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Made in ca
Member of the Malleus






Inquisitor Coteaz 100

3 Inquisitorial Henchmen: 3× Warrior Acolyte. 12
• Razorback: psybolt ammunition. 50

3 Inquisitorial Henchmen: 3× Warrior Acolyte. 12
• Razorback: psybolt ammunition. 50

12 Inquisitorial Henchmen: 3× Inquisitorial Servitor (3× plasma cannon); Jokaero Weaponsmith; 8× Warrior Acolyte (4× boltgun). 131

10 Grey Knight Interceptors: 2× psycannon; psybolt ammunition. 320

10 Grey Knight Interceptors: 2× psycannon; psybolt ammunition. 320

Dreadnought: twin-linked autocannon; twin-linked autocannon; psybolt ammunition. 135

Dreadnought: twin-linked autocannon; twin-linked autocannon; psybolt ammunition. 135

Dreadnought: twin-linked autocannon; twin-linked autocannon; psybolt ammunition. 135

Aegis Defence Lines: gun emplacement with quad-gun. 100

1,500 points

Save dealing with AV 14 (which is basically cant), this is essentially a rock/paper/scissors type build. Thoughts? Can it hold up in todays world?
- No hard air counters but 12 TL str 8 shots and a quadd guns gives a little protection.

This message was edited 2 times. Last update was at 2014/04/14 02:22:47


Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in us
Death-Dealing Ultramarine Devastator




Bay Point CA

Used to be a big GK player. I would drop a Dread. Go for one more Space Monkey in the large henchman squad. Also up the body count on the objective grabbing Henchman in razorbacks. With the points drop from the Dread possibly go with the Assault Cannons since they are going to be rushing forward behind the shunting Interceptors and supported by one of the two Dreads.

You could always ally in another generic Inquisitor with a Vendetta as well in place of the Dread.

More anti air is needed but this list should be really fun against certain armies if you cannot ally.

This message was edited 1 time. Last update was at 2014/04/14 02:20:57


1850 Points NovaMarines
200 Point Kill Team
200 Point Possessed Kill Team 
   
 
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