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Just thinking that 5 destroyers could do a number on a lot of KT lists. Ignores cover, armourbane and 1 other usr...
Stay 24" away with speed, take out spec weapons/heavy weapons early, now they have to be taking out your t5 3+ models out from long range (rapid fire).
With rerolling 1s to hit and wound, and being st5 ap3 assault 2, you can reliably take out a model with each destroyer a turn...
Problem is when you do lose a couple it is a massive effect on damage output...
What do you think?
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