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Made in us
Regular Dakkanaut





I'm new to the game and I don't have a lot of units, so I'm trying to get inventive with what I have. What I own is multiples of Dark Vengeance Units, a Samael I was given, and a Dreadnought. The general idea is to shove Samael up to 3/4 or so across the board and use his locator beacon to drop Deathwings accurately in the middle of their deployment zone on turn one. Troops can run around the board grabbing objectives. The Devastators throw plasma blobs of units on the field and generally hang back.

HQ
1x Samael: Jetbike Version

Elite
5x Deathwing Terminators: 1x Autocannon; 1x Chainfist
5x Deathwing Terminators: 1x Autocannon; 1x Chainfist
1x Venerable Dreadnought: CCW w/ Storm Bolter; Multi Melta

Troop
3x Ravenwing Assault Bikes: Veteran Chainsword w/ Melta Bomb; Plasma Gun
3x Ravenwing Assault Bikes: Veteran Chainsword; Plasma Gun
10x Tactical Marines: Plasma Pistol w/ Chainsword; Plasma Gun
5x Tactical Marines: Plasma Pistol w/ Chainsword; Plasma Gun

Heavy Support
10x Devastator Marines: 4x Plasma Cannon

What I own I'm not using is a Company Master, Librarian, Interegator-Chaplain, and 16x Tactical Marines:1 Plasma Gun; 1 Plasma Cannon. Advice on units worth picking up for Tri-Wing and comments would be happily taken.

 
   
Made in us
Using Inks and Washes




St. George, Utah

The way that army is built, drop Sammael for Azrael. Then your whole list is scoring units save the Venerable Dread and Devastators.

You'll struggle with AV13+ (only got the multi melta and lucky rolls on Assault Cannons) and there's a good chance your Devastators end up simply nuking themselves. i think you're better off dropping the Dev squad down to 5 guys, throw the 5 you cut into the second tactical marines unit and give both tactical marines a plasma cannon rather than loading them all into the Devastators. If you can, switch the Devastators to missile launchers to make them more generalist anti-whatever threat they throw at your way because you've got enough plasma every other squad can handle Heavy Infantry just fine.

You'd have 8 potential scoring units, 2 of which were on bikes and 2 were 2+ armor types. Your goal is obviously to do everything possible to maintain linebreaker, and sit on every last objective possible. Flyers are going to eat you alive, but AV12+ shouldn't be too much of an issue.

edit: Oh, and drop Veteran Sgt. It's useless, especially if you've got Azrael (entire army will then be Ld10), and guys with Melta Bombs aren't gaining the bonus attacks whenever they are using melta bombs.

This message was edited 1 time. Last update was at 2014/02/27 11:47:26


 
   
Made in de
Mysterious Techpriest






It can not be repeated often enough:
Plasma Guns on Bikers are BAD BAD BAD BAD BAD.
Black Knights cost exactly the same, get Twin Linked, Skilled Rider and a Corvus Hammer to boot.
Put Melta's on those bikes and you save points and solve the AV14 problem in one go.

Your Dread needs a drop pod. Walking him into combat won't do anything.
Chainswords look stylish, but absolutely do nothing. With a Bolt Pistol you can weaken a squad and assault it whereas otherwise you might eliminate it and stand in the open.

Plasma Pistols are a waste of points, as are Tactical Marines without a heavy weapon not riding a Rhino.

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