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I like Missile Launchers. A lot. I always have quite a few in my army lists thanks to large amounts of tournament play in 5th edition. This list is not for tournaments (I have my Eldar for that), but more of a flashback to 5th ed. Primary Detachment - Space Wolves HQ Rune Priest 130 -Terminator Armor, Divination, Chooser of the Slain, Warlord He will join the Lascannon equipped Long Fangs and cast Prescience every turn for additional reliability and backup anti-air. The squad will sit behind the ADL while he fires the Quad Gun (at BS5, thanks to the Chooser). The Terminator Armor is for added resilience, as he is my Warlord. He will be more aggressive if I play against Daemons or Eldar deathstar lists. Elites Lone Wolf 105 -Terminator Armor, Chainfist, Storm Shield, 2 Fenrisian Wolves Lone Wolf 105 -Terminator Armor, Chainfist, Storm Shield, 2 Fenrisian Wolves I didn't have enough anti-AV14 and anti-MC as I would like, which is a gap filled by these guys. They also are a great counter-assault unit. 3 Wolf Guard 54 -Bolt Pistol/CCW Extra bodies for the Long Fangs. Troops 10 Grey Hunters 195 -2 Plasmaguns, Rhino 10 Grey Hunters 195 -2 Plasmaguns, Rhino Relatively durable scoring units that pack a bit of a punch in shooting and in CC. Very versatile. No points for Wolf Standards, I'm afraid. Heavy Support 6 Long Fangs 215 -5 Lascannons Great at taking out Riptides and Wraithknights, along with tanks. 6 Long Fangs 140 -5 Missile Launchers 6 Long Fangs 140 -5 Missile Launchers Versatile firepower between the Frag and Krak Missiles. 1,279 Allied Detachment - Imperial Guard HQ Company Command Squad 165 -4 Plasmaguns, Chimera They ride along with the Grey Hunters and provide fire support. Troops 10 Veterans 155 -3 Meltaguns, Shotguns, Chimera Meltaguns are essential in this edition, even though vehicles are less prevalent. The Shotguns are just for giggles - that's how they are modeled. Infantry Platoon Platoon command Squad 50 -4 Flamers They ride in the Vendetta for late-game objective clearing. Infantry Squad 60 -Autocannon Infantry Squad 60 -Autocannon These will likely become a single squad and sit on home objectives while adding additional long-range firepower. Fast Attack Vendetta Gunship 130 Mandatory anti-air. 620 Fortifications Aegis Defense Line 100 -Quad Gun TOTAL: 1,999 Is the amount of long-ranged firepower overkill?
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