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![[Post New]](/s/i/i.gif) 2014/02/17 17:15:00
Subject: Dark angel army
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Hurr! Ogryn Bone 'Ead!
United Kingdom
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Here's my idea (no codex as i'm on holiday) (sorry for reposting, really desperate for feedback)
HQ: Azreal
Deathwing command squad
Elites:
Company veterans
Troops:
Tactical squad - X10 marines with plasma gun, combi-melts and plasma cannon (X2)
Rhino (X2)
Tactical squad
Deathwing terminators - X5 with thunder hammers and storm shields
Deathwing terminators- X5 with storm bolters, assault cannon and chainfist
Scouts with snipers
Heavy support:
Devastators with lascannons, chainsword, rocket launchers and flakk missiles
Fast attack:
Assault squad
Fortifications:
Aegis with quad gun
Love feedback, how many points, advances etc.
Thanks!
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![[Post New]](/s/i/i.gif) 2014/02/17 17:19:55
Subject: Dark angel army
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Death-Dealing Dark Angels Devastator
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Well of the top of my head I know you cannot take the deathwing command squad because your hq is not wearing termie armor
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6000
3000 |
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![[Post New]](/s/i/i.gif) 2014/02/17 17:26:06
Subject: Dark angel army
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Hurr! Ogryn Bone 'Ead!
United Kingdom
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Easy: Belial instead
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![[Post New]](/s/i/i.gif) 2014/02/17 17:31:49
Subject: Dark angel army
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Death-Dealing Dark Angels Devastator
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I would take your extra points that you saved by taking Belial and add a cyclone missle launcher and add it to the guys with the thunder hammer storm shield
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6000
3000 |
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![[Post New]](/s/i/i.gif) 2014/02/17 18:51:20
Subject: Dark angel army
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Using Inks and Washes
St. George, Utah
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If you want to run Azrael, he's certainly capable and usable in lots of ways. The Dark Angels warlord traits are all fairly adaptable to various armies you'd face so picking it after you know what you're up against is cool. If you want to run him, he's pretty solid in a company veterans squad with a bajillion plasma guns that drop pods in for a Dark Angels version of a Sternguard alpha strike.
Also: can I ask what the point of taking a Deathwing Command squad is if you're not throwing any upgrades on it? You didn't list any. There's no point in taking the command squad over just another terminator squad if you're not going to utilize the champion, or one of the sacred standards. I'd recommend taking the FNP banner if you take any, and not bothering with the apothecary. The apothecary is effectively a 55 point "upgrade" as it currently stands because you give up a 25 point weapon for the 30 points, and don't gain any other form of close combat weapon in return.
I also second Wilsmire. The way the Dark Angels FAQ changed the entry, you can legally take TH/SS and throw a cyclone missile launcher on the guy with a heavy weapon in the squad. It's kind of nice to not have to completely give up shooting what's effectively an assault squad. Splitfire also lets you target something other than what you're assaulting, so that's always fun.
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![[Post New]](/s/i/i.gif) 2014/02/18 05:31:12
Subject: Dark angel army
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Stalwart Dark Angels Space Marine
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If I'm reading this correctly. You want the tacs with combis. That is not legal  Also Flakk missiles are incredibly over priced. Are you dealing with a lot of flyers?
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A good soldier obeys without question. A good officer commands without doubt.
– quoting from the Tactica Imperium |
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![[Post New]](/s/i/i.gif) 2014/02/18 07:01:36
Subject: Dark angel army
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Hurr! Ogryn Bone 'Ead!
United Kingdom
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Ok: Refresh:
HQ: Belial
SS/TH squad also has Cyclone missile launcher
FNP banner has been added to DCS and Apoc removed
Rhino is dedicated transport
Taken out assault squad and scouts with snipers, what should I plug the gap with?
The sarge in the tac squads can take a combi
I'm playing BA, I don't feathing know what he's taking!!
Oh, how much would this cost?
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This message was edited 2 times. Last update was at 2014/02/18 07:51:21
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