Switch Theme:

1500 Dark Angels with DW  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Regular Dakkanaut




So after about a week of not being satisfied by an army the love for DA took over again and after many lists I came up with this one.

I know some people aren't a fan of DW Knights because they are only AP 4 but with the Mace of Redemption in there MEQs will be fine and any 2+ things i can just smite, unless I need to take down a tank quickly then the plasmas can take on the 2+ units.

Company Master Zael
Terminator Armour, Storm Shield, Mace of Redemption, melta bomb
180

5 Deathwing Knights
235


10 Tactical Marines
Plasma Cannon, Plasma Gun
170

10 Tactical Marines (Combat Squading)
Missile Launcher, Plasma Gun
170

Razorback
Lascannon and twin-linked plasma gun (or TL Lascannon, which ever is better)
75

10 Tactical Marines (Combat Squading)
Missile Launcher, Plasma Gun
170

Razorback
Lascannon and twin-linked plasma gun (or TL Lascannon, which ever is better)
75

5 Company Veterans Drop Pod
Meltagun, combi-melta x 4 locator beacon
140 45

Dreadnought Drop Pod
Plasma Cannon 35
110

Predator
Autocannon, heavy bolter
95


So Basically in turn 1, the knights drop in with the vets, the vets should be able to pop a tank while the knights tank what is shot at them.
The 2 Tactical Squads with the Razors combat squad, missiles sit in cover while the plasma gun half scoots forward and hopefully the razors can pop a tank. Then with the missile combat squads the plasma squad and the pred sit back relax and FF priority targets.

In turn 2 the Knights should be charging and the dreadnought will drop in next to the vets without scattering and make a few wounds on what it shoots.

Looking for some constructive feedback and for any call outs on things i can tweak, but for casual fun games this list looks pretty fun and devastating if it works right. Who knows, maybe even semi-competitive

Although one thing is I am contemplating taking a libby or chaplain to accompany the knights, libby could buff them or chap makes sure to take down an extra model or so. So any thoughts on the HQ would be nice as well.

Cheers
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






I like deathwing knights, but dropping them in isn't a very reliable way to deliver them. I sometimes do it in my pure DW army, but then they will be dropping with belial, so I will land right next to the enemy with an almost guaranteed charge next turn.

You could consider a landraider to deliver them. It would also add some mobile LoS blocking that could be used to protect your other vehicles.

I don't like company masters, they don't add anything that librarians or even chaplains could do better. I have an IC with the mace of redemption in terminator armour for such games.
   
 
Forum Index » 40K Army Lists
Go to: