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40k Rules for DreamForge's Leviathan Weapons  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Most Glorious Grey Seer





Everett, WA

Many people are talking about using DF's Leviathans as less expensive substitutes for the new GW Knights. While the sword and Ripper Saw can simply use the existing CC rules of the Knight, there are several weapons that don't quite fit, the Mauler Claw and H.E.L. Cannon being prime examples. So, what would be some good (or at least fair) rules for the following weapons?

Beowulf Artillery Gun - ?
Grendel Siege Gun - Current 40k rapid-fire Battle Cannon rules
H.E.L. Cannon - ?
Mauler Claw - A "D" weapon, obviously, but how to be different than the chainsword?
Nova Cannon - Current 40k Thermal Cannon rules
Vulcan Cannon - ?

In order to fit with the current Knight motif, only the CC weapons should be Str "D" weapons. The guns should not. Still, they need to be better than the stuff you stick on to a Predator or Chimera variant. Any ideas?

This message was edited 1 time. Last update was at 2014/02/25 09:32:12


 
   
Made in us
Most Glorious Grey Seer





Everett, WA

Wow. Nothing? Seriously?

People planning on using these straight across as "counts as" and not caring about making rules to fit the actual weapons?


 
   
Made in gb
Lord of the Fleet






London

I'm just going by the weapon's description, I haven't seen the weapons themselves so I'm just going by what I've read.

Beowulf Artillery Gun +30pts
Range 120", S9, Ap3, Ordnance 1, 7" Blast

Grendel Siege Gun - Current 40k rapid-fire Battle Cannon rules

H.E.L. Cannon +50pts
Range 36", Destroyer, Ap2, Heavy 1, 3" Blast

Mauler Claw +20pts
Range: Melee, S10, Ap2, Shred, Sweep
Sweep: Can inflict an additional attack on each model in base contact only.

Nova Cannon - Current 40k Thermal Cannon rules

Vulcan Cannon +20pts
Range 48, S8 Ap4, Heavy 7, Rending
   
 
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