Switch Theme:

Khorne Bezerker ideas  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Annoyed Blood Angel Devastator



Arizona

I love Kharn and Bezerkers. But I don't want to pay for a land raider to use them effectively. They are expensive and fragile. I have an idea (I apologize if this has already been discussed.) that solves the fragiltiy issue and fits the Khrone warrior lore. The Butcher's nails have numbed them to everything except rage and killing. That includes numbing to pain. Why don't for the same price or 1 point increase per zerker have a 5+ feel no pain. Look at Kharn and other Khorne followers in the lore. They have willing taken wounds to inflict a wound on the their opponent. Any thoughts?
   
Made in us
Gore-Soaked Lunatic Witchhunter







Comparing five Berserkers to a five-man Space Marine Command Squad with an Apothecary you're running the Berserkers ten points cheaper with better WS, fewer Attacks, fewer upgrade weapon options, and the power to take more guys. I'd advise making it a fifteen-point upgrade to the squad.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
 
Forum Index » 40K Proposed Rules
Go to: