x infantry squads, autocannon, 345 points
4x Vets, 3 x meltas, demolition 520 points (vendettas)
*Still wondering if 2 plasmas vets would be good rather than all meltas
Fast Attack
1 x squadrons of 2 vendettas 260 points
2 x vendettas 260 points
Heavy support
Nothing for the time being/preferably remains as such for fluff
Fortification
Aegis defence line with quad gun-50 points
1945 points
Basic concept is to go with as much flyers as I can, but I still need enough troops or heavies in first turn to avoid losing before reserves arrive. Storm troopers are there for deepstrike and fluff, as I want a rapid deployment strong tactical force with lots of mobility. Anything that can work around that fluff is welcomed, as I have no experience making such lists. I know this may not be the best force for a tournament, but as I said, since its a whole army project, I don't mind some of my lists being less efficient. I really want a "concept" army, 1st division fielding flyers and stormtroopers.
Any advice respecting those constraints are welcomed